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Originally Posted by wraggster Multiplayer game director talks adding story to AC's multiplayer Ubisoft Annecy When multiplayer was added to Assassin's Creed: Brotherhood, some were surprised to find the mode well-done and fitting with the series. Multiplayer for the upcoming Assassin's Creed III is being done by Ubisoft Annecy, who is crafting its own lore for the mode. Ubisoft Annecy game director Damien Kieken told Xbox World magazine (via CVG) how the series' primary antagonist, the Templar-backed ...
Originally Posted by wraggster There are some who are of the opinion that Sony’s biggest mistake was not having a Dragon Quest, Final Fantasy or Monster Hunter game ready for Vita’s Japanese launch. And that’s not a mistake that Nintendo intends to make. Andriasang reports that Square Enix will take to the Tokyo Game Show stage later this month and unveil new details of its Monster Hunter game for Nintendo’s Wii U, which itself will be out before the end of the year. Specifically, the Wii U title will ...
Originally Posted by wraggster Dark Souls has made its name on being hard. Like, really hard. And while its success has come on the back of the stiff challenge it offers – and conversely on the achievement felt by those who topple it – the game’s director Hidetaka Miyazaki is considering the introduction of an ‘easy’ mode. “I personally want my games to be described as satisfying rather than difficult,” he told Metro. “As a matter of fact, I am aiming at giving players sense of accomplishment in the ...
Originally Posted by wraggster You may have a keen aim when it comes to targeted marketing campaigns, but how well do you fare with a sniper rifle? MCV and Square Enix is looking for the UK games industry's deadliest assassin in our Hitman Sniper Challenge competition. The best performers each month will win a 16Gb Wi-Fi iPad 2 and a 10" Agent 47 statue – and in September, that means publishers. The second and third prize is the 10" statue. A 2" version will be given to the rest of the Top Ten – ...
Originally Posted by wraggster Veteran game writers Erik Wolpaw and Tim Schafer believe titles that push player-driven experiences such as Minecraft and DayZ are the future of the general gaming medium. Speaking at a panel in Seattle over the weekend (and passed on by Kotaku), the pair waxed poetic on what the two titles had accomplished without any trace of a driving narrative; bemoaning their own fate as game story writers in the process. “Can you have an authored story in that situation? It gets tough. I look ...