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wraggster
January 14th, 2008, 23:40
dominik81 (http://www.tt-forums.net/viewtopic.php?f=33&t=35306&p=656529#p656529) has posted a fantastic release for the Nintendo DS, heres the release info:


Here it is, the very first sneak peak at my Nintendo DS port. While it looks pretty much the same as the last screenshots I posted, a lot has changed internally and it is running much smoother now. Through the elimination of the wasteful _chatmessage_backup (a 440KB global variabl ) it is now possible to load bigger maps, up to 128x256.

Other notable changes are:
- based on r11844
- maps up to 256x128 running (but saving only works for 64x64 right now)
- saving and loading works
- in openttd.cfg you can define a path where your data resides
- loading time greatly reduced from 45 seconds to 15 seconds
- rewritten the blitter to free 96KB of main RAM

Some serious bugs still remain:
- pathfinder crashes
- open road station gui, then click on road depot icon -> crash
- station gui crashes / not displayed correctly

To get it running you probably need to DLDI patch it. I have a R4DS card which takes care of patching by itself. Please report any bugs / hardware issues here.

Download and Give Feedback Via Comments

Junixx
January 15th, 2008, 02:14
:thumbup: Finally! checking this out now :)

weaselboy246
January 15th, 2008, 07:57
awesome homebrew. can't wait to see where this goes

wiggy fuzz
January 15th, 2008, 09:43
your avatar looks wrong on so many levels

weaselboy246
January 15th, 2008, 15:23
sad thing is that it is a direct tile rip from Super Mario Advance :P

Steely
January 15th, 2008, 20:41
lol, tsk, tsk, Nintendo...

Well, yeah, this seems awesome. I love Transport Tycoon.

campbell00
January 16th, 2008, 01:25
anyone know how to get this running on an m3 simply? i cant get it to work. What exactly do I have to do?

Novi
January 16th, 2008, 14:24
OMG I've waited for someone to do this for so long!!! Can't wait to see more releases of it!

*edit*

Can't seem to get it working. I'm getting the error:

[Err:] No available language packs (invalid versions?) assertion "0" failed: file "media/hdb1/dev/ndsdev/openttd/src/os/ds/arm9/.../.../.../.../src/openttd.cpp", line 111

I'm using an NDS Simply. Don't really know whats up with ;o

weaselboy246
January 17th, 2008, 00:47
change the gamedata_path in the openttd.cfg to "fat:/openttd/" from "fat:/gamedata/openttd/"

bartjaah
January 17th, 2008, 12:07
I own a 2slot SuperCard with MINISD. I got the following error:

[Err:] No available language packs (invalid versions?) assertion "0" failed: file "/media/hdb1/dev/ndsdev/openttd/src/os/ds/arm9/../../../../src/openttd.cpp", line 111

I went googling for that error and landed over here:
http://www.dcemu.co.uk/vbulletin/showthread.php?p=2148004139

Weaselboy246 says:

change the gamedata_path in the openttd.cfg to "fat:/openttd/" from "fat:/gamedata/openttd/"

That's what I did, now i got myself a new error :
[Err:] Cannot open file 'sample.cat' assertion "0" failed: file "/media/hdb1/dev/ndsdev/openttd/src/os/ds/arm9/../../../../src/openttd.cpp", line 111




Can someone help me with this?
Email me or add me on msn plz. [email protected]
(big ttd fan)

Junixx
January 17th, 2008, 12:52
You need to copy the sample.cat file from the original game.

I got it working and its quite nice for an alpha build, im lookin forward to new releases :)

bartjaah
January 17th, 2008, 13:10
where to? Root?

weaselboy246
January 17th, 2008, 15:16
where to? Root?
openttd/data/

kurosakinaruto-
January 22nd, 2008, 17:24
lol i cant find sample.cat where is it?

weaselboy246
January 22nd, 2008, 21:32
lol i cant find sample.cat where is it?
it's in your official installation of Transport Tycoon Deluxe

AntBUK
January 24th, 2008, 19:47
Alpha 4 is now available in the TTForums from here (http://www.tt-forums.net/viewtopic.php?f=33&t=35306&st=0&sk=t&sd=a) and is currently based of r11899.



Changelog for Alpha 4:

* based on r11899
* added a start icon and description
* the random seed works
* loading original TTD saves disabled (256x256 too big for DS)
* press A anytime (even after crashes) to toggle the console
* Fix: trains can load and unload now
* Fix: road depot window (and similar) doesn't crash any more
* Fix: YAPF is completely disabled now. If the player enables it or it is enabled in a savegame, an error message is displayed and it is turned off
* Fix: saving games with bigger maps is now possible. Due to this savegames have to be uncompressed. Still 256x128 maps is the biggest possible due to memory limitations.
* Reduced viewport memory. crashes due to not enough memory available shouldn't happen so often any more.
* The game bow the start menu at the beginning
* Added a 128x64 version of the title screen savegame
* Added a key combination for the cheat menu
* Some bugs not mentioned should be fixed due to general improvements


Known bugs:

* graphical glitches (mostly during scrolling) because the nds blitter needs to be rewritten
* minimap glitches
* trying to create mäps bigger than 256x128 crashes
* the screen resolution is too small making it impossible to click some windows

Please report any bugs that are not mentioned in this list.

For those having problems:
You need to place the following files in the OpenTTD data folder:
sample.cat, trg1(r).grf, trgc(r).grf, trgh(r).grf, trgi(r).grf, trgt(r).grf
(The R is on the windows version of the files)
All of these files can found in your original TTD installation or on your TTD disc.

weaselboy246
January 24th, 2008, 21:25
Yea Alpha 4 is awesome. Only crashes at random rare moments now afaik.

kurosakinaruto-
January 27th, 2008, 01:31
can anyone give me a copy of their sample.cat plz

weaselboy246
January 27th, 2008, 02:26
can anyone give me a copy of their sample.cat plz

That would be warez, which this forum is against

Sir_Voe
February 15th, 2008, 02:28
For anyone interested, it looks like a new version with sound support came out a while ago.

http://www.tt-forums.net/viewtopic.php?f=33&t=35306&start=0

Sergej_Sim
February 26th, 2008, 17:55
I welcome all readers of this subject!

There are some news to fans of transport strategy.

Our site has moved on the western hosting, speed of access has increased from 3 to 6 times,
The size of accessible disk space has increased,
There was a possibility to organise file archive and a photo gallery
With access under reports HTTP and FTP .

Our new address:

http://openttd32.org/forum - the Main forum of project Open Transport Tycoon Deluxe (OpenTTD 32bpp)

We invite all to whom the project is interesting and its destiny is not indifferent, come to be registered
At a forum where all we will solve together our questions, current problems to receive news directly
From Authors and developers of assemblages, and it is simply pleasant to communicate...

For active participants - possibility to be Moderators of sections, unlimited disk space, possibility of the organisation of a personal exhibition of photojobs - the list of encouragements will extend...

That it is possible to find at a forum:

1 - Assemblages of Legendary Game for 28 following game platforms and operational systems:

AmigaOS
Apple Mac OS X
BeOS
BSD
Debian
FreeBSD
GP2X
IBM OS/2
iPhone/iPod Touch
Linux
Maemo
Microsoft Windows (Win9x/WinME/WinNT/Win2000/WinXP/Vista)
MorphOS
NetBSD
Nintendo D.S.
OpenBSD
Palm OS
Pocket PC ( Windows Mobile / Windows CE )
ReactOS
RISC OS
SkyOS
Solaris
Sony PlayStation Portable (PSP)
SUN OS
Symbian UIQ3
Ubuntu i386
UNIX
Zaurus PDA

2 - the Newest drawing with support of a format of a video shot 256*256*32 bits!!! (Unique for today)!!!
3 - New schemes of a cargo transportation (to 35 new cargoes)
4 - Other exclusive sets...


http://openttd32.org/index.files/image6919.png (http://openttd32.org/forum)


The forum is compatible to all kinds of browsers, is accessible to registration and reading of news in 5 languages:
Russian / English / German / French / Spanish

Sergey.
The participant of project OpenTTD 32bpp

Sergej_Sim
April 29th, 2008, 19:37
News of Russian project OpenTTD 32bpp

Kind of a set of buildings for northern climate.

Single small house with a penthouse and a garden

Graphics by Brupje, Netherlands

Appearance and characteristics are shown on a real copy of the screen
Recommended numbers of versions OpenTTD 32bpp 12031

http://openttd32.org/Files/OpenTTD/Gallery/Nord_House_1.png (http://openttd32.org/forum)

Adjusting file TAR can be found at a project forum in this subject:

http://openttd32.org/forum/showthread.php?t=28&page=2

Sergey.
The participant of project OpenTTD 32bpp

Sergej_Sim
May 10th, 2008, 15:57
At numerous requests of our readers / visitors / admirers,
We spread the first version of assemblage OpenTTD 32bpp with the installer.

The basic differences:
1 - speed of a conclusion of a drawing Is increased by the screen
2 - restriction on quantity of external files in 7000 sets Is established
3 - the mode of automatic updating Is added
4 - Selective installation of new files of a drawing
5 - the on-line help Is added

Necessary disk space for installation = 45 Mb

In the complete set:
1 - Set of a base Graphics 8-bit
2 - Set of the basic Graphics 32-bit
3 - Music Set
4 - Installer with a choice of modes of installation

http://openttd32.org/Files/OpenTTD/Gallery/Install_OpenTTD32bpp_1.png (http://openttd32.org/forum)

Adjusting file OpenTTD 32bpp Win32 can be found at a project forum in this subject:

http://openttd32.org/forum/showthread.php?t=232

Sergey.
The participant of project OpenTTD 32bpp

Sergej_Sim
May 18th, 2008, 23:05
News of Russian project OpenTTD 32bpp

Kind of a set of buildings for a temperate climate.

Updating of office complex of initial level of 1920

Graphics by Aracirion, BerberJesus, ZxBiohazardZx

Appearance and characteristics are shown on a real copy of the screen
Recommended numbers of versions OpenTTD 32bpp = 8942 - 12031

http://openttd32.org/Files/OpenTTD/Gallery/OpenTTD_HQ_1920_Temp.png (http://openttd32.org/forum)

Adjusting file TAR can be found at a project forum in this subject:

http://openttd32.org/forum/showthread.php?t=28

Sergey.
The participant of project OpenTTD 32bpp

AntBUK
May 19th, 2008, 02:20
Serge dude, this is for OTTD on the DS.. not another site for you to promote your 32bpp gfx pack which will not work on the DS because afaik Dominik had to remove that blitter...

I also hope you got permissions to distribute those files... they aren't all open source... And if I remember correctly that's what everyone kept telling you to do on the official forum..