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  • DCEmu Featured News Articles

    by Published on July 25th, 2011 21:28
    1. Categories:
    2. Nintendo 3DS News

    The US arm of online retailer Amazon has suspended sales of Nintendo’s new handheld the 3DS.

    “While this item is available from other marketplace sellers on this page, it is not currently offered by Amazon.com because customers have told us there may be something wrong with our inventory of the item, the way we are shipping it, or the way it's described here.

    “We’re working to fix the problem as quickly as possible.”

    Examiner speculates that the move may be connected to an alleged screen-scratching issue, where some users have reported marks being left on the machine’s upper screen.

    The site also claims newer shipments of the 3DS boast slightly longer rubber feet to protect against the issue, though there is no official confirmation of this.

    http://www.mcvuk.com/news/read/amazo...om-sale/082445 ...
    by Published on July 25th, 2011 21:25
    1. Categories:
    2. PS3 News

    The hunger for glasses-free 3D screen technology is misjudged, Sony’s 3D gaming boss Mick Hocking has claimed.

    "There are already glasses-free TVs, big screens and small screens out there," he told Eurogamer. "The problem with glasses-free, or auto-stereoscopic as it's called, is that it has inherent limitations.

    "With stereoscopic 3D, however you do it, you've got to get one image to the left eye and one image to the right eye to produce the stereoscopic effect. So with all these screens they typically have a sweet spot for where you need to put your head in distance and in angle, and if you move your head relative to it, you break the 3D effect until you get into the next pair of images, and you see artefacts going across the screen.”

    Hocking went on to criticise some of the current glasses-free 3D already on the market, though he stopped short of actually naming the 3DS.

    "We've also seen with mobile devices, if it's a mobile device you move relative to your head and it's got a 3D screen, that will break the 3D effect. It won't work very well,” he added.


    "There's lots and lots of work going on with auto-stereoscopic screens because people wearing glasses is something extra for them to do to enjoy the content. We've been saying over the last 12 months, if the content is good enough and compelling enough, the only way at the moment to enjoy full high definition 3D is on TVs with the glasses."

    http://www.mcvuk.com/news/read/sony-...free-3d/082447 ...
    by Published on July 25th, 2011 21:24
    1. Categories:
    2. DCEmu

    EA will smash its $1bn digital target this year, analysts have predicted.It follows the publisher’s $750m to $1.3bn acquisition of PopCap. The move means EA is now back as the No.2 publisher on Facebook (behind Zynga) and its mobile revenues should top $300m this year.

    EA made $833m in digital revenue in its last financial year.

    “There’s no one like us. There isn’t a competitor that’s a leader in console, PC, DLC, microtransaction, iOS and social networks,” said EA CEO John Riccitiello. “Today about a quarter of industry revenue comes from mobile, social, tablet and casual PC. We expect that 25 per cent to rise to 50 per cent or more in the coming five years.

    “We’ve been stepping down investment against our core packaged goods business, and stepping up investment against digital opportunity. This year we’re getting close to 50/50. Three years ago, we were closer to 90/10.

    “Virtually everything we’re doing now is against the digital opportunity. It’s where we see our growth. It’s where we see our margin expansion. It gets us that less seasonable, more ratable, and more profitable business.”

    IHS Screen Digest analysts said in a report shown to MCV: “EA should realise its ambition of creating a $1bn digital business this fiscal year with aplomb.”

    EA is the West’s leading iOS publisher, success which has offset a decline in traditional mobile gaming.Last year EA generated $242m from mobile games alone, and this year IHS Screen Digest predicts that number will exceed $300m thanks to the PopCap Games buyout.

    PopCap is just the latest in a long line of acquisitions that have boosted EA’s mobile aspirations. In 2006 the company bought JamDat for $680m to essentially launch EA Mobile, last year Angry Birds-publisher Chillingo was purchased for $17m, while this year the firm has acquired iOS developer Firemint and port specialists Mobile Post Production.

    “The fastest growing part of the mobile industry is the smartphone, all of which are game-ready devices,” said EA chief John Riccitiello.“We estimate that 64 per cent of the owners of smartphones use them to play games.”

    EA is making aggressive moves in the full game PC download space by creating EA Origin. The new service is currently a rebranded version of its EA Store, but the publisher is recruiting technical and regional staff to turn this into something more in-line with rivals such as Steam.EA’s ambition to grow this part of its digital business suffered a set-back after a disagreement with Steam that means some of its titles – such as the upcoming Battlefield 3 – will not be sold through the platform.

    EA’s biggest digital market comes from DLC and free-to-play (including Facebook), which combined generated $295m during its last financial year.

    On Facebook EA acquired developer Playfish for $400m in 2009. Playfish has seen its revenue grow in that time, but its market share fell 4.2 per cent in 2010 (according to IHS Screen Digest), meanwhile Farmville developer Zynga increased its dominance of the market by growing its share 7.6 per cent.

    As a result EA temporarily lost its position as the second biggest Facebook publisher to German firm Wooga. EA is now back at No.2 after the acquisition of PopCap as the developer is successful on the social network with games like Bejeweled Blitz. PopCap has also enjoyed success on Chinese social network RenRen thanks to a version of Plants vs Zombies re-made by its Shanghai studio.

    EA will likely grow its Facebook business with the release of The Simpsons and The Sims social games later this year.EA’s Riccitiello believes free games with revenue generated from microtransactions will become more significant to EA in the future: “It would not surprise me to see microtransactions become our largest potential revenue stream in the course of the fullness of time,” he said.In terms of DLC, EA will grow this segment primarily through its Battlefield and FIFA games. FIFA 11 is on-course to generate $64m in digital revenue by the end of its lifespan, double what FIFA 10 achieved. This is expected to grow for FIFA 12.

    “We’re starting to see significant digital leverage per packaged goods franchise,” said EA’s CFO Eric Brown. “What we’re looking to do is to get more titles into $50m+ digital extension level like we’ve done with FIFA and Battlefield: Bad Company 2.”

    The success of EA’s subscription business this year will rest heavily on when Star Wars: The Old Republic is released. If the BioWare-developed MMO manages to arrive during this financial year, EA can expect to comfortably beat last year’s total, which was driven by EA’s legacy MMOs and casual games network Pogo. In-game advertising is continuing to have a difficult time.

    “Subscriptions will grow substantially once Star Wars: The Old Republic launches,” said Game Investor Consulting analyst Nick Gibson. “I do think there will be a lot of people who buy the boxed ...
    by Published on July 25th, 2011 21:23
    1. Categories:
    2. Apple iPad

    A new report offering data and expert insight on the iPad/tablet market is available via this very website.

    Written by leading industry journalist Stuart Dredge (online editor of MCV's sister brand Mobile Entertainment), iPad & Tablets 2011 is packed with stats, graphs and links. It looks at the implications and opportunities for publishers and brands as well as how the hardware and business models will evolve.

    With some forecasts projecting as many as 70m units to be sold this year alone, it's a sector that can't be ignored - and needs to be understood. Here you'll find the sales figures, the projections, the apps, the user habits... and 50 key products.

    iPad & Tablets 2011 is available for just £39.99 via MCV Reports.

    http://www.mcvuk.com/news/read/exclu...ble-now/082452 ...
    by Published on July 25th, 2011 21:20
    1. Categories:
    2. PSP News

    via http://www.psp-ita.com/4504-390-Revamped_Rev.17.html

    Among the various possibilities offered by the custom firmware or only the Homebrew Enabler (HEN), there is certainly open to amateur utlità software or leisure. The latter category has been inhabited various productions play more or less valid. Among these is Revamped.

    Revamped is a FPS for the PSP (and others) that re-construction amateur mechanics like that in a typical sci-fi graphics context that calls the universe of Halo (Xbox and PC hit series) which we can say which builds to full hands. The title is based on the graphics engine of the first Quake (ID Software) which, although labeled as "obsolete" PC, but is widely exploited with excellent results on the PSP, there are in fact the amateur productions born thanks to this open source engine for some time. In addition Revamped boasts an active community that ensures the continuous improvement of the project.

    http://www.psp-ita.com/?fid=314 ...
    by Published on July 25th, 2011 21:17
    1. Categories:
    2. Nintendo DS News

    via http://www.nintendomax.com/viewtopic.php?t=13640&f=19

    Virman offers 0.5c version of " Cast Of Cards "formerly known as" The Gathering Wagic DS ", adaptation of the famous card game" Magic Meeting "for the Nintendo DS.

    http://www.nightfoxandco.com/forum/i...hp?topic=197.0 ...
    by Published on July 25th, 2011 21:16
    1. Categories:
    2. Nintendo DS News

    News via http://www.nintendomax.com/viewtopic.php?t=13643&f=19

    Ant512 offers version 1.3 of " Woopsi "GUI library for creating homebrew for the Nintendo DS on the pattern of fenestration of the Amiga OS .


    This release includes a winforms UI for the tool font2font (convert Windows fonts to Woopsi fonts) and a bunch of bugfixes. This Will Probably Be The last release of Woopsi. Changelog: Fixed: - Label and TextBox are more efficient When rendering text changes. - Removed unused constant from GLYPH_MAP_SIZE fontbase.h. - Header file in template Moved Into include directory. - Animation:: play () stops if There are no frames to play. - Animation:: getCurrentFrame () returns NULL if There are no frames . - Animation:: getCurrentBitmap () returns NULL if There are no bitmaps. - Fixed memory leak When deleting SDL framebuffer. - Removed extraneous globals from woopsifuncs.cpp. - WoopsiString:: substring () passes the proper arguments to the constructor WoopsiString. - StringIterator:: moveTo () ignored Attempt to move to negative indices. - Improved use of DMA hardware. - Updated C # tools. - Removed Visual Studio files. New Features: - Added WoopsiTimer: IsRunning (). - Added SuperBitmap: setX (). - Added SuperBitmap: setY (). - Added SuperBitmap:: getX (). - Added SuperBitmap: Gety (). - Added FontConverter, a winforms UI for font2font.


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    by Published on July 25th, 2011 21:14
    1. Categories:
    2. Nintendo DS News

    via http://www.nintendomax.com/viewtopic.php?t=13655&f=19

    Schmendrick offers version 1.0 of " Labyrinth ", an adaptation for the Nintendo DS board game Labyrinth (Ravensburger 1986).

    Known bugs:
    - Screen tend to flicker
    - Rotated sprites do not look as good as non-rotated sprites Future updates May include: - AI-controlled players - Custom board layouts (currently only uses original static layout board) - More game modes - Fancy 3D graphics

    Download Via Comments ...
    by Published on July 25th, 2011 21:12
    1. Categories:
    2. Nintendo Wii News

    via http://www.nintendomax.com/viewtopic.php?t=13656&f=54

    ThatOtherPerson offers version 0.2 of " Cubicle Shooter "FPS in a fully destructible 3D for the Nintendo Wii.

    I have not been very active Lately. Goal I Have done a bit of work on updating Cubicle Shooter. What HAS changed: You Can now shoot and hurt the people. Pushed Back When They Get shot. When the people get too close to you and you push THEY hurt you. Both you and the Other people hurt and bleed When the blood paints the walls and ground. Your Health regenerate (up to One Hundred) goal if it ever drops to zero then the game Will reset. There Is a scoring system rewards you with 25 Which Points Every Time You shoot people and one of the year Additional 100 When You kill one of 'em (They die After Four hits). You Can now save the game and load a saved game Previously. Saving and loading is slow IS Extremely Wii. There Have Been to the exchange controls. There Have Been Some bug fixes. Wii controls: Nunchuck analog stick = Move A button = Stop turning B button = Shoot C button = Jump Z Button = Crouch - button = Load + button = Save


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    by Published on July 25th, 2011 21:03
    1. Categories:
    2. Nintendo DS News

    via http://www.nintendomax.com/viewtopic.php?t=13657&f=19

    benito356 offers version 0.7.1.0 of " Tinke ", de-compiler for the Nintendo DS. Specifically, with this handy utility, you select one. Kts and the program gives you information about its content to view and extract some files nintendo (narc / NCGR / NCLR /...) which may be contained in the game





    0.7.1.0 Changelog:
    *** Import files and save the new ROM
    *** 100% compatibility with MONO
    *** Plugins Can Change the files in ROM
    * TXT plugin Can Change text files.
    NCER files * Improved with More Than One pallet (4bpp)
    * Fixed BIN files in KIRBY DRO games
    * Fixed 4bpp CHAR NBFC files and
    Log * Add export function
    * Fixed BGR555 coding
    * Fixed Problems with strage NCLR files
    * Add support for the game AIIJ
    * Add support for SDAT files
    * Add support SWAV for sound files
    * Add support for sound files SWAR
    STRM * Supported sound files.
    Add Zoom feature *
    Add * button to change the color with transparency checked bgd
    * Unicode support for text encoding files
    * Minor Problems fixed

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