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wraggster
March 21st, 2008, 09:56
ahrimanes (http://www.neoflash.com/forum/index.php/topic,4988.0.html) has posted an entry into the Neoflash Coding Comp:


Nickname: ahrimanes
Projet name : POLYGUNWARS
From : Mexico
Division : PSP Game
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10: NO

Project description:

PULYGUNWARS is a clone of the BIZARRECREATIONS 360 arcade shoter..
developed in C++ usin JGE++ libreries...

Whats new?
Finally new release POLYGUNWARS V0.5

alot of changes:
recoding of the enemy system for the seek of optimization...
you will experiense a better movement of the elementes.
bulet system has been modified to fell like wee relly play in an analog..

if you press TRIANGLE 0º,CIRCLE 90º. the bullet system will shot som bullets in 25º and 65º to fill that range... I think this must be awesom to play in a dual analok mod.. sadly i dont have it...

all GFX totally redrawed (learned to make them glow, thanks youtube.)
when you get killed you can see who kill you.
new FX for the BOOM(press L)

now we have Geometry wars sound track.
naow we have Geometry wars SFX.
new enemys: Red blackhole, pinkbox, pinkyboxy,blueseeker.
enjoy..
C.F. 3xx

Download and Give Feedback Via Comments

havoc_012
March 21st, 2008, 17:57
Great game. Good luck in the neoflash comp.

PlantationBoss
March 22nd, 2008, 13:12
Excellent game, never played Geometry Wars, but this is great fun. Hope to see further work on it. One problem I've had is it causes the PSP to crash, but hopefully that'll be fixed in the next release.

publicprivates
April 12th, 2008, 20:41
didnt someone already port geometry wars to psp? i swear i played it before