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Originally Posted by wraggster Sony had the best-selling portable and home console in Japan during fiscal 2010, beating Nintendo on both fronts for the first time in the company's history. The end of year market report from Famitsu publisher Enterbrain, as translated by website Andrisangshows that the victory was extremely narrow in both cases, with hardware sales for the top two and second two formats almost identical. For the 12 months ended March 27 the figures were: PSP*: 2,640,499 (16,867,853)Nintendo ...
Originally Posted by wraggster EA Sports' FIFA 12 is set to finally be revealed next month. That's according to the next month page of the new Official Xbox Magazine UK, which promises a full reveal in its next issue, which is on sale on May 9. <TABLE style="LINE-HEIGHT: 15px; MARGIN: 0px" border=0 cellSpacing=0 cellPadding=0 width=300><TBODY style="LINE-HEIGHT: 15px; MARGIN: 0px"><TR style="LINE-HEIGHT: 15px; MARGIN: 0px"><TD style="LINE-HEIGHT: ...
Originally Posted by wraggster Rovio's breakthrough franchise shows little sign of slowing The latest edition of Angry Birds has soared past ten million downloads just ten days after its release, the game’s developer has claimed. Rovio said Angry Birds Rio had been “breaking all records” in a message released on the firm’s Twitter account. Rio is the fastest-selling Angry Birds edition yet, the figures suggest, showing that the mobile market’s lust for the franchise hasn’t dulled. ...
Originally Posted by wraggster Battlefield 3's exec producer Patrick Bach has described sandbox games as largely "hardcore, boring, hard to get into and not very popular." Ouch. The EA man told Edge that his team has demonstrated its ability to create open world games in the past but, logistical problems (and, apparently, a certain development philosophy) have meant that Battlefield 3 will be a much more scripted, linear affair. ...
Originally Posted by wraggster SSX: Deadly Decents creative director Todd Batty gets on camera for a behind-the-scenes video to explain how EA aims to reinvent the SSX franchise without taking away what made the originals so good. SSX puts a more real-world spin on the traditionally arcade series, using NASA topography to map out over 200 real-world slopes and adopting an overall more gritty look. Once you've seen the video flick over to this full interview with Batty who discusses how his team is tackling the revival ...