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View Full Version : The Ascension Of Vigil - 28th of January 2005 Release



DCEmu_Newsposter
January 1st, 1970, 01:00
Tyne (http://www.dcemulation.com/phpBB/viewtopic.php?p=665904&sid=deffd20f72e3f4f3d1279377fe010fac#665904) released a new version of his wonderful Quake TC! Here's what he wrote about the new features he added:[br][br]- New camera features, the camera has a cinematic mode, can stop following, and is now able to track other entities other then Vigil .. Overall the camera is a lot smarter this time around! [br]- Damage value tweaks [br]- Camera will now track the monster being hurt by Fire Beam spell [br]- Vigil's Wall Grab Jump and his Head Smash now use the cinematic camera and it looks sweet [br]- Bug fixes here and there [br]- Castle.bsp is now complete, time to develop castle2.bsp [br]- Added enviromental lightning effects, castle.bsp now takes place in a lightning storm [br]- New ambience sounds [br]- A new detail model (Lions head attatched to walls) [br]- Headsmash now flows perfectly after the Air Uppercut attack [br]- Controls are slightly looser [br][br]The cinematic camera is my favorite feature by far, especially used in an air combo! It's the perfect finisher.[br][br]Download this newest version Here (http://www.dcemu.co.uk/quakevigil.shtml)

[Modified 01/28/05 22:28:14 by DCEmu_Newsposter]

M@jk
January 28th, 2005, 23:04
great, i will make a sbi file of this release tomorrow.

Christuserloeser
January 28th, 2005, 23:29
Thx in advance M@jk :)