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View Full Version : WireWorld DS v0.1



wraggster
January 23rd, 2008, 21:17
News/release from asiekierka: (http://forum.gbadev.org/viewtopic.php?t=14902&sid=b76e2ccc9537cd08026e7c8fdc071f54)


WireWorld DS is a DS port of a cellular automation under the same name.

So far it has:
- basic WireWorld implemented
- editor builtin

Well, it's my first DS homebrew.

WireWorld has 4 states:
space - represented by black
wire - represented by gold
spark - represented by red
tail - represented by blue

Spark changes to tail.
Tail changes to wire.
Wire changes to spark if it's surrounded by 1 or 2 sparks.

Even with so simple rules, it's able to implement many stuff in it.

Thanks to whole #dsdev for helping me fix all the bugs.
Source code will be offered if anybody will want.

Download Here (http://asiekierka.boot-land.net/wireDS.nds) and Give Feedback Via Comments

Seven7
January 24th, 2008, 08:48
News/release from asiekierka: (http://forum.gbadev.org/viewtopic.php?t=14902&sid=b76e2ccc9537cd08026e7c8fdc071f54)


WireWorld DS is a DS port of a cellular automation under the same name.

So far it has:
- basic WireWorld implemented
- editor builtin

Well, it's my first DS homebrew.

WireWorld has 4 states:
space - represented by black
wire - represented by gold
spark - represented by red
tail - represented by blue

Spark changes to tail.
Tail changes to wire.
Wire changes to spark if it's surrounded by 1 or 2 sparks.

Even with so simple rules, it's able to implement many stuff in it.

Thanks to whole #dsdev for helping me fix all the bugs.
Source code will be offered if anybody will want.

Download Here (http://asiekierka.boot-land.net/wireDS.nds) and Give Feedback Via Comments



404 not found. Just letting you know.

asiekierka
January 30th, 2008, 15:10
There's a newer version :P
check forum.gbadev.org's WireWorld DS thread. It's 0.3 already.