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View Full Version : Flash Is Dead; Long Live OpenFL!



wraggster
March 18th, 2014, 23:16
First time accepted submitter lars_doucet writes"I am a 15-year Flash veteran and nobody hates to say this more than me: Flash is dying, and the killer is Adobe. Where to now? HTML5 doesn't help me with native targets, and Unity is proprietary just like Flash was — 'don't worry, we'll be around forever! And so sorry about that neglected bug report — we're busy.' I'm putting my bets on OpenFL (http://www.openfl.org/), a Haxe (http://www.haxe.org/)-based, fully open-source implementation of the Flash API that might just please both Flash refugees and longtime Flash haters alike. My article discusses my experiences with it and gives a brief overview (http://gamasutra.com/blogs/LarsDoucet/20140318/213407/Flash_is_dead_long_live_OpenFL.php) for newcomers. In short: I can keep making Flash games if I want, but with the same codebase I can also natively target Win/Mac/Linux desktops, mobile, and more, without having to mess with Adobe AIR or other virtual machines."

http://developers.slashdot.org/story/14/03/18/1657208/flash-is-dead-long-live-openfl