wraggster
January 20th, 2008, 13:51
Prophet (http://www.gp32x.com/board/index.php?act=ST&f=62&t=40274) posted this over at gp32x forums and id like to see the reactions here to his opinion:
I was just looking over the PowerVR SGX info (http://www.imgtec.com/powervr/products/Graphics/SGX/index.asp) and it occured to me that the Pandora could be a nice testing platform for professional 3D handheld game development. It would have a small, technically inclined community of users - a perfect team of unpaid but enthusiastic testers.
So I wonder - would it be attractive for professional teams to use the Pandora as a testbed? Releasing concept builds of games, and/or even betas and even RC's as they approach final builds for commercial platforms (i.e. PSP, DS, phones etc.)?
Just a thought... I know we have a few such people around here, so I wonder what they think?
I realize the Capcoms and EA's of the world aren't going to do such a thing, but for smaller independent devs and contractors, it might be a fun and useful way to test ideas and code on a small hobbyist community.
Discuss Via Comments
I was just looking over the PowerVR SGX info (http://www.imgtec.com/powervr/products/Graphics/SGX/index.asp) and it occured to me that the Pandora could be a nice testing platform for professional 3D handheld game development. It would have a small, technically inclined community of users - a perfect team of unpaid but enthusiastic testers.
So I wonder - would it be attractive for professional teams to use the Pandora as a testbed? Releasing concept builds of games, and/or even betas and even RC's as they approach final builds for commercial platforms (i.e. PSP, DS, phones etc.)?
Just a thought... I know we have a few such people around here, so I wonder what they think?
I realize the Capcoms and EA's of the world aren't going to do such a thing, but for smaller independent devs and contractors, it might be a fun and useful way to test ideas and code on a small hobbyist community.
Discuss Via Comments