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MSX
August 14th, 2005, 09:30
Hey guys...

I've been coding and testing all night in Lua, and I've come up with something that's somewhat useful, well, I guess not useful, but this is my first PSP app :D.

Basically this will output whichever button you press to the PSP screen, except for Home, Vol +/-, Display Brightness, and the Musical Note buttons. It isn't too hard, but if you put too much power into it, you can turn the PSP off instead of turning Hold off (if you press it to show the output on the screen).

You can go into and out of USB mode while still in this program. Read the readme to see the controls for clearing the screen, starting USB mode, and exiting USB mode.

I think that covers it...hopefully I'll release a more advanced game soon :).

Enjoy

Edit: Forgot to note, 1.0 and 1.5 versions included, and I just added a screenshot with USB mode turned on. (To take a screenshot, hold L Trigger + R Trigger + Select).

wraggster
August 14th, 2005, 21:16
download from here now too :) http://psp-news.dcemu.co.uk/buttonlogger.shtml

Stewie2280
November 10th, 2005, 07:42
whats the point of it

PSP_Newbie
November 10th, 2005, 08:22
the point of it is educational
everyone has to start somewhere,
and if someone wants to look at his source code, they could get a better feel at how to program

KunoNoOni
November 21st, 2005, 07:29
I checked out your code and had one question.


screen:blit(0, 0, layout)
screen.flip()
screen:blit(0, 0, layout)
screen.flip()

Why'd you do this twice? :confused:

Jman0708
January 16th, 2006, 22:45
kuno if ur reading this iss lke 3 months later lol the

screen:blit(0, 0, layout)
screen.flip()
screen:blit(0, 0, layout)
screen.flip()

layout is the name of the first loaded image there fore how ever many times he wants the image to stay it will repeat

layout is blank so the backrounds blaank
--------------------------------------
screen:blit(0, 0, layout)
screen.flip()
screen:blit(0, 0, layout)
screen.flip()

TheEmulatorGuy
January 20th, 2006, 05:04
If this gets on the site, anything will.