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View Full Version : El Tío sin Chorra - RPG for GBA



wraggster
February 17th, 2008, 17:46
Chano (http://www.playeradvance.org/forum/showthread.php?t=19881) posted some screens and news of his rather awesome looking RPG for the GBA (DS)

http://img176.imageshack.us/img176/9003/tsc01zp5.pnghttp://img20.imageshack.us/img20/8431/fantasma1rn7.png


First and foremost, excuse me for posting this thread in english. Although I'm spanish, I visit PlayerAdvance regularly because I think that it's a great dev community. It's just that my french language level isn't too good .

Well, I'm doing a RPG for the GBA using HEL and AAS libraries. I just wanted to show you the game a bit.

More information :
There isn't still any downloadable demo, I'll try to put one this summer. The battle system is similar to the system used in Grandia games, but with a bunch of changes (for example, there's no magic points).

I'm using the following libraries to make the game:
- HEL (on top of HAM) for main hardware access. If you are doing something with HAM change NOW to HEL .
- AAS for playing mods and wavs. Good sound quality and crazy performance.
- HAM for managing a BG that needs to be updated in real-time (for transparency effects on top of sprites).

And the tools I'm using are these:
- Visual HAM for programming and compiling and stuff like that.
- gfx2gba for converting graphic files to GBA useable data.
- GBA Crusher for compressing background data.
- SoX for converting wavs to a suitable format for the AAS converter.
- Katie for convert the gfx automatically to a suitable format.

rememberthe8bit
February 18th, 2008, 04:43
Woah. This is lookin' awesome!

Eyedunno
February 18th, 2008, 05:21
Heh, nice job ripping off SoM graphics.