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  • DCEmu Featured News Articles

    by Published on July 4th, 2011 20:33
    1. Categories:
    2. PSP News

    News via http://wololo.net/wagic/2011/07/04/g...lo-net-winner/

    As I said a few days ago, the Genesis competition is far from being over, as we still have a bit more than 1500$ to give to winners. Today I’m announcing two prizes of 100$, one for the /Talk audience vote, and the other for my personal favorite open source entry.

    /Talk audience vote
    Lamecraft and pro cfw were by very far the audience favorite entries, respectively with 22% and 30% of the votes, but as I announced when we started the vote, these 2 already won the big prizes, and consequently were not eligible for the audience prize.
    Victory therefore goes to Nazi Zombies Portable, which wins with a comfortable margin against the other competitors. Thumbs up also go to 6.39 Downgrader by some1 (which wasn’t eligible for that prize), Easy 6.20 Dualboot by Rinnegatamante, Aloader by ardi, Localizer by Draan, G.D.P. by DeViaNTe, PSP3DPlugin by PSPWizard, Silveredge by AndrewYY, and gSquare by Geecko, who all got a fair amount of votes, while not being able to drag as much attention as NZP.



    Nazi Zombies portable is an fps in which you have to survive as long as you can against hordes of zombies. The concept is fairly popular, and the PSP was still missing its own version of this game. NZP fills this void! Quoting the authors:

    Nz portable is about surviving unlimited rounds of zombies in an enclosed area. While playing, you get points from different actions. These points can be used to buy weapons, open doors for more playable areas, and utilize different things. Zombies enter the level from outside of the playable area, and you can slow them a little bit by boarding their entrances with planks of wood. Nazi zombie portable is inspired by the same game that is found in Call of Duty: Black Ops and Call of Duty: World at War (these games are not made by us, they are made by the company treyarch). Every single content ingame is 100% made by us or by people who have submited their work for us to use.

    Nzp is using a heavily modified quake engine called proquake. This engine is made by baker. and we have editted it to suit our needs. The game logic (qc ) is written 100% by us from scrach.

    NZP Can be downloaded from the official thread here. Have fun

    Wololo’s prize
    This is my own prize, that goes to my favorite open source entry. There were honestly lots of homebrews to which I would have wanted to award this prize, but in the end I decided to award it to Draan’s Localizer. There’s a very nice concept behind this app, and it is truly a perfect example of a great legit usage for a hacked PSP. Yes, if you speak one of the 250 languages Sony “forgot” for commercial reasons to include in their console, this plugin can help you. It is basically a plugin that helps you translating all the PSP internal messages, including but not limited to the XMB. Oh, and it does all that on the fly in Ram, so no need to flash anything, no fear to brick your PSP or anything like that

    Simply brilliant!



    You can Download Localizer from the official thread here.

    Both NZP and Localizer authors will receive 100$ for their cool work. Npt and myself will be in touch with you guys to send you the prizes. Congrats! ...
    by Published on July 4th, 2011 20:29
    1. Categories:
    2. Xbox 360 News

    Researchers from Cornell have used AI to create a system based on the Kinect that can recognize what you are doing — cleaning your teeth, cooking, writing on a whiteboard etc. In a smart home it could be used to offer help: 'Would you like some help with that recipe, Dave?' Or it could monitor patients or workers to make sure they are doing what they are told. The study also reveals that there is probably enough information in how activities are performed to recognize an individual — so providing yet more biometrics. There are clearly a lot more things that we can teach the Kinect to do with machine learning than just gesture recognition.

    http://hardware.slashdot.org/story/1...at-Youre-Up-To ...
    by Published on July 4th, 2011 20:27
    1. Categories:
    2. Cloud News

    TransGaming CEO Vikas Gupta has cast doubt on the future of video game streaming service OnLive.

    Speaking to GamesIndustry.biz from the company's Toronto offices, Gupta outlined the technical and economical problems with OnLive, and the way TransGaming's rival service, Game Tree TV, will be different.

    "We've looked at OnLive's [business] model and we don't believe it's sustainable," he said. "We don't believe they can make money on it."

    "We know what they're making from a distribution fee perspective, because that's their model... So EA says here's a game, and that game retails for $50. We know that they're only making x percent, and within that margin there's no way they can make money, given their operating expenditure, as well as the initial capital expenditure in order to get that data centre up and running."

    Gupta describes the end-user experience in North America as "pretty good", but doubts that the AAA console audience OnLive is targeting will tolerate any noticable performance issues.

    "The problem, I feel, is that if I'm playing Call Of Duty and I know that on my PlayStation 3 it's an amazing, uninterrupted experience, the minute I get jitters with OnLive, or any kind of stuttering, that's it, I'm going to stop. These aren't the sort of games where you can have that level of delay or unpredictable performance."

    Game Tree TV, however, has been built "from the ground up" for smart TVs, with consistency of service and experience as the highest priority.

    We've looked at OnLive's model and we don't believe it's sustainable. We don't believe they can make money on it
    Vikas Gupta, CEO, TransGaming
    "Think of us as the Netflix of videogames-on-demand," he says. "We've got a sophisticated infrastructure located in the cloud... but the one big difference is that we download the content directly to the device, and that allows us to run the content optimally, and not have to worry about bandwidth issues and so on, which, in certain territories, can be a big problem."

    In Gupta's view, OnLive and other streaming services offering AAA console games haven't yet found a compelling solution, and Game Tree TV will be focused on a more inclusive, family-friendly experience comprising smaller games that can be downloaded quickly and played with a remote control - Plants Vs. Zombies, Peggle, World Of Goo, Osmos, Puzzle Quest.

    "We're taking a very pragmatic approach. My operating expenditure is fixed. I know exactly what it is. We don't have to worry about scalability issues. We have scale in the cloud, but fundamentally, whether I've got one million users or 100,000 users or 100 users, it doesn't matter. We're dealing with a model where it's short bursts of bandwidth requirement."

    Rather than produce its own set-top box, TransGaming is forming partnerships with cable operators and set-top box manufacturers to include Game Tree TV as a part of their services.

    "We've publicly announced our first operator, Free, the second largest in France. Free will have 5 million subscribers on the Freebox by the end of next year, so that's a 5 million addressable market with a single operator. And we're expecting, by next year, in excess of half a dozen operators."

    Game Tree TV is designed to fit seamlessly into the viewing experience by using broadcast television as its main point of inspiration. Indeed, almost the entire staff of Transgaming's Atlanta office was "scooped up" from Turner Broadcasting, including Blake Lewin, the creator of GameTap.

    In the near future, Gupta intends to mimic broadcast television by dividing the service into channels. There will be channels devoted to specific companies like PopCap and Disney, or specific genres like puzzle and adventure, all of which will have tailored subscription packages.

    "We have the ability to allow the consumer to go from watching TV to – without the switching of hardware or remote controls or anything else – playing games, and then back to watching TV."

    "We [also] have the ability to use metadata tags, so if the user is watching a particular show and there's a corresponding game available on Game Tree TV, then at the end of the show, with the help of the operator, we can put up a little message that says play this game now, and with a single click we can transition that consumer directly to that product page."

    Whether the AAA experience at the heart of OnLive plays a role in GameTree TV's future is still being decided, but right now Gupta believes it won't play a role in the near term, for both the company and gaming on smart TVs.

    "We'll get higher end. Don't get me wrong there. But we don't want to look like we're competing with consoles, because we really believe that the console experience is a very different kind of experience... We're not taking a digital distribution property and now trying to bolt it on to the latest buzzword. We've thought about the televeision experience, we've thought about what the consumer wants

    ...
    by Published on July 4th, 2011 20:24
    1. Categories:
    2. DCEmu

    Electronic Arts will show Mass Effect 3 and Need for Speed: The Run at this year's Eurogamer Expo in September.

    The AAA titles join Battlefield 3, Star Wars: The Old Republic and FIFA 12 at the event.

    "We're thrilled that EA has expanded its showcase to include Mass Effect 3 and Need for Speed: The Run, two of the biggest games due out in the next 12 months," said Rupert Loman, managing director of Eurogamer. "Together with the likes of Battlefield 3 they represent an incredibly strong line up at the Eurogamer Expo."

    Konami, Namco Bandai and id Software will also be supporting the event, and Sega will present the Eurogamer Expo Indie Arcade.

    The Eurogamer Expo is predicted to attract around 30,000 attendees to London's Earls Court between September 22 - 25 and is the only expo of its size in the UK. GamesIndustry.biz will also be holding a career fair at the show.

    Further information can be found at the official website.

    http://www.gamesindustry.biz/article...eurogamer-expo ...
    by Published on July 4th, 2011 17:10
    1. Categories:
    2. PSP News

    News via http://www.psp-ita.com

    New update for MP3PlayerPlugin, homebrew coder created by the renowned Japanese Plum by which we can listen to MP3 files found on our Memory Stick choosing it as an alternative to the famous MusicPRX who had dominated the scene until recently.



    The coder plum back to update one of its most popular plug-ins. The v2.2 version of the plugin fixes a few bugs while improving stability. In addition, unlike previous versions is now no longer required the presence of the INI file configuration. The plug-in fact, in the absence of that file, will start with the default settings. Recall that the coder has chosen to abandon support for the HEN-TN. This decision, as you will be able to understand from the readme attached, is due to some problems with the HEN NIDResolver of that, which should be constantly updated. Unlike the case for CF PRO / ME NIDResolver which does not create many "nuisance."
    Following further information. [Additional Info: Changelog, Download and Instructions]



    .: Changelog:.
    - Improved stability
    - Fixed some bugs
    - From now on the plugin no longer needs to be enabled in the INI file .: Directions:. + + = start / stop playback mp3 + + = Playing mp3 from 'start + + = Song next + + = Next Song + + = Volume Up + + = Decrease volume + + = change the playback order .:

    Download Via Comments ...
    by Published on July 4th, 2011 17:07
    1. Categories:
    2. PSP News

    News via http://www.psp-ita.com

    After some time here since the last release a new version of the PMF Player, dedicated to the world of homebrew PSP modding DJGodman made by developers, which will make possible to run on the PSP custom gameboot so as to test its proper operation before putting his hand to flash .



    The key point is the use of a custom firmware to take advantage of amateur productions, or create them ourselves. Not just about homebrew and plugins, but also to customize various aspects of our console. While Sony releases official kits for creating your own PSP themes, it is always limited to a factory setting.
    I have allowed CF to overcome these limitations by giving the opportunity to indulge in the creation of all kinds of issues. Could not miss the customization of the gameboot, ie a few seconds of that video that shows the start of PSP content.
    Since it is not always wise to take action shows on the PSP's flash memory, the developer DJGodman has worked to create PMF Player convenient homebrew to make sure the proper functioning of our custom gameboot directly from Memory Stick to be in the format provided. PMF before going to act on the internal memory of the PSP. The homebrew is compatible with any HEN / CF.
    donwload Following changelog. [Additional Info: Changelog and download]



    .: Changelog:.
    v1.4
    Bugs Fixed And Added More Info v1.3 Loader First PMF

    Download Via Comments ...
    by Published on July 4th, 2011 17:06
    1. Categories:
    2. PSP News

    News via http://www.psp-ita.com/4456-350-xmbCTRL_v4+fix.html

    Djmat11 the developer releases a new update is the final version of its successful xmbCTRL plugin for CF on CF PRO compatible ME. The plugin was born as a porting of the function introduced xmbCTRL dall'HEN 6:20-TN that allows you to quickly manage settings HeNe or in this case the CF in question.

    When after a long wait Total_Noob released the much-coveted HEN TN , a sign the revolution on Homebre Enabler. 6.20 The fact proved to be a valid TN HEN with some welcome features typical of CF, and plugin support, POPS compatibility and more.
    By the time the HEN was refined and updated to the latest version, the TN-A and between 6:39 the various functions introduced a new entry in the settings menu for the configuration HeNe, a function that was rightly called xmbCTRL.
    This submenu is warmly welcomed and developer djmat11 decided now to allow its use even on CF PRO.
    The current Version 4 with Fix is considered the definitive version and integrates all the functions of the original 6:39 xmbCTRL for TN-A.
    Though not officially, the plugin is also compatible to CF ME.
    To follow the full changelog for all versions and the link to download . [Additional Info: Changelog and download]



    .: Changelog:.
    v4 fix
    - version 6.20 Fixed v4 - YES, FINALLY VERSION FOR 6:35 - Added xmbctrl Prefs - Added built-in MAC spoofer - Added option to block Normal UMD mode - Added built-in startup password protect v3.5 - Password compatiblity fixed with 6.20 plugins - Fixed Charge USB & Slim Colors option v3 - Bug fixing - Change to xx_tnsettings.txt xx_prosettings.txt - Working version 6.20 v2 - Added the Memory Stick option Speedup v1 - Initial release

    Download Via Comments ...
    by Published on July 4th, 2011 17:02
    1. Categories:
    2. Nintendo DS News

    News via http://www.nintendomax.com/portal.php

    benito356 offers version 0.6.4.0 of " Tinke ", de-compiler for the Nintendo DS. Specifically, with this handy utility, you select one. Kts and the program gives you information about its content to view and extract some files nintendo (narc / NCGR / NCLR /...) which may be contained in the game

    Download Via Comments ...
    by Published on July 4th, 2011 16:59
    1. Categories:
    2. Gameboy News

    News via http://www.aep-emu.de/

    GameBoy-Online is a Game Boy emulator which runs in the browser as a HTML5/JavaScript application. It is written by Grant Galitz and open source.


    Quote:
    Fixing a regression.

    Small optimization.

    Some cleanup, plus edited out the unneeded portion of the GBC boot ROM array. Split the ROM loading into two parts: the ROM binary decoding + ROM memory mapping and the cartridge specialization.

    Changing some division ops to bit shift for optimization.

    Reordering some statements for most likely to be evaluated first.

    Palette storage system updated from a one dimensional array system to a two dimensional one where appplicable (Done for less recomputing of the offsets of the palette indices.).

    Pre-setting the bitmask flags onto the palettes themselves instead of adding them in the render path directly.

    Blocking unnecessary computations on sprite sub-palette 0 changes.

    Reverting the palette storage change.
    http://www.grantgalitz.org/gameboy/ ...
    by Published on July 4th, 2011 16:58
    1. Categories:
    2. PC News

    News via http://www.aep-emu.de/

    The Zod Engine is an open-source remake of the game Z from the Bitmap Brothers.


    Quote:
    The big overhaul for the new expanded production window is now done.. Also I want to make it so if you are selecting a unit you can click the portrait and a big menu showing all the choices will come up and then you just select one. The overhaul was that I had to separate the selector code so I might finish the portrait selector first.

    http://zod.sourceforge.net/ ...

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