wraggster
March 17th, 2014, 21:05
via http://emu-russia.net/en/
Multi system emulator for Windows/Wii/GC/PS3/XBOX/XBOX360/Android has been updated. Changes:
Cores:
- Mupen64 W coordinate for vertices now properly set according to per-game depth bias. Should fix most of the texture wobbling issues in games.
- Mupen64 Fixed No Controller connected issue in Banjo-Tooie.
- Mupen64 Uses refactored audio RSP plugin, includes numerous fixes such as improved MusyX support, etc.
- Mupen64 Glide64 refactoring - Optimized dither noise code is now done on the GPU entirely.
- Mupen64 Glide64 refactoring codebase has been cleaned up significantly, code duplication cut down on.
- Mupen64 (Non-mobile versions) Three-point filtering option instead of just bilinear filtering. The N64 used an inferior form of bilinear filtering called 3-sample (or 3-point) filtering. Textures were made with this in mind so many look a lot better with point filtering vs. bilinear.
- Screenshot comparison here: http://imgur.com/a/M9nRP
- Genesis Plus GX Aspect ratio changes are now applied correctly.
- Genesis Plus GX Other changes.
- Mednafen VB Added Core Options for Virtual Boy Anaglyph/Palette.
- Mednafen (All) Should correctly save SRAM to save directory now.
- SNES9x Memory leak fixes and some other improvements.
- Nestopia Core updates.
3DEngine New core. A combination of all other 3D tech demos so far along with advanced libretro features like camera support, GPS/location services, etc. Can also be used to display still pictures (JPEG/PNG). JPEG support is buggy right now.
- VBA-M Adds Code Breaker/Game Shark support (by using cheat files).
FBA core No more hardcoded 1024Χ1024 frame buffer is now set dynamically. Should in most cases free up around 3MB of system RAM.
RetroArch PlayStation3:
- Analog input works now cores that support RETRO_ANALOG (such as TyrQuake) should now have working DualShock controls.
- Analog mapping to D-pad works now for all cores.
- Optimized slimmed down GL driver implementation some more, resulting in even lower video latency.
- All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc)
RetroArch Xbox 360:
- Threaded Auto SRAM save should be available now.
- Reimplemented the menu now uses the common menu code.
- XUI GUI no longer is bound to the games viewport so it should no longer cut off when using certain aspect ratios.
- Its now possible to go back a directory level in the file browser.
- Its now possible to change path options.
- Analog input works now cores that support RETRO_ANALOG (such as TyrQuake) should now have working DualShock controls.
- Analog mapping to D-pad works now for all cores.
- Ported MAME 2003 [0.78] to Xbox 360.
- Integer scaling works.
- All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc)
- Faster blitting now uses XGCopySurface
RetroArch GX Gamecube/Wii:
- More screen resolutions.
- Overlay support.
- Faster blitting inlined lots of GX functions.
RetroArch Xbox 1:
- Threaded Auto SRAM save should be available now.
- Core Detection should work properly now.
- Aspect ratio options are fixed.
- Integer scaling should work correctly now.
- Soft filter/flicker filtering should work correctly now.
- Analog input works now cores that support RETRO_ANALOG (such as TyrQuake) should now have working DualShock controls.
- Analog mapping to D-pad works now for all cores.
- All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc)
RetroArch OSX:
- Joypads should work now.
- Analog mapping to D-pad works now for all cores.
- All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc)
RetroArch Android:
- Should fix App Not Responding issue that happened with overlays and threaded video.
- All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc).
File: Download (http://emu-russia.net/en/files/emus/gen/)
File: Download (http://emu-russia.net/en/files/emus-wii/gen/)
File: Download (http://emu-russia.net/en/files/emus-gc/gen/)
File: Download (http://emu-russia.net/en/files/emus-ps3/gen/)
File: Download (http://emu-russia.net/en/files/emus-xbox/gen/)
File: Download (http://emu-russia.net/en/files/emus-xbox360/gen/)
File: Download (http://emu-russia.net/en/files/emus-android/gen/)
News source: http://themaister.net (http://themaister.net/retroarch.html)
News source: http://www.xbins.org (http://www.xbins.org/)
Multi system emulator for Windows/Wii/GC/PS3/XBOX/XBOX360/Android has been updated. Changes:
Cores:
- Mupen64 W coordinate for vertices now properly set according to per-game depth bias. Should fix most of the texture wobbling issues in games.
- Mupen64 Fixed No Controller connected issue in Banjo-Tooie.
- Mupen64 Uses refactored audio RSP plugin, includes numerous fixes such as improved MusyX support, etc.
- Mupen64 Glide64 refactoring - Optimized dither noise code is now done on the GPU entirely.
- Mupen64 Glide64 refactoring codebase has been cleaned up significantly, code duplication cut down on.
- Mupen64 (Non-mobile versions) Three-point filtering option instead of just bilinear filtering. The N64 used an inferior form of bilinear filtering called 3-sample (or 3-point) filtering. Textures were made with this in mind so many look a lot better with point filtering vs. bilinear.
- Screenshot comparison here: http://imgur.com/a/M9nRP
- Genesis Plus GX Aspect ratio changes are now applied correctly.
- Genesis Plus GX Other changes.
- Mednafen VB Added Core Options for Virtual Boy Anaglyph/Palette.
- Mednafen (All) Should correctly save SRAM to save directory now.
- SNES9x Memory leak fixes and some other improvements.
- Nestopia Core updates.
3DEngine New core. A combination of all other 3D tech demos so far along with advanced libretro features like camera support, GPS/location services, etc. Can also be used to display still pictures (JPEG/PNG). JPEG support is buggy right now.
- VBA-M Adds Code Breaker/Game Shark support (by using cheat files).
FBA core No more hardcoded 1024Χ1024 frame buffer is now set dynamically. Should in most cases free up around 3MB of system RAM.
RetroArch PlayStation3:
- Analog input works now cores that support RETRO_ANALOG (such as TyrQuake) should now have working DualShock controls.
- Analog mapping to D-pad works now for all cores.
- Optimized slimmed down GL driver implementation some more, resulting in even lower video latency.
- All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc)
RetroArch Xbox 360:
- Threaded Auto SRAM save should be available now.
- Reimplemented the menu now uses the common menu code.
- XUI GUI no longer is bound to the games viewport so it should no longer cut off when using certain aspect ratios.
- Its now possible to go back a directory level in the file browser.
- Its now possible to change path options.
- Analog input works now cores that support RETRO_ANALOG (such as TyrQuake) should now have working DualShock controls.
- Analog mapping to D-pad works now for all cores.
- Ported MAME 2003 [0.78] to Xbox 360.
- Integer scaling works.
- All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc)
- Faster blitting now uses XGCopySurface
RetroArch GX Gamecube/Wii:
- More screen resolutions.
- Overlay support.
- Faster blitting inlined lots of GX functions.
RetroArch Xbox 1:
- Threaded Auto SRAM save should be available now.
- Core Detection should work properly now.
- Aspect ratio options are fixed.
- Integer scaling should work correctly now.
- Soft filter/flicker filtering should work correctly now.
- Analog input works now cores that support RETRO_ANALOG (such as TyrQuake) should now have working DualShock controls.
- Analog mapping to D-pad works now for all cores.
- All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc)
RetroArch OSX:
- Joypads should work now.
- Analog mapping to D-pad works now for all cores.
- All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc)
RetroArch Android:
- Should fix App Not Responding issue that happened with overlays and threaded video.
- All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc).
File: Download (http://emu-russia.net/en/files/emus/gen/)
File: Download (http://emu-russia.net/en/files/emus-wii/gen/)
File: Download (http://emu-russia.net/en/files/emus-gc/gen/)
File: Download (http://emu-russia.net/en/files/emus-ps3/gen/)
File: Download (http://emu-russia.net/en/files/emus-xbox/gen/)
File: Download (http://emu-russia.net/en/files/emus-xbox360/gen/)
File: Download (http://emu-russia.net/en/files/emus-android/gen/)
News source: http://themaister.net (http://themaister.net/retroarch.html)
News source: http://www.xbins.org (http://www.xbins.org/)