wraggster
March 22nd, 2008, 23:03
Ptek (http://ps2homebrewing.wordpress.com/2008/03/21/lsdldoom-ps2-another-flavour-of-doom-for-the-ps2/) have updated the port of lsdldoom a Doom Variant for the PS2, heres the release details:
Suddently, it seems Doom is popular on the PS2 for the second time. This is the second public port to reach the console, and this time, it has sound !
All credits goes to Jason Yu for making this possible. Check this thread : http://forums.ps2dev.org/viewtopic.php?t=9798
So, Lukasz also did a fine job and wrapped it with the shareware doom WAD file, so from >here< you can get a full contained version (one ELF file only) bundled with the shareware WAD.
However I decided to take the source and do some simple changes.
Get if here :
lsdldoom-ps2_v001.rar
First, I’ve got rid of that flickering interlaced screen mode and fixed the aspect ratio to match the original from the PC version, as I did for the other Doom port.
Secondly, I did nothing to the Yu’s sources That it, those already supported loading from USB storage, so you can take my modified version, put on a USB pen along with a Doom WAD of your choice : doom.wad, doom1.wad, doom2.wad, doomu.wad, plutonia.wad, tnt.wad and doom2f.wad seems to be supported. Remember to put the WAD file on the root of the USB device, otherwise it will not load. Just a comment : It seems there is an issue with the USB data fetching causing a hang-up. I really don’t know if it’s a bug of this port, but I strongly suspect it may be due to the concorrency of the audio playing routines and USB driver, since both uses the IOP and the PS2 is not very multi-tasking as you may know.
Anyway, this is only a small update to the excellent work of Jason Yu. There is room for a lot of improvements, such as better controls, a WAD selector, and a way to select weapons of course. Speaking of controls, from the menu select the READ ME to view the currently mapped joypad buttons.
What I plan now : apply the sound sources to the Lukasz port. Let’s see how things progress - it might be more complicated than I’m hoping.
Download and Give Feedback Via Comments
Suddently, it seems Doom is popular on the PS2 for the second time. This is the second public port to reach the console, and this time, it has sound !
All credits goes to Jason Yu for making this possible. Check this thread : http://forums.ps2dev.org/viewtopic.php?t=9798
So, Lukasz also did a fine job and wrapped it with the shareware doom WAD file, so from >here< you can get a full contained version (one ELF file only) bundled with the shareware WAD.
However I decided to take the source and do some simple changes.
Get if here :
lsdldoom-ps2_v001.rar
First, I’ve got rid of that flickering interlaced screen mode and fixed the aspect ratio to match the original from the PC version, as I did for the other Doom port.
Secondly, I did nothing to the Yu’s sources That it, those already supported loading from USB storage, so you can take my modified version, put on a USB pen along with a Doom WAD of your choice : doom.wad, doom1.wad, doom2.wad, doomu.wad, plutonia.wad, tnt.wad and doom2f.wad seems to be supported. Remember to put the WAD file on the root of the USB device, otherwise it will not load. Just a comment : It seems there is an issue with the USB data fetching causing a hang-up. I really don’t know if it’s a bug of this port, but I strongly suspect it may be due to the concorrency of the audio playing routines and USB driver, since both uses the IOP and the PS2 is not very multi-tasking as you may know.
Anyway, this is only a small update to the excellent work of Jason Yu. There is room for a lot of improvements, such as better controls, a WAD selector, and a way to select weapons of course. Speaking of controls, from the menu select the READ ME to view the currently mapped joypad buttons.
What I plan now : apply the sound sources to the Lukasz port. Let’s see how things progress - it might be more complicated than I’m hoping.
Download and Give Feedback Via Comments