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View Full Version : Games That Make Players Act Like Psychopaths



wraggster
May 26th, 2014, 19:08
An article at Wired takes a look at two multiplayer survival games, DayZ and Rust, and at the behavior of players when their actions are freed from a civilized moral code (http://www.wired.com/2014/05/psychopaths-dayz-rust/). 'Violence wouldn't bother a psychopath, [Dr. Adam Perkins] says, but they might have another incentive to avoid violence: the consequences of getting caught. Most psychopaths are logical people, he says, and understand that actions bring consequences. The threat of repercussions — say, for example, prison — might keep them from acting out. Such disincentives do not exist in virtual worlds. Absent a sense of empathy, you're free to rob and kill at will.

http://games-beta.slashdot.org/story/14/05/26/146206/games-that-make-players-act-like-psychopaths