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Originally Posted by wraggster Battlefield 3's exec producer Patrick Bach has described sandbox games as largely "hardcore, boring, hard to get into and not very popular." Ouch. The EA man told Edge that his team has demonstrated its ability to create open world games in the past but, logistical problems (and, apparently, a certain development philosophy) have meant that Battlefield 3 will be a much more scripted, linear affair. ...
Originally Posted by wraggster SSX: Deadly Decents creative director Todd Batty gets on camera for a behind-the-scenes video to explain how EA aims to reinvent the SSX franchise without taking away what made the originals so good. SSX puts a more real-world spin on the traditionally arcade series, using NASA topography to map out over 200 real-world slopes and adopting an overall more gritty look. Once you've seen the video flick over to this full interview with Batty who discusses how his team is tackling the revival ...