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View Full Version : UT III PS3 patch coming March 27



Shrygue
March 20th, 2008, 19:34
via Computer and Video Games (http://www.computerandvideogames.com/article.php?id=185200)


Epic will unleash a huge bug-stomping patch for the PS3 version of Unreal Tournament III on March 27.

As well as crushing a list of bugs and glitches as long as your arm, it will make the Euro and US versions of the game cross compatible on the online multiplayer side.

The update will be beamed out via PSN and you'll be prompted to download the it upon starting the game as of March 27.

Here's a full list of the changes to be made to both the US and Euro versions:

US VERSION

Made compatible with Euro version (both are patched to the same level)
Fixed reversed ping sorting in server browser
Fixed some rare crashes (shutting down, saving with low HD space, AI, etc)
Fixed a client crash while connecting to server while server it switching maps
Minor rewordings of various messages
Fixed mutator mods to not be always loaded, only load mutators when needed
Added mod import verification for inter-mod package name conflicts
Fixed weapon/effect sorting in DM-Gateway snow
Fixed extraneous "Player" entries in campaign scoreboard
Fixed some getting stuck and outside the world bugs
No longer display "Player is on red/blue" messages in campaign
Fixed a Torlan bot pathing bug
Fix for too many custom characters causing texture corruption
Keyboard jump now does Smart Jump
Fix for tilt controlling player sometimes
Removed Warfare Score Limit of 0 in UI
Disabled 3d sound positioning on mission briefing sounds
Fixed exploits with ViewNextPlayer in rare cases
Fixed some HUD positioning bugs
Fixed a Darkwalker AI bug
Fixed some teleporter timing bugs
Fixed low-bandwidth, large player count connectivity

EURO AND US

Mods now on root of memory device, can download easier from PS3 web browser
Fixed VOIP quality issues
Fixed some headset connection issues
Added support for full character mods (heads/premade whole characters)
No longer need to reboot after importing a character mod to see it in menus
DLC no longer acts like a user mod (being listed in MyContent and causing disable mod crash dialog)
Fix for bootup and import slowdown with many mods installed
Add a VOIP icon when VOIP is active (button held down)
Fixes for corrupted the auto-mod-download cache
Fix for flickering auto-download text
Fix for getting stuck in multiplayer menu if you get in before gamespy connects
Fixed a mod problem with switching between mod and shipping maps with clients teleporting randomly
Fixed a mod problem with multiple gametype mods installed, only first one imported would work
Fixed Leviathan deploy icon
Bots now respect players feigning death (depending on bot skill level)
Bots now respect sandstorm "blindness"
Fix for bots picking linkgun mode

Triv1um
March 20th, 2008, 20:37
I would love to see a Ranking system :(