Originally Posted by wraggster The demo for Binary Domain will hit North American PS3s tomorrow, February 14, and Xboxes the following day, on February 15. The demo includes a test run of Binary Domain's voice-command system, which is optional in combat and non-combat situations, and allows player to have "more natural dialogue with their allies," Sega says. The demo will see participants run through two early missions in a near-future Tokyo. The Japanese demo launched on February 1 and took place in Shibuya's ...
Originally Posted by wraggster Who has time to make a hackneyed "Riiiiidge Raaacer" joke when vital information has just been released regarding the franchise's next installment? Oh, wait, we totally do. Unbounded, the next game in Kaz Hirai's favorite series, has been delayed to March 30 in Europe, Eurogamer reports. "The development team felt they needed a little bit of extra time to optimise the ...
Originally Posted by wraggster Rovio, the people sprinkling stale bread behind Angry Birds, received the Property of the Year prize at the 12th annual Toy of the Year awards (yeah, that's totally a thing). Rovio won based on the massive amount of Angry Birdsphysical merchandise it's released over the past two years, which includes plush toys, backpacks, clothing, phone cases and bacon. OK, not bacon, but Rovio has branded almost every other ...
Originally Posted by wraggster Life could always use more adventure, more wacky scientist sidekicks, dogs with awesome names and reluctant yet plucky heroes. And life could definitely use more time travel. If you feel the same way, a new Telltale promotion may interest you. Back to the Future Episode 1 on the iPad is available for download right now, free of charge. Back in October, the iPad versions of Back to the Future ...
Originally Posted by wraggster Sony Worldwide Studios president Shuhei Yoshida admits that he thought Demon's Souls - a game Sony had the opportunity to publish - was "crap … unbelievably bad." Speaking to Game Informer, Yoshida said that when he first sawDemon's Souls it was a mess, with framerate problems and no network features, and that as such Sony opted against picking up the publishing rights. "Game development in Japan typically is made horizontally, where all assets are made in parallel, so ...