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View Full Version : FBAxxx 08.01.2005 build



wraggster
August 1st, 2005, 18:42
A new build of FBAxxx has been released.

What's new/fixed (since 07.23.2005 build):

* optimized VMM .. again (don t know how to do more :D)
* corrected a bug in VMM
* changed some things to sound code, don t know if it will change something
* added options to disable autofire and pause shortcut
* moved some options to emulator menu, there was too many things on the menu
* added show debug option
* possibility to activate or not VMM optimizition, activated by default
* removed kof2003.zip, kof2k3ba.zip, kof2k4ex.zip and kof2003b.zip support, they were using 96Mb of graphics memory which would remove Vmm optimization and is not normal (bad dump?), you can use kof2k3.zip (it loads faster and take less memory usage)
* removed kof10th - alternate version, it isn t necessary anymore because manto fixed his code
* added running from hd/dvd detection, thanks to FreakDave
* fixed inverted black/white button in control configuration
* Support for uni-bios 2.1 in the neogeo section, dont forget to update neogeo.zip
* ALL Capcom CPS2 drivers updated to match Razoola's and latest logiqx dat files. In total 15 new clones added, 3 of them actually working because xor's were released. I have not aded new games like Choko or Hyper SF2 Anniversary because I have no idea if they will run in the actual emu once xor's are released.
* Fixed sfa romset dat, it was using different roms called the same so programs like clrmamepro or romcenter were killing parent relationship on one clone.
* Note: VMM is well optimized, actually, it runs great even without optimization, optimization cause some gfx bugs, so if you want, disable it, it is the choose between gfx bugs or some sound skips :)

More info and screenshots <a href="http://xbox-emulation.dcemu.co.uk/fbaxxx.shtml" target="_blank" >Here</a>.