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Originally Posted by wraggster Apple's app review process is today under question after a fake, unplayable Teenage Mutant Ninja Turtles game was found on the App Store. The app in question is named Ninja Turtles, by Vietnamese developer Namphuong Star, and was spotted last week by Daring Fireball. The app uses official Ninja Turtles art for its icon, backgrounds from NES shooter Contra, effects from SNK's Metal Slug, and some amateurish recreations of the titular turtles. According to customer ...
Originally Posted by wraggster Hudson revealed its intention to capitalise on the rebirth of the fighting game with the announcement this weekend of Bloody Roar 5. In a brief message on Twitter, the developer said: "New Bloody Roar sequel is in production! We'll post more soon," with hashtags implying that the game is planned for release next year. This will be the first appearance of the series - which first appeared in arcades and on PlayStation in 1997 - since 2003 PlayStation 2 release Bloody Roar 4. ...
Originally Posted by wraggster Twin PSP JRPGs Persona 2: Innocent Sin and Legend of Heroes: Trails in the Sky both launch in the UK on 4th November, publisher Ghostlight has announced. Both come in plush Collector's Editions priced at £39.99 each. Persona 2 offers a double sided inlay, soundtrack CD, six double sided art cards and an A3 poster, while Legend of Heroes sports a soundtrack CD and five art cards. Ghostlight is also bundling them together as the The Trails of Innocence Combo Pack for the knock-down ...
Originally Posted by wraggster Sega has announced that Shinobi will feature a special guest in the form of theoriginal shinobi, Joe Musashi (seen furtively crouching here). The game's challenge mode features a playable Joe Musashi, and will be unlockable via either Play Coins or StreetPass. As the name implies, challenge mode faces players with a difficult set of levels. To make them even tougher, Sega notes that players will die in one hit, a nod to Shinobi's arcade roots. See Joe in action in the trailer above. ...
Originally Posted by wraggster Believe it or not, Bungie's latest didn't take that long to develop -- oh, you read the headline? Well, aren't you perceptive! Yes, Crimson: Steam Pirates (not to be confused with The Crimson Permanent Assurance) only took 12 weeks to create, believe it or not. It's the subject of a Gamasutra postmortem by developer Harebrained Schemes' Aljernon Bolden, who worked in the trenches over ...