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View Full Version : PSP Dungeons: Assault Run - 3D Editor 1.0.1



wraggster
March 17th, 2008, 18:47
News/release from Charnold: (http://www.caweb.de/caweb/assault%20run.html)


This package contains the Windows/Mac version of the Editor + the Windows/Mac and PSP versions of the Dungeons Assault Run game.

New in version 1.0.1

- some internal map format changes: the map editor can open the old versions, but the game can't (so open the map in the editor and goto file / create game format)

editor changes:

- lights: size 0 = invisible light
- startweapon: -1 = rendering no weapon, no crosshairs in game (=standard for new map)
- now possible to make maps without a modelpack (enemies/weapons), player weapon and crosshairs
- fixed: crash of weaponlist in edit startpoint, when no modelpack loaded
- fixed: calculation of game geometry for open areas didn't remove hidden polygons (means, calculated too many lightmaps, rendered to many polys)
- calculate game geometry depends now on maparea properties (lightmaps yes/no, so lightmaps can be deleted, sealed/open area)
- editor help file updated
- new option in modelpack (per weapon): 1st person offset x,y,z
- "real" skybox per maparea (no more big, far away walls needed) yes/no + index of 6 textures: front, back, left, right, top, bottom (the sample textures are from http://skymatter.thegamecreators .com/?f=sample)

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