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View Full Version : Rainbow Sprite Wars Updated



wraggster
March 5th, 2008, 19:25
News/release from theoxylo (http://forum.gbadev.org/viewtopic.php?t=15038)


Hi all,

I'm pleased to announce Rainbow Sprite Wars for the NDS. a 2D sprite-based shooter. The game is still very early, but I think it's to the point where it's at least fun to play for a few minutes (hopefully). Still lots and lots of stuff to do... I'm going for some kind of an AI sandbox with tactical assault overtones! :o) Any feedback is appreciated.

Thanks to devkitPro, libnds, no$gba, dev-scene.com, gbadev.org, and everybody who makes NDS homebrew possible!

New (3/3/08):
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* fewer enemies (2 + 2 + 16)
* larger turning radius for player (can't reverse on a dime anymore, so watch out!)
* drag-shooting: hold L or R and drag to shoot; release and drag to drive


Controls:
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* Drag to move
* Tap to shoot
* L to reset game after player collision (lose)
* Start to pause (repeat to step through player collision)
* Y to show score and debug console
* R to swap screens

To do:
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* sprite-based HUD/map subscreen
* driving/strafe controls on d-pad (e.g., down to stop)
* new agent sprites and behaviors
* multi-frame (animated) sprites
* walls/obstacles/interactive bg
* aim/slow-mo mode? (e.g., hold L to shoot)
* wi-fi deathmatch? :o)

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