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    by Published on August 19th, 2011 00:18
    1. Categories:
    2. PC News
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    EA has revealed that it will limit both retail and digital sales of BioWare's upcoming MMO, Star Wars: The Old Republic, at launch.
    Speaking during a Gamescom presentation, the publisher said itself and BioWare have decided to forcefully limit all sales of the game in order to ensure a smooth launch with regards to server stability.

    It's not uncommon for the launch-day rush to bring MMO servers to a crashing halt and with a game as widely anticipated as The Old Republic, EA's concern is understandable. The publisher says it would rather limit sales and ensure a quality service than sell as many copies as possible and have gamers endure the chaos that may ensue.

    This means that, despite being available as a digital download, you will still have to worry about getting a copy before it sells out. EA refused to share numbers, but says retail copies will be limited and it will cut off digital sales at a set number at launch.

    On the bright side, BioWare confirmed earlier this month that "there are no plans to 'region lock' or 'IP block' players from the game," essentially winking at Australian gamers who are not likely to see their release until after US and EU regions.
    http://www.computerandvideogames.com/316181/ea-will-limit-star-wars-old-republic-digital/retail-sales-at-launch/ ...
    by Published on August 19th, 2011 00:16
    1. Categories:
    2. PC News

    Gabe Newell has for the first time spoken about the recent removal of EA games from Valve's download service, Steam, saying: "We want EA's games on Steam and we have to show them that’s a smart thing to do."
    Officially, EA says the removal of its games is due to Valve's restrictive terms and conditions on DLC and patches, but it is believed in some quarters to be EA's way of pushing customers onto its Steam rival, Origin, which launched in June. Either way, Newell remains hopeful that the impasse can be resolved.
    "I don't think Valve can just pick one thing and think the issue would go away if we fixed that," Newell told Develop. "We have to show EA it's a smart decision to have EA games on Steam, and we're going to try and show them that."
    While Steam users would obviously prefer to have all available games on their platform of choice, Newell recognises that it is far from a prerequisite that publishers sell their wares through Steam purely by virtue of it being the market leader.
    "Companies have to earn the right to install content on their customer's PCs on a regular basis," he said. "The same thing is true of Steam. We have to prove we are creating value on an ongoing basis, whether it's to EA or Ubisoft or whoever.
    "We really want to show there's a lot of value [in] having EA titles on Steam. We want EA's games on Steam and we have to show them that's a smart thing to do.
    "I think at the end of the day we're going to prove to Electronic Arts [that] they have happier customers, a higher-quality service, and will make more money if they have their titles on Steam. It's our duty to demonstrate that to them; we don't have a natural right to publish their games."
    The first signal of EA's discontent came in June, when it removedCrytek's Crysis 2, which it published, from Steam. That move came just days after the launch of Origin, and while EA would later justify the removal by revealing Crytek's DLC exclusivity deal with Direct2Drive, the timing suggested it was anything but a coincidence. At the time, EA's David DeMartini insisted: "We believe in absolute freedom of choice to allow customers to buy through whatever retail outlet [they choose]."
    Late last month, Dragon Age II was removed from the service, with EA blaming Valve's terms and conditions, and last week it confirmed that, unless things change, Battlefield 3 will not be released on Steam when it ships in October.
    "Steam has adopted a set of restrictive terms of service which limit how developers interact with customers to deliver patches and other downloadable content," the publisher said. "No other download service has adopted these practices. We hope to work out an agreement where Steam can carry Battlefield 3."
    EA may be right about Valve's terms, but that it has only taken umbrage at them since its launch of a rival service can be no coincidence. As such it is to Newell's credit that he remains open to resolving the dispute, and while he surely has business considerations of his own in mind - EA is one of the world's biggest publishers, and Battlefield 3 is expected to be the most popular PC game of the year by some distance - he at least appears to have gamer interests at heart, and it is to be hoped that EA does too.

    http://www.next-gen.biz/news/newell-...as-games-steam
    ...
    by Published on August 18th, 2011 15:40
    1. Categories:
    2. PC News

    The market for virtual goods in Europe is expected to triple to £1.9 billion by 2014, according to research by online payments company Skrill.
    The UK, which already ranks as the second largest market in Europe for virtual goods, is expected to double by 2014 to £180.5 million, from £93.1 million in 2010.
    According to the research, the top ten markets in Europe during 2010 were:
    • 01 Germany £139.3 (€159.8)
    • 02 Great Britain £93.1 (€106.8)
    • 03 France £91.1 (€104.5)
    • 04 Italy £53.0 (€60.8)
    • 05 Russia £51.6 (€59.2)
    • 06 Spain £48.2 (€55.3)
    • 07 Turkey £30.2 (€34.6)
    • 08 Netherlands £12.3 (€14.1)
    • 09 Norway £97.1 (€11.1)
    • 10 Belgium £93.5 (€10.7)
    France saw the highest average spend on virtual goods in 2010, with £28.48, followed by Turkey with £27.03 and Spain on £26.68. The UK was sixth on the list with £19.34 spent on average.
    "As this study shows, as we move towards 2014 in-game purchases will rise sharply," offered Martin Ott, co-CEO of Skrill.
    "Despite the economic crisis the virtual goods market offers enormous potential for game providers. Especially for those who want to exploit it using virtual objects or clever game subscriptions."
    Skrill's data was compiled by analysing a database of over 1.4 million unique transactions, in combination of statistics from the International Telecommunications Union and the World Bank. The study includes in-game transactions, virtual currency, temporary subscriptions and game related services across PC, MMO, social and console formats.

    http://www.gamesindustry.biz/article...P1-9bn-by-2014

    ...
    by Published on August 18th, 2011 15:38
    1. Categories:
    2. Android News

    "A U.S. trade judge has rejected Google's move to block the testimony of a Microsoft expert witness in the dispute with Motorola over patents allegedly used by Android. Last week, Google accused Microsoft of violating a confidentiality agreement struck between Microsoft, Motorola and Google in the ITC case. The judge rejected Google's motion on Monday. 'The ALJ [Administrative Law Judge] finds no basis to discern from Google's statement whether Google made a reasonable, good-faith effort to resolve the matter with Microsoft,' he wrote in his ruling."
    http://yro.slashdot.org/story/11/08/...d-Code-Viewing
    ...
    by Published on August 18th, 2011 15:37
    1. Categories:
    2. PC News,
    3. Apple iPad

    InfoWorld's Bob Lewis argues that while the iPad may be opening IT's eyes to a new way to encourage end-users to innovate new solutions for their organizations, that work will better be undertaken on the PC. 'When the subject is PCs, the answer is to lock 'em down and run everything in the data center. When the subject is iPads, the answer is that there's an app for that,' Lewis writes. 'Before you decide the iPad is your platform, though, consider the factors that favor the PC. First, it's a sunk cost. Second, it's more capable. And third, your end-users are already familiar with it. Which brings us to what's particularly sad about the end-user innovation situation: Until the iPad resurrected the subject, most IT organizations have actively discouraged it. It goes beyond locking down the devices so that end-users can't install software they might find helpful in their day-to-day work or might increase efficiency in their departments.'"

    http://it.slashdot.org/story/11/08/1...ser-Innovation
    ...
    by Published on August 18th, 2011 15:35
    1. Categories:
    2. DCEmu

    Blake Snow writes that according to one expert, 90% of players who start a game will never see the end of it and it's not just dull games that go unfinished. Only 10% of avid gamers completed last year's critically acclaimed "Red Dead Redemption," according to Raptr, which tracks more than 23 million gaming sessions. "What I've been told as a blanket expectation is that 90% of players who start your game will never see the end of it unless they watch a clip on YouTube," says Keith Fuller, a longtime production contractor for Activision. The bottom line is people have less time to play games than they did before, they have more options than ever, and they're more inclined to play quick-hit multiplayer modes, even at the expense of 100-hour epics. 'They're lucky to find the time to beat a 10-hour game once or twice a month,' says Fuller of the average-age gamer. 'They don't feel cheated about shorter games and will just play a longer game for as many hours as their schedule allows before moving on to another title.' Even avid gamers are already warming to the idea of shorter games. 'Make a game worth my time and money, and I'll be happy," says Casey Willis. 'After all, 10 hours of awesome is better than 20 hours of boring.'"

    http://games.slashdot.org/story/11/0...er-Video-Games
    ...
    by Published on August 18th, 2011 15:33
    1. Categories:
    2. PC News
    Article Preview


    While Microsoft is busy readying the much talked about Windows 8 for release, a new patent application has popped up that could reveal even bigger -- or at least faster -- things to come. According to the filing for "Fast Machine Booting Through Streaming Storage," which was submitted in February of last year and released last week, Redmond is looking at creating a system that could stream an entire OS to just about anything with a screen. The proposed setup would enlist a series of storage devices, both remote and local, to act as a virtual hard disk, allowing anything from a set top box to a tablet to boot almost instantaneously. We don't know about you, but we've already started a list of ways to spend the extra seconds.

    http://www.engadget.com/2011/08/18/microsoft-patent-application-points-to-fast-booting-streaming-os/ ...
    by Published on August 18th, 2011 04:16
    1. Categories:
    2. PS3 News,
    3. DCEmu Reviews
    Article Preview

    Spanish Developer dospiedras1973, has released his method to downgrade Slim PS3 Consoles on firmware 3.70. PS3Hax member mximposter was nice enough to correct and provide an actual Spanish-to-English translation. As a reminder, this works ONLY for PS3's with NOR. NAND models does not have a downgrade available...yet.




    Hello everyone, i finally got it, we have a downgrader for slims consoles , this time a bit different that i did with fat models, i made it by the two flashers, progskeet and teensy ++,dope

    We need:
    fat or slim console with nor updated to 3.70 “DO NOT TRY With ANOTHER VERSION”Solution to write and read the nor of the console ( flasher progskeet or teensy + +)
    hxd program (which I use to edit hex)
    FlowRebuilder v.4.1.3.2
    a cold beer (this is important)
    Http://pastebin.com/yuvJ5Leh Downgrade.bin

    First we dump our NOR with a flasher, the file size must be “16,777,216 bytes” no byte more or a byte less, take several to be absolutely sure of what you do..get the dump “example jakemcallister.bin”and we have to get it in flowrebuilder to make it readable,the option is called bytereverse dump and extract we do it and we will have a file but the extension will be bin.REV open it with the hxd and take out our personal data of the console EID, BOOTLOADER, CSID and METLDR

    no need to put more data
    We get it with the following way:in this case we get our METLDR in our prepatched image for downgrade attached in this tutorial inside the folder where flowrebuilder had placed our.rev also has created another folder called “nameofthedump.EXT”in there are our personal files of our console and we need to get some to place em inside the pre-patched image that i attached

    Open the hxd and open downgrade.bin and the metldr file that is inside the folder asecure_loader, we pick the tab on the hxd metldr and copy all the HEX content to get in inside the downgrade.bin
    press control + g and write “820″thats the position of the metldr right click on the first line of the position 820
    And choose “paste writing” and in the same way we introduce the other ones
    the files to get in are
    :METLDR: offset“810″ size “E960″
    BOOTLOADER_0 Offset“FC0000″ size “40000″
    EID: Offset “2F000″ size “10000″
    CISD: Offset“3F000″ size “800″

    then we take the downgrade.bin with the saved changes and we get in flowrebuilder with the option bytereverse dump and extract
    This time the program will give us a error, but is a normal error, in fact is okay and will give us a file called downgrade.bin.REV

    And thats the file you have to get in in the “flash” console
    if all went well at writing ,turn on the console and you will see in the screen press the ps button or in English push ps button, DONT PRESS ANYTHING, turn off the console and put it in factory service mode, once done we need to put the correct file system for 3.55 lv2diag of jaicrab without reader and a special cfw

    lv2diag: http://www.logic-sunrise.com/telecha...r-jaicrab.html
    cfw: http://pastebin.com/03MFDLGV turn onthe console with the usbstick with these two files in the right usb port (in the last) of the console and it will shut down for 10 / 15 minutes, turn on the console without any usb connected to verify that you did it correctly it will take you to xmb,
    If all went well turn off the console and put your lv2diag
    FILE2 of this pack:http://pastebin.com/gGETcxMR

    the console will turn on for 20 seconds will turn off itself and CONGRATULATIONS you have your console in functional 100% and kmeaw cfw 3.55 100%

    Thanks to
    iGiTaLAnGeL (Tester with progskeet)
    Glevand & mfw builder team (cfw)
    NDT (Assistant) is a very good person
    JaiCraB (lv2diag without reader)
    Robs1 (my guide with the nor flash)
    EussNL (his great support in the wiki that I use every day PS3DEVWIKI.COM)
    Defyboy (for creating ps3devwiki)
    To the whole channel darkps3 from irc-hispano.org for their support and many hours of testing we have hit hard mother****ers!
    DemonHades (because if you had not post on your website with the lie you said about me, I had not met DigitalAngel or uf6667and these two helped me a lot)

    and finally to the people who asked me in private to place a donate paypal button
    greetings and from now on i will resume my work with the dual nand and that dump 3.6x that gives me so many problems hehehe
    Ive updated the position of METLDR that was misplaced offset 810 ” e960″size


    Source: Eltorado

    dospiedras1973 has updated the post with the following new details:
    PLEASE UPDATE NOTICE:
    i fixed metldr location and leght please update
    METLDR : offset "810" size "E960"
    this is dangerous error! please fix in the mainpage
    Dospiedras1973 was also kind enough to post this update on PS3HaX for all the noobies:
    psicoleo, uf6667 and I have made an application to automate the use hex editors to modify the downgrade.bin

    http://www.multiupload.com/AE8W5HADWM
    bytereversed you put your flash in donor and recipient and will downgrade.bin in the process hxd
    ...
    by Published on August 17th, 2011 23:41
    1. Categories:
    2. PC News
    Article Preview


    Above: An early, work-in-progress screenshot of Joystiq Publishing's atmospheric and haunting adventure, Fears for Spheres. We just whipped it up in the last 20 minutes with the aid of the CryEngine 3 SDK, which is now available for free from theCryDev website.

    With access to the engine that powered Crysis 2, as well as the CryEngine 3 Sandbox level editor, we've been able to breathe perfectly lit life into our artistic (and non-commercial) endeavor. If we were trying to impart some educational information in a classroom, developer Crytek wouldn't charge us a cent either. (It's a competitive stance, considering the Unreal Development Kit is free as well. Both require users to pay a licensing fee if the project becomes commercial.)

    Though this SDK has helped us to quickly arrange terrain, AI and textures, the central "narrative" -- as they say -- of Fears for Spheres has been years in the making.

    Embark on the tragic journey of Borb, the reflective amnesiac sphere, cursed to wander/wonder through a fantasy realm in search of his true purpose. "Who am I?" he asks a traveler in passing. "I know not," comes the reply, "but you have shown me much of myself today. Such is your thankless existence."

    http://www.joystiq.com/2011/08/17/cr...-now-for-free/
    ...
    by Published on August 17th, 2011 23:37
    1. Categories:
    2. PSP News,
    3. PS3 News,
    4. PS2 News,
    5. Nintendo DS News,
    6. Nintendo 3DS News,
    7. Nintendo Wii News,
    8. PC News,
    9. Xbox 360 News

    Zelda: Ocarina of Time 3D and Nintendogs + Cats saw healthy sales bumps in Japan last week thanks to the 3DS price cut.
    As detailed over on Andriasang, Ocarina of Time 3D climbed to sixth on this week's Japanese software chart selling 31,772 copies – up a whopping 548 per cent on the week before.
    Nintendogs + Cats re-entered the top 20 at 12, with One Piece Unlimited Cruise SP back in at 14 and Star Fox 3D leaping from 38th to 18th.
    The best-selling game this week was, deep breath, Monster Hunter Diary Poka Poka Felyne Villa for the PSP, with Super Pokémon Rumble debuting at two on the 3DS.
    Here's the full chart:
    1. Monster Hunter Diary Poka Poka Felyne Village G (Capcom, PSP): 98,269 NEW!
    2. Super Pokémon Rumble (Nintendo, 3DS): 86,294 NEW!
    3. Rhythm Heaven Wii (Nintendo, Wii): 63,590 (Life to date: 326,300)
    4. Kirby Mass Attack (Nintendo, DS): 52,173 (127,088)
    5. Uta no Prince Sama Repeat (Broccoli, PSP): 32,180 NEW!
    6. The Legend of Zelda: Ocarina of Time 3D (Nintendo, 3DS): 31,772 (314,075)
    7. Let's Make a J.League Pro Soccer Club! 7 Euro Plus (Sega, PSP): 30,291 (131,313)
    8. Toriko Gourmet Survival! (Namco Bandai, PSP): 28,147 (91,030)
    9. Wii Sports Resort (Wii Remote Plus Pack) (Nintendo, Wii): 20,524 (481,357)
    10. Disney's Epic Mickey (Nintendo, Wii): 15,536 (42,793)
    11. All Kamen Rider Rider Generation (Namco Bandai, DS): 15,304 (67,878)
    12. nintendogs + cats (Nintendo, 3DS): 15,221 (271,872)
    13. Taiko Drum Master Portable DX (Deluxe) (Namco Bandai, PSP): 14,224 (166,921)
    14. One Piece Unlimited Cruise SP (Namco Bandai, 3DS): 12,355 (146,222)
    15. Wii Play Motion (Nintendo, Wii): 12,128 (70,578)
    16. Jikkyou Powerful Pro Baseball 2011 (Konami, PSP): 10,871 (141,894)
    17. Inazuma Eleven Strikers (Level 5, Wii): 10,581 (152,674)
    18. Star Fox 64 3D (Nintendo, 3DS): 10,579 (60,124)
    19. Pokémon Black & White (Nintendo, DS): 10,164 (5,277,502)
    20. Jikkyou Powerful Pro Baseball 2011 (Konami, PS3): 8601 (194,269)
    As revealed yesterday, the 3DS was the best-selling hardware, though chart company Media Create had its tally at 196,077 - a little less than the 214,821 rival sales tracker Enterbrain quoted.
    The PSP came second, climbing from 35,619 last week to 40,839. Both the PlayStation 3 and Wii also saw some growth in third and fourth respectively.
    1. 3DS: 196,077 (Last week: 4132)
    2. PSP: 40,389 (35,619)
    3. PlayStation 3: 20,239 (18,338)
    4. Wii: 19,607 (17,004)
    5. DSi XL: 4213 (4176)
    6. DSi: 3531 (3900)
    7. Xbox 360: 1576 (1406)
    8. PlayStation 2: 1513 (1529)
    9. DS Lite: 90 (102)
    10. PSP go: 20 (7)
    Also worthy of note: the 3DS has now surpassed Xbox 360's lifetime Japan sales.

    http://www.eurogamer.net/articles/20...oosts-software
    ...

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