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  1. PSPE - GE progress

    Quote Originally Posted by wraggster View Post
    Hlide here

    Oh god, even nvidia opengl 4.x may be so picky when dealing with their new extensions. How many times i was puzzled by a black screen because of a lack of clear documentation about how to use such features.

    About transform-feedback: i finally get a working version but i decided to put it aside for two reasons. First, it is not clear it is the fastest way to decode vertices because there are some overheads about setting it. Second, you can easily waste time
    ...
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  2. PSPE4ALL: Development progress (r176-r182)

    Quote Originally Posted by wraggster View Post
    Hello, i am BlackDaemon, beta tester of PSPE4ALL.

    It has been a while since last update, but for this time
    there is some interesting stuff to mention - pspe4all finally
    got working GE! Devs keep working hard on improving code
    and implementing new features, i suggest you to take a look on
    few screenshots (progress history) below:

    http://www.pspe4all.com/news.php
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  3. J-Runner v0.2 Beta (Build 284) – Includes Sonus 360 Custom Sounds & DGX Support !

    Quote Originally Posted by wraggster View Post
    The eagerly anticipated next big version of J-Runner has finally been released. now includes Custom Sounds for the Xecuter Sonus 360 and full support for the Xecuter DGX v1.0S !
    Xecuter Sonus 360 Custom Sounds:
    Now you can convert your own WAV files to play your own custom Power ON, Power Off, Eject and CoolRunner Glitch cycle sounds – it really is a lot of fun to use
    We encourage you to post your own custom
    ...
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