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Originally Posted by wraggster SOCOM 4's release date is this very week and developer Zipper interactive has released a new behind-the-scenes technology trailer to showcase some of the tech which powers the newest NAVY SEALs. In the trailer, lead designer Travis Steiner and game director Seth Luisi explain some of the secrets and technology system which underpin the new PlayStation 3 tactical shooter. Herein you'll find material on the game's new cinematic engine which powers the story led single-player ...
Originally Posted by wraggster If you thought Rockstar's crime saga began with the illicit exploits of Niko Bellic, your thumb may have obscured some vital roman numerals when you last picked up a Grand Theft Autobox. We'll just avoid boxes entirely and point you to Steam's ongoing Rockstar Weekend sale, which now has the Grand Theft Auto Classics pack for $7.49 (a discount of 75% off the regular ...
Originally Posted by wraggster The inevitable Game of the Year version of Bethesda role-playing game Fallout: New Vegas has been revealed. Online shop Amazon lists the game for PC (spotted by VG247). It's available to pre-order for £20.62. While the page does not divulge details, it can be assumed that the Game of the Year Edition includes all New Vegas game updates, patches and downloadable add-ons. That means the inclusion of the already releasedDead Money, an add-on rumoured to be calledHonest Hearts ...
Originally Posted by wraggster Resident Evil: The Mercenaries 3D's graphics are so good they "blur the line" between portable and home console visuals. That's the verdict of Capcom producer Masachika Kawata, who is in charge of the Resident Evil franchise. The Mercenaries 3D, due out this summer and based on the Resident Evil action mini-game of the same name, is built using Capcom's MT Framework Mobile engine. "We're very proud of what we've been able to achieve with the hardware," ...
Originally Posted by wraggster Gamers take Gears of War 3's graphics "for granted". That's according to executive producer Rod Fergusson, who told Eurogamer in a new Gears of War 3 interview that developer Epic battles against gamers' memories of Gears 1. "They take it [Gears of War 3's visuals] for granted," he said. "That was one of our biggest problems with Gears 1 to Gears 2. Your memory is far better than reality. "With Gears 2 we were competing with the memory of Gears ...