This is DCEmus Homebrew Only Site covering the best of Homebrew and Emulation.
Originally Posted by wraggster Sony and Guerrilla Games have revealed a bit of the content included in Killzone 3's upcoming "From the Ashes" DLC, a four-map pack which will arrive on the PSN this coming Tuesday for $4.99. The pack is divided into two Warzone maps, including the deadly, deactivated Lente Missile Base; and two Guerrilla Warfare battlegrounds, such as the Mobile Factory, a gargantuan vehicle pulled from the game's single-player campaign. Check out videos of these two maps after the jump. ...
Originally Posted by wraggster Developer Media Molecule has revealed details of what to expect from LittleBigPlanet 2's impending Move DLC expansion. Due out in September, the pack will let you create levels for the PlayStation Move motion controller, as well as try out a few of Media Molecule's own creations for Sony's wand. As detailed on the PlayStation Blog, you'll drop a power-up called the Manipulator into a level to enable Move gameplay. Once picked up, the player can aim by ...
Originally Posted by wraggster A new automatic title update for Rockstar's detective epic L.A. Noire has gone live today. As detailed on the developer's site, it makes a number of fairly minor changes, including a fix for a bug that was preventing some users from advancing beyond rank 19. Here's the full list of tweaks: Implemented a handful of physics changes to prevent floating, falling and traveling outside the map Improved crash handling Fixed an issue where a clean ...
Originally Posted by wraggster There are 10 new levels available for Portal 2, but only if you have a Razer Hydra PC controller. They controllers cost $140/€140. We're investigating a UK release date and price now. Hydra is a motion-sensing controller that looks like two Wii nunchuks and has a separate ball sensor that perches on your desk. It's coloured moody black and surprise green. In the US you can buy the Razyer Hydra controller on Steam. But here you can't. ...
Originally Posted by wraggster The concept of pressing a button to lock onto an enemy or object is now regarded as something of a standard in video games. But in 1998, Zelda: Ocarina of Time was the first game to offer the system. How did this invention come about? At a theme park, according to the game's general director, Toru Osawa. "We thought if we went there, we might get some ideas. We got our boss's approval, and Koizumi-san, Ikeda-san and I went. It sure was a hot summer!" ...