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Originally Posted by wraggster Funcom will release a new patch for The Secret World which makes changes to 'Lairs' for the benefit of 'casual players'. "The intention going forwards is that Lairs should offer a full endgame progression for casual players of The Secret World," said the developer, who offered the below list of changes that'll be made in Patch 1.2.Here they are: Lairs are now for groups ...
Originally Posted by wraggster Star Wars: The Old Republic senior designer Austin Peckenpaugh has detailed a load of changes coming to the MMO's classes in an upcoming Game Update 1.4. "For Game Update 1.4, we wanted to address several key issues with class gameplay usability and balance," explains Peckenpaugh. "Foremost among these are adjustments to crowd control and the Resolve system, the subsequent class ...
Originally Posted by wraggster Multiplayer game director talks adding story to AC's multiplayer Ubisoft Annecy When multiplayer was added to Assassin's Creed: Brotherhood, some were surprised to find the mode well-done and fitting with the series. Multiplayer for the upcoming Assassin's Creed III is being done by Ubisoft Annecy, who is crafting its own lore for the mode. Ubisoft Annecy game director Damien Kieken told Xbox World magazine (via CVG) how the series' primary antagonist, the Templar-backed ...
Originally Posted by wraggster There are some who are of the opinion that Sony’s biggest mistake was not having a Dragon Quest, Final Fantasy or Monster Hunter game ready for Vita’s Japanese launch. And that’s not a mistake that Nintendo intends to make. Andriasang reports that Square Enix will take to the Tokyo Game Show stage later this month and unveil new details of its Monster Hunter game for Nintendo’s Wii U, which itself will be out before the end of the year. Specifically, the Wii U title will ...
Originally Posted by wraggster Dark Souls has made its name on being hard. Like, really hard. And while its success has come on the back of the stiff challenge it offers – and conversely on the achievement felt by those who topple it – the game’s director Hidetaka Miyazaki is considering the introduction of an ‘easy’ mode. “I personally want my games to be described as satisfying rather than difficult,” he told Metro. “As a matter of fact, I am aiming at giving players sense of accomplishment in the ...