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Vita/PS3 SFxT visuals "identical"

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Quote Originally Posted by wraggster View Post
The PlayStation Vita version of Street Fighter x Tekken looks as good as the PlayStation 3 version, Capcom has claimed.

So good, in fact, that it's a "one-to-one match".

In the run up to Sony's announcement of the powerful portable, reports claimed the Next Generation Portable, as it was codenamed, was capable of reproducing PlayStation 3-quality graphics.

While this isn't the case for the vast majority of games, Capcom reckons it's nailed it for its eye-catching crossover fighting game.

"Right now, because we haven't finished tuning and optimising everything, the frame rate occasionally will stutter," Street Fighter producer Yoshinori Ono told Eurogamer.

"We're looking to fix that. But the actual visuals themselves, the actual textures and everything, look pretty much identical.

"It's virtually a one-to-one match at this point."

Capcom's Street Fighter IV-related fighting games use a special engine – not the MT Framework engine - designed to produce silky smooth visuals at 60 frames per second.

Ono and his team believe the Vita version will achieve 60FPS.

"In moving this to the Vita there will be a lot of adjustments and ways for us to figure out how to get it as good as it can on there," Ono continued.

"Obviously, with a portable system, no matter how powerful it is, there's clock speed and battery life – all sorts of things to consider.

"We'll do our best to get as close as we can to that target. But considering we were able to get 60 frames a second out of the Nintendo 3DS version of Super Street Fighter IV, we're pretty confident the team will find a way to do something similar on Vita. We're not terribly concerned."

SFxT features a real-time tag battle system that allows players to fight as a team of two and switch between characters by simultaneously pressing medium punch and medium kick.

The game system is based on the 2.5D Street Fighter IV, with eight way movement and 3D characters battling on a 2D plane.

Tekken characters have been reworked so they play on the 2D plane with six buttons, although they can still be played with the traditional Tekken four button system.

http://www.eurogamer.net/articles/20...uals-identical

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