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View Full Version : Super Mario Toy 3



wraggster
January 23rd, 2008, 20:39
Pjeff (http://xtreamlua.com/modules.php?name=Forums&file=viewtopic&p=27579#27579) has released an awesome looking Mario Game for the PSP, check out this screen:

http://pjeffadsl.free.fr/docs2/output/screenshots0004.png

Heres the translated info:


Hello, I just give you my project

Starts a Day of January 20, 2007:

- Management of rain in the first card
- Management of the Mist in the 2nd map (while waiting to make a automatic system for day, night, rain ...)
- Improvement from the window of dialogue for the RPG
- Fixed many bugs for the menu and use of Fade In and Out.
- Adding a virtual keyboard to ask for the names beginning to play only if no backup record.
- Adding a Pseudo Artificial intelligence for 2 Persos of first card but this crazy moves without precit but it is better than nothing.
NPJ-sets when we revert to the first map, it has come back to their seats.

The former put a Day:
Correction-collisions with all types of Sprite manage map included
- Improvement of managing evennement usable for all kinds of games
- Management of the party with RPG NPJ
Management of the conversation with NPJ
- Management "TELEPORTEUR" to enter homes
- Editing plusieur thing for the mini games Mario Coin and optimization of the same and different Adding monster


It can be accessed at 1 Mini games (mario corner) talking with Zelda

Prevision Near:

- Many things:


- Rearrange or organize code facon clearer and more straightforward.
IMAGE-show with ARE YOU ON VOULLOIR QUIT?
- Add a lot of special effects
- Facilitate the flower or other door in the map RPG ......
- Adding bird in the map that will be present when the weather is nice
- How different temperature, rain, sunshine, with mist ... why not appear to temporarily empleintes if not it rains (a few seconds)
- Making a Start menu in the RPG with the management of the objects.
Make-gestions Objects (heart, safe, key pieces ...) with a special annimation
- More Artificial Intelligence for NPJ present in the map (running everywhere, stops are certainne thing ......)
- Make a annimation startside games.


Prevision warning:
Make a 20-ene mini games
- How the games platform has mario
- FINALLY CREATE A HISTORY because there are not at all

- APPLICATION OF THE AID OF A GRAPHIC TILES FOR THE MAPS ...

- APPLICATION OF AID FOR AN ENCODER programmetion Help me in the mini games and special effects.
Games coding in C with OSLIB

How to play

O courrir
X for Sauter
START Display the menu in the games (in the mini games only)

J'espaire have any reaction on this games and have comments or ideas for improvement are
GAMES THIS IS NOT WITHOUT BUG, indicate he will correct me!

Done at my e-mail and [email protected] with any questions or for proposesitions in case some person would be interested

Download and Give Feedback Via Comments

gr42178
January 23rd, 2008, 20:59
Mario is in Links bedroom haha...looks interesting, has anyone tried it?

Graxer0419
January 23rd, 2008, 21:17
All the graphics are from Minish Cap appart from Mario.

Mr Corky
January 23rd, 2008, 23:27
This isn't a MC game with mario as the player sprite, is it?

dvdhl89
January 24th, 2008, 01:07
Lol, mario in Link's room xD

Joe88
January 24th, 2008, 03:04
that house/room looks the same as the one from zelda 3 a link to the past but is rendered in zelda minish hat gfx style

splodger15
January 24th, 2008, 13:17
Looks very familiar with Rise Of Hyrule

telnaur
January 24th, 2008, 14:27
I dunno, I kinda think mention should be made when he rips graphics from another source.
nice idea though

titch.ryan
January 24th, 2008, 17:31
looks like it has potential, i'll try this out.

Vega
January 25th, 2008, 10:43
any old regs remember quzar and zions war of words? why dont I hear the same complaints??

guess times change.