PDA

View Full Version : The Order 1886's aesthetic calls for 30 fps, director argues



wraggster
May 28th, 2014, 23:02
The Order 1886 (http://www.computerandvideogames.com/playstation-4/action/13214/the-order-1886/) runs at 30 frames per second to preserve its cinematic look, game director Dana Jan has said.
Jan told Kotaku (http://kotaku.com/a-developers-defense-of-30-frames-per-second-1580194683) that he enjoys playing games which run at 60fps, but that affects the aesthetic of the game. Most films run at 24 fps, so The Order's framerate bridges that gap in the interest of matching the aesthetic while feeling good to play.
http://cdn.medialib.computerandvideogames.com/screens/dir_3207/image_320700_460.jpg (http://www.computerandvideogames.com/viewer.php?id=320700&mode=article)"If you push that to 60, and you have it look the way we do, it actually would end up looking like something on the Discovery Channel, like an HDTV kind of segment or a sci-fi original movie maybe," Jan said. "The escapism you get from a cinematic film image is just totally different than what you get from television framing, so that was something we took into consideration."
Jan added that The Order's visual effects, particularly its lighting engine, would be difficult to achieve at a consistently higher frame rate.
"We don't have a game where you're just outside in sunlight, so there's one light," Jan said. "We have candles flickering, fires, then characters have lights on them. So [to make] all those lights [work] with this fidelity means, I think, until the end of this system most people won't have any clue how to make that run 60 and look like this."
You can read more about Ready at Dawn's upcoming PS4 shooter in ourhands-on and interview with The Order 1886 (http://www.computerandvideogames.com/464912/previews/hands-on-and-interview-the-order-1886s-e3-demo-showcases-style-over-substance/).

http://www.computerandvideogames.com/465178/the-order-1886s-aesthetic-calls-for-30-fps-director-argues/