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Originally Posted by wraggster NASA’s Curiosity Rover may be 34.8m miles away from Earth, but that’s not stopping it causing a very terrestrial kerfuffle. Development favourite Peter Molyneux has revealed that a trademark issue with NASA means that he’s left looking for a new name for his debut iOS game, that until now has been known as Curiosity. How about The Cube? Oh, damn. The news comes after yesterday’s confirmation that The Game Formerly Known As Curiosity has seen its release date slip from earlier ...
Originally Posted by wraggster Fifth entry in the storied adventure game series coming with the help of crowdfunding Revolution Software has launched a Kickstarter campaign to fund development of a new Broken Sword title. Broken Sword: The Serpent’s Curse will be the fifth title in the storied series, reuniting George Stobbart and Nico Collard. The developer is looking for $400,000, which is it says will give it “full creative freedom” and the chance to reward donors. At the time of writing, ...
Originally Posted by wraggster Ubisoft has announced that its post-apocalyptic action title I Am Alive will be available on PC from September 13th. Whilst the game is already available on both the Xbox Live Arcade and Playstation Network, PC gamers can look forward to getting their hands on the acclaimed title, which has been enhanced for PC. In the game, players take control of an everyday man on a mission to find his wife and daughter who were lost during the "Event". Returning home a year later, he finds ...
Originally Posted by wraggster Social games developer FreshPlanet launched SongPop in May, a name-that-tune music game available across Facebook, Android, and iOS, which has smashed past 25m unique players. There's more than four million users competing against each other in a two-player battle every day, fighting to determine who has the best musical knowledge, and FreshPlanet says the number is rising. Mathieu Nouzareth, CEO and co-founder, FreshPlanet, said: "SongPop is a simple and fun game that gives people ...
Originally Posted by wraggster Sony Liverpool was reportedly working on two PlayStation 4 launch games prior to today's announcement of plans to close the studio. According to Eurogamer sources, one was a "dramatically different" WipEout game said to have been in development for between 12 and 18 months, while the other started life as a gangster title before evolving into a Splinter Cell-style experience which ...