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wraggster
March 3rd, 2008, 02:32
News/release from Freeplay:


Use this tool to build a customized pspbtcnf.bin file for firmwares not supported by PSPBTEdit.

I designed this tool because I didn't have any way to load plugins in APP mode on 3.90m33-2... and Go! Messenger runs in APP mode.

As with most of my releases, the source is included. Thanks to Dark_AleX for information about the new pspbtcnf format; this wouldn't have been possible without that. (Well, maybe it would be... but it would've taken a little longer.)

Usage: btcnf <pspbtcnf file> -build | -extract -b | -e
-e | -extract: extract pspbtcnf file to pspbcnf.txt
-b | -build: build pspbtcnf file from pspbtcnf.txt

The pspbtcnf.txt file should be pretty straightforward; it's just a list of modules paired with a list of modes each module is loaded in.

Valid modes are VSH, Game, Updater, POPS, and App, abbreviated as V, G, U, P, and A. To make a module load in one of these modes, just add it to the list after the module name. They can be in any order, upper/lower case, doesn't matter.

Here are a few examples:

$/kd/hpremote_02g.prx VGUPA
$/kd/openpsid.prx VGPA
$/kd/usb.prx VGA
$/kd/ata.prx VGU
$/kd/umdcache.prx G
$/kd/mgr.prx VPA
$/kd/msaudio.prx V
$/kd/np9660.prx A
$/kd/vshbridge.prx VU

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via freeplay (http://forums.qj.net/f-psp-development-forum-11/t-release-newbtcnfedit-136210.html)