Originally Posted by wraggster According to IGN, Tribes: Ascend will adopt a free-to-play model when it launches later this year. Developer Hi-Rez Studios plans to emulate the payment model used in League of Legends; rather than regularly offering new champions, Tribes: Ascend will offer new equipment and weapon loadouts. IGN reports that different loadouts cater to different specialties like stealth and assault. We asked Hi-Rez about its plans for the Xbox Live Arcade version of Tribes: Ascend, especially considering ...
Originally Posted by wraggster An HD update of the classic game Boulder Dash is coming to XBLA on July 13 ... just a week shy of the Summer of Arcade promotion, and the same day as Ms. Splosion Man. Ouch. Boulder Dash XL retains the formula from First Star Games' vintage side-scroller, with a treasure hunter searching for diamonds in maze-like caves, avoiding enemies, falling boulders, and traps. The new version features "7 times the amount of caves as the 1984 original release," publisher Kalypso Media ...
Originally Posted by wraggster Just in time for the Fourth of July fireworks, Subatomic Studios is bringing its hit iOS tower defense title Fieldrunners to Android -- and it'll be a buck on day one. The Cambridge, Mass. based developer has announced that the $2.99 price for its game will be cut to $.99 on Thursday, June 30, which is when it arrives on the Android Market. From July 1 on, it's full price. ...
Originally Posted by wraggster We here at Joystiq never play the console superiority game; play on what you like, man. But, when it comes to Shift 2 Unleashed, it would appear the PC is the superior platform -- at least, in a getting things for free kind of way. EA has announced that the Legends and Speedhunters packs, both $10 pieces of DLC on consoles, will be released free of charge on the PC. Beginning June 30, PC players can download both packs for free from EA's new digital distribution hub, Origin.com. ...
Originally Posted by wraggster Peter Molyneux has spoken in detail about his experiences working on Fable III, admitting disappointment at the end result and implying that the development process at Lionhead Studios will change significantly as a result. Speaking to Gamasutra, Molyneux was asked how he felt about Fable III failing to reach the critical and commercial goals (of 5 million units sold) he had originally set out for it. The veteran designer began by lamenting the short development period, which at less ...