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  1. 36 hour crunch to bolster Curiosity servers

    Quote Originally Posted by wraggster View Post
    Molyneux tweet reveals post release 22cans push on cube tapping iOS game

    A tweet by renowned games designer Peter Molynuex has revealed that the staff at his studio had to undertake a 36 hour crunch to resolve an issue with the troubled servers supporting iOS game Curiosity: What's Inside The Cube.
    The Tweet read "The coders here at 22cans did another 36 hour marathon. We now have hugely improved servers #curiosity is stating to behave like it should."

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