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View Full Version : Sonic DS Proof-of-concept



wraggster
April 12th, 2014, 00:53
Stealth also realized at the time, a Proof-of-concept of the remake of combining Sonic Sonic 1, 2 and 3, " Sonic DS ".



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WHAT WORKS -General -Sonic -Tails -Knuckles -Invincibility, Sneaker, and regular shield powerups -Elemental shields with special abilities, Including ring attraction -Level End Sequence -Animated Tiles Sonic 1 - Title-Screen -Title Card -Green Hill Zone acts 1-3 with all objects and boss -Labyrinth Zone act 1 without MOST objects -Special Stage with entry from big ring (Appears at level end When You Have 50 + rings) Sonic 2 - Emerald Hill Zone act 1 without MOST objects -Corkscrew object without proper movie -Special Stage with entry from starpost (touch while carrying 50 + rings) Sonic 3 - Angel Island Zone-acts without 1-2 MOST objects AIZ1-tree (sometimes) fire-Miniboss cutscene Miniboss- Level-chaining -Bombing cutscene -Zone Boss cutscene -Zone Boss -Bonus Stage entry from starpost (touch while carrying 20 + rings) -Special course with entry from big rings Placed Throughout levels - "Blue Spheres" courses (manual or randomized "magic number" selection) Megamix - Sunny Shores Zone-acts 1-3 (V4.0B) -Both old and new bumps SSZ -Homing Attack (mostly) -Light Speed ​​Dash (mostly) -Special Stages WHAT DOES NOT WORK -Drowning -Emerald Hill Zone background and animated pallet -Angel Island Zone Background and animated pallet -AIZ1 tree (sometimes) -Sonic 3 Bonus Stage gameplay -Some sounds are incorrect (Did not rip them all) -Some music is incorrect (Mostly substitutions due to Lack of Existing modules. Planned to replace 'em with better SMPS2XM exports than the one I created for Sonic 3's Special Stage) -Some graphics are garbled Basically anything-That Was not listed in "WHAT WORKS" USAGE NOTES Hardware - Copy the hand "Sonic1" folder (All which contains "Sonic1", "Sonic2" etc. .. subfolders) to the ROOT of the SD card. It Will not Work From Any Other rental - Place SonicDS.nds anywhere on the card - Run SonicDS.nds No $ GBA (Recommended for emulation) - Run SonicDSFull.NDS DeSmuME (Not recommended) - In the "Emulation" menu, select " GBA Slot ", and from the dropdown menu Appears That, select" MPCF Flash Card Device ", and Then click" Use path of the loaded ROM " - Ensure That SonicDS.nds is in the same folder as the main "Sonic1" folder. Do not put it inside the "Sonic1" folder - Run SonicDS.nds - This emulator exhibits a noticeable delay before the initial disclaimer screen Appears - This emulator exhibits a noticeable stall When The Music Exchange - There are additional level graphics errors (mostly missing tiles ) in Angel Island Zone When played in this emulator Windows - Ensure That sonicwin.exe, inst.bin, samp.bin, wavs.bin, and xm.bin are in the same folder as the main "Sonic1" folder. Do not put 'em inside the "Sonic1" folder - Set desktop color depth to 16bit color. The renderer Does not Support 32bit color desktop - Run sonicwin.exe - There are a Few graphic, sound, and logic anomalies not present in the DS version due to incomplete implementation - There is no second graphic screen, and therefore, no map editor gold for the Special Stage Sonic 3 - The main menu is Handled by a Windows "Static" object in a secondary window USE INSTRUCTIONS Main Menu Navigate through options using up / down on the D-Pad Change MOST options by navigating to That option and using left / right on the D-Pad Change the game selected by navigating up beyond the "Title" option and using left / right on the D-Pad Change Zone Act and by using A / B and X / Y Select an option by pressing Start Change the "Magic Number" for "Blue Spheres" by navigating to the "Blue Spheres" option and using left / right, A / B, X / Y, and L / R to modify Each component "Randomize" will choose a random "Magic Number "for the" Blue Spheres "game Gameplay Use the D-Pad to move, and A / B to jump Use R trigger to toggle Debug Mode. While in Debug Mode, Become A and B cycle and object placement Touch the options on the second screen to enable powerups- 0 - No Shield 1 - 1 Sonic Blue Shield 2 - Sonic 2 Blue Shield (Not implemented) F - Fire Shield L - Lightning Shield B - Bubble Shield I - Invincibility S - Speed ​​Sonic 3 Special Stage / "Blue Spheres" Editor Mode Press R Trigger to enter / exit fashion editor Hold Select and press L Trigger level to clear the Use left / right on the D- Pad to select an object to place or tap the object in the row at the bottom of the screen Use the up / down on the D-Pad to pan the map up or down. The map wraps around, in order scrolling Either management is restricted by the player's position Touch the screen to spot the selected object at the training location in That Green Sphere - This sphere Effectively takes two hits. One hit Will turn it into a normal blue sphere, that 'must be hit again to turn it red. Will not turn green spheres into rings When surrounded by red spheres Purple Sphere - Touching this sphere Will teleport you to Reviews another purple sphere Placed somewhere in the level at random. There Will Be a brief break to allow Effective teleport you to get your bearings

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