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View Full Version : Titanfall graphics test highlights glitches on Xbox One



wraggster
March 17th, 2014, 20:08
http://o.aolcdn.com/hss/storage/adam/3efbd2cef879e6430062f35c0c422db4/titanfall-lead.jpg (http://www.engadget.com/2014/03/17/titanfall-graphics-test-xbox-one-pc/)If there was ever a game that could cope with a few graphical imperfections, it'd be a frenetic multiplayer shooter like Titanfall (http://www.engadget.com/tag/titanfall). But flaws do visibly exist on the Xbox One version of that game, and Eurogamer has highlighted them in a side-by-side video with the PC version. You can see the impact of the console's lower resolution (1,408 x 792) and weaker anti-aliasing, versus the 1080p experience offered by a mid-range Windows gaming rig (with a six-core AMD FX CPU (http://www.engadget.com/2012/10/23/amd-fx-processor-refresh/) and aNVIDIA GTX 760 (http://www.engadget.com/2013/06/25/nvidia-unveils-geforce-gtx-760/) graphics card). More noticeable than any of that, however, is the issue of screen tearing: Horizontal slashes that happen when the game drops below the holy grail (http://www.engadget.com/2013/06/10/xbox-one-halo-title-announced/) of 60 frames per second that its creators intended. LikeEurogamer, we really don't think this does significant damage to Titanfall's overall experience -- we're still glued to it (http://www.engadget.com/2014/03/10/titanfall-the-joystiq-review/) -- but this is one (http://www.joystiq.com/2014/02/17/metal-gear-solid-5-ground-zeroes-is-1080p-on-ps4-720p-on-xbox/) more (http://www.joystiq.com/2014/02/18/thief-sneaks-in-1080p-on-ps4-900p-on-xbox-one/) notable (http://www.eurogamer.net/articles/digitalfoundry-battlefield-4-next-gen-face-off) instance (http://www.joystiq.com/2013/10/30/call-of-duty-ghosts-shoots-for-60fps-for-all-native-resolution/) of a mismatch between what developers wanted to achieve in a next-gen title, and what Microsoft's console was able to deliver.

http://www.engadget.com/2014/03/17/titanfall-graphics-test-xbox-one-pc/