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View Full Version : PSP Dungeons: Assault Run - 3D Editor Updated



wraggster
March 7th, 2008, 23:37
Charnold (http://www.caweb.de/) has updated his editor for PSP Dungeons:


I've made 2 small changes to the editor:

1) now you can put a light inside a component (wasn't possible before, because the component blocked the lightrays, the component is lit by the light inside it)
2) you can have open areas now: means, you can calculate the lightmaps now for sealed and open areas
- "for sealed areas" works like before, it removes outside polygons, use this for sealed rooms
- "for open areas" doesn't remove outside polygons, use this for open areas only :-)

http://www.caweb.de/psp_dar/3DEditor.zip

Buddy4point0
March 8th, 2008, 00:24
sweet!
ive missed out on this whole game!

my psp's been broken and man i was out of the loop. im gonna start making some maps and check this game out right now!

maxipower90
March 8th, 2008, 01:47
hmm does this work on vista? not working for me...

btw buddy4point ff9 = omega awsomeness

Gene
March 8th, 2008, 06:29
ff9 = omega awsomeness

I have to agree. 9 was badass.

Back on topic: This is awsome. I love any kind of map editors or do-it-yourself type editors. It really gives you a great sense of connection to what you create and offers limitless variations in games. Great job, I hope to see more of this.:thumbup:

dark heart
March 9th, 2008, 23:56
it really needs a bsp importer