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Originally Posted by wraggster Improving the way non-player characters perform was Bethesda's "number one focus" for upcoming fantasy role-playing game The Elder Scrolls V: Skyrim. Design director Todd Howard told Gamasutra the developer still struggles with how NPCs act. "The big things for us are still - and we still struggle with - the NPCs, the interaction, and how they act," he said. "That's because the game is so dynamic, we don't want to script them, ...
Originally Posted by wraggster San Francisco-based Pyramind Studios is producing a re-orchestrated soundtrack for Halo: Combat Evolved Anniversary. 343 Industries, Microsoft, and Pyramind announced that the project is headed up by Microsoft Senior Audio Director Krstofor Mellroth, and Pyramind Studios COO/Audio Director Paul Lipson, and employs both the Skywalker Symphony Orchestra and San Francisco-based vocal group Chanticleer. Bryan Dale is handling the soundtrack's hot, hot licks. Marty O'Donnell loyalists ...
Originally Posted by wraggster Bethesda announced its acquisition of Arkane Studios at last year's QuakeCon in August, and Arkane CEO Raphael Colantonio promised to reveal the game in the future, "including at QuakeCon." While we may have been incorrect in thinking Colantonio meant last year's QuakeCon, we're pretty sure this year's event will have more info. You see, it's the cover of Game Informer's August issue. Meet Dishonored, the latest project from the studio that delivered Arx Fatalis, Dark Messiah ...
Originally Posted by wraggster Arkane Studios working on new stealth-FPS Dishonored Viktor Antonov, the widely-acclaimed art director whose signature style was central to Half-Life 2, is working with Bethesda on a brand new IP. The new game, called Dishonored, is in development at the France-based outfit Arkane Studios. And Bethesda is said to be giving Lyon studio “all the time, money, and development help” in building the new title. The next issue of GameInformer magazine will detail the development ...