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JKKDARK
March 10th, 2008, 21:27
New build of the Game Boy, Game Boy Color and Game Boy Advance emulator (http://forums.ngemu.com/1296420-post1.html) for Windows.

Info:

I just made VBA-M (MFC) build with Visual C++ 2008 again.

VBA-M SVN461 x86:
http://vba-m.ngemu.com/vbam/vbacompiles/msvc2008/VisualBoyAdvance461.7z

zlib & libpng DLLs:
http://vba-m.ngemu.com/vbam/vbacompiles/msvc2008/dll.7z

IF YOU GET ERROR MESSAGES ABOUT D3DX9_37.DLL:
DirectX Web Updater:
http://vba-m.ngemu.com/vbam/vbacompiles/msvc2008/Directx_9c_webupdater.zip
Or just the DLL:
http://spacy51.sp.funpic.de/D3DX9_37.7z

Some info about the build system:
- Microsoft Visual C++ 2008 Pro
- NASM 2.02
- Windows SDK v6.0A
- DirectX SDK March 2008
- OpenAL SDK v1.1
- zlib v1.2.3
- libpng v1.2.25
- File Extractor v0.4.3

Requirements:
- Windows 2000 - Windows Vista
- CPU with MMX instruction set, no SSE necessary

rememberthe8bit
March 11th, 2008, 02:47
It would be nice of them to make Mac OSX builds more often...

paul3100
March 11th, 2008, 15:40
It would be nice of them to make Mac OSX builds more often...

lol, no it wouldn't !

I for one wouldn't waste my time making a game/app for the mac so 2% of the personal computer world can use it...

Why does this emulator require install of DX components ? i have vista (32 bit) and have the latest DX and all other updated files but still had to update some DX stuff to get this working!!!

paul . . .. looks good though