Originally Posted by wraggster Ubisoft PR man Alex Monney has broken the news that the Splinter Cell HD Trilogy will feature no multiplayer modes. Those of you who were looking forward to another blast (or possibly your first play) with the incredible multiplayer features that were in SC: Chaos Theory are out of luck. They've been ripped out. "Unfortunately ... the online part of the ...
Originally Posted by wraggster Big name studios and publishers sign up to this year's show in Cologne The organisers of Gamescom have announced a number of key exhibitors that have already signed up for the increasingly prominent show's 2011 iteration. EA, THQ, Konami, Capcom, Namco Bandai, Nintendo, Sony and Microsoft are to have a presence at the event, which last year attracted over quarter of a million guests, as are Ubisoft, Warner, Take 2, Sega and Bethesda. The consumer and business show, ...
Woah, just when you thought the 19 year old classic couldn't get any better... SONY released it as part of their Vintage SEGA promotion thing they've got for quite a few months, which including a mode that will prove quite popular amongst Sonic's fans, since not everyone has a willing second player on-hand these days. The 2 Player mode, has now got an online mode... Just think, SEGA could have pulled this out for the Dreamcast and it would have been awesome. ...
Originally Posted by wraggster You've shot a man in every place, but you've run out of locations in which to shoot him. Fortunately, there's no greater marriage of domains and bullet-riddled defeat than in Killzone 3, which is set to receive a downloadable map pack after tomorrow's European PSN update. North American PSN users can expect it on Tuesday, April 12. The "Steel Rain" DLC contains "Junkyard," ...
Originally Posted by wraggster What's up, World of Warcraft? You think you're so big and bad with your 12-million-strong-and-then-some player base? You won't be quite so intimidating if Sony Online Entertainment head John Smedley's vision for Free Realms comes to fruition. In a recent interview withGamesIndustry, Smedley said, "I think it could take five or six years - that should give you some idea [of the time frame ...