• DCEmu Homebrew Emulation & Theme Park News

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  • DCEmu Featured News Articles

    by Published on June 27th, 2011 16:41
    1. Categories:
    2. Genesis News

    News via http://retroactionmagazine.com/retro...h-anniversary/

    Right about now, Retro Gamer issue 91 should be hitting the shelves of select stores across the UK and it’s another superb cover with a foil coating along with a Sonic map and timeline within the folds. This issue, the RG team has plenty of content to celebrate the 20th Anniversary of Sonic the Hedgehog, which coincidently was released on the Mega Drive on the 23rd of June 1991. Elsewhere, there are other articles to look forward to, including The Ultimate Guide to… Smash TV, three Making of… features (Bugaboo, North & South and The Untouchables), Spectrum Games That Time Forgot, From The Archives: Treasure, In the Chair With… Michel Ancel, Classic Games (Solomon’s Key & Total Eclipse), the usual regulars and more.

    As usual, the issue is also available to purchase online, in physical and digital versions, at the Imagine eshop. Make sure to get the full lowdown of the issue, including accompanying commentary, from editor Darran Jones with his preview video clip as he flicks through the pages. ...
    by Published on June 27th, 2011 16:40
    1. Categories:
    2. Genesis News

    News via http://retroactionmagazine.com/retro...e-to-purchase/

    The new Mega Drive RPG, Star Odyssey, is now available to order online. The game, originally known as Blue Almanac, was only previously available in the Japanese market during the Mega Drive’s reign in the 1990s, but is now finally available in all its English translated glory. ...
    by Published on June 27th, 2011 16:38
    1. Categories:
    2. Retro Consoles/Translation News

    Via http://www.romhacking.net/forum/inde...pic,12796.html

    Today I released a teaser patch for Bloody Warriors. The first 3 towns are translated and inserted. You can get the patch at http://www.dedtech.com. To fit the text in, I used the game’s built in MTE compression. Most of the menus are also done. The ROM did not have to be expanded, I just used the free space available to expand stuff on the ingame menus. Also on the site, I have a Java applet setup so you can preview the game without downloading the patch. ...
    by Published on June 27th, 2011 15:39
    1. Categories:
    2. DCEmu

    the gpSP is a gameboy advance emulator originally written by Exophase. And now it’s ported to the Symbian OS!

    What’s new:

    •Better Audio!
    •save/load states is now working

    gpSP mainview




    know issues:

    •not working on Symbian^3 based devices such as N8
    •It’s a gpsp port, so see the gpsp compatibility list before complaining about non-working ROMs
    •the emulator crashes if you try to load a ROM without setting the BIOS
    •there are some limitations in the ZIP file support, so maybe you have to upzipt the ROMs
    •The ZIP files seem to be eating quite a lot of RAM, so If ROM doesn’t work, try extracting it.
    •Samsung blit fails when “keep aspect ratio” is ticked off
    ZIP limitations

    •WinZip
    •Roms ziped in the WinZip Maximum (PPMd) format WILL NOT work.
    •Roms ziped in the WinZip Maximum (bzip2) format WILL NOT work
    •Roms ziped in the WinZip Maximum (Enhanced Deflate) format WILL NOT run
    •Roms ziped in the WinZip Normal format WILL run
    •Roms ziped in the WinZip Fast format WILL run.
    •Roms ziped in the WinZip Super Fast format WILL run.
    •Roms ziped in the WinZip None format WILL run.

    http://www.summeli.fi/?p=2557 ...
    by Published on June 27th, 2011 15:38
    1. Categories:
    2. DCEmu

    the gpSP is a gameboy advance emulator originally written by Exophase. And now it’s ported to the Symbian OS!

    This version supports only Symbian^3 phones (N8, E7 etc.). The S60 5th edition users should use the older gpsp 0.6.5 for S60 5th edition

    What’s new:

    •Support for Symbian^3
    •Better Audio
    •alpha channel for keys is now configured at video section (not in controls panel)
    •8-directional / 4 directional DPAD
    •Hidden A+B button areas
    •save/load states is now working

    Controls:

    •You can choose between 8-directional and 4-directional DPads.
    •You can add hidden A+B button areas, to press both of them at once.

    http://www.summeli.fi/?p=2520 ...
    by Published on June 27th, 2011 15:36
    1. Categories:
    2. PSP News

    via http://wololo.net/wagic/2011/06/27/p...e-winners-are/

    Wow. 5 months after we announced the PSP Genesis competition, there we are with our final list of winners. First of all, I want to say choosing those was tough. We tested all the entries for almost a month (and this taught me a lot, from an organizer point of view, a judge point of view, but also as a homebrew developer… I’ll probably blog about that one day), and debated for a few days to decide who would be the 3 winners… this ended up in a 2h hot discussion on IRC in which we reached our conclusion.

    Here goes, in reverse order:
    They didn’t win, but were nominated by some of the 4 judges
    These entries almost made it, but were eliminated by stronger opponents in the final vote. It’s probably not gonna feel so good for their creators to know that they were that close to getting a nice cash prize, but we want as many homebrews as possible to get recognition in this competition, so I hope that at least mentioning the quality of these entries will help raise awareness on those:

    •Localizer by Draan. This plugin lets you translate your XMB and all PSP Messages into the language of your choice, even if (especially if ?) Sony didn’t include your language on their device. The source shows a huge investigation of all the strings of the system, and a very solid and useful concept.


    •PSP3D by PSPWizard (aka AnMaBaGiMa). This plugin allows you to see actual 3D with the help of colored glasses, in many 3D games. What’s amazing is that it does it in a clever way, actually finding the 3D shapes in the game. A brilliant concept, and a nice implementation.


    I also have a personal list of my 28 favorite entries, and I’ll blog about that one day.

    Guys, this is not over, there are other prizes in this competition and you might still get those.

    4th. SHELL by Arnold. He didn’t win, but we have something for him
    After a long discussion, the judges were still split on Arnold’s SHELL. This is a great concept, extremely promising, but we thought there is a risk this doesn’t live up to its expectations if the scene doesn’t follow up. SHELL doesn’t get one of the 3 prizes, but what we are offering here is a promise for dev help. I can’t reveal too much in there yet as the right people still need to be contacted, but some of the judges personally committed to help big time with this project.



    3rd. Some1′s Failsploit gets 400$
    Congratulations to the first Kernel Exploit to ever join a Homebrew competition. What can we say? Kernel exploit ARE a big deal, and there’s no way the judges couldn’t acknowledge that. This exploit brought freedom to thousands of PSP users around the world, and is what allows us to run Custom Firmwares on the latest OFW as I type this. Congrats to Some1.



    2nd. Team pro’s Pro CFW get 750$
    CFW Pro was my personal favorite. I am actually still running 5.00 m33 on some of my machines, but there is no doubt that Pro CFW is shaping the future of Custom Firmwares on the PSP. The pro team has been consistently delivering quality updates over the past months, turning what was initially a “simple” Hen into a CFW working in several environments. Icing on the cake, it went open-source recently, which is the first time a custom firmware does that on the PSP, and let me tell you, it was about time . This is one of the most promising projects in this contest, but also one of those that accomplishes the most already. Congrats guys!



    1st. Drakon’s Lamecraft gets the big 1900$ prize
    Our big winner is Lamecraft. It’s always difficult to choose and announce the winner. There will always be people to say that this one is not even a game. Or that it is just stealing a concept. Or that we shouldn’t even dare compare a simple homebrew game to a brilliant plugin or a CFW. But the thing is, this entry came out of the blue, and in the course of a few weeks, created a massive community of players. It is pushing some of the limits of the PSP, and doing things nobody thought was actually doable on this small hardware. It also went open source recently, so we are confident that it will keep improving. To us judges, this homebrew was a massive shock in every aspect, and we sure hope this keeps going. Congrats Drakon!



    The Genesis compo is not over!
    This is not over yet! We at /talk are still voting for the audience prize (Note that it won’t go to Lamecraft, Pro CFW, or some1′s exploit, as per the vote’s rules I won’t give this prize to one of the 3 winners), I myself still need to decide which open source entry will get my 100$ prize, our sponsors at Daxhordes.org also have a 100$ audience vote, psp-hacks.com are also voting for a psp go + a 50$ cash prize, and pspgen are also choosing 3 entries that will respectively get 500$, 300$, and 200$.

    So keep voting!

    Note: We will be contacting the winners very soon to send them their prizes. Please ...
    by Published on June 27th, 2011 15:33
    1. Categories:
    2. Xbox 360 News

    From team-xecuter.com:
    The whole team at Xecuter have been busy, busy bees during the Spring months. So busy in fact that we have a whole new product range developed and ready for launch over the coming weeks – all codenamed “Project CK3i”.
    Official Site: http://team-xecuter.com

    http://www.xbox-scene.com/xbox1data/...uuxTAdcxdb.php ...
    by Published on June 27th, 2011 15:30
    1. Categories:
    2. Xbox News

    Hyper_Eye released a new version of Odamex for the Original Xbox:
    I am pleased to announce the release of Odamex 0.5.3. Due to the gravity of one of the bugs discovered almost immediately after the release of 0.5.2 an Xbox release announcement was not made for that version. For that reason I am posting both changelogs for this release.

    This release breaks save game compatibility. This version of Odamex will not load saves from previous versions of Odamex.

    I have updated the included freedoom.wad to the 0.7 version. This wad is a complete Doom2 replacement wad and can be used to play Odamex and load doom2-based wads and modifications if you do not own Doom2.

    Odamex 0.5.3 (r2284)
    * Features
    -Emulate vanilla Doom bug: respawning cube-spawned monsters at map location (0, 0). This should fix desync of 30nm4048.lmp
    -Restored dead player's view following the actor who killed them.
    * Bug Fixes
    - Sometimes players would make a death scream when switching to spectate. Fixed.
    - Some video modes were duplicated under video mode options. Fixed.
    - Fixed a crash that would occur when a client attempts to download a wad when the server had sv_waddownload disabled.
    - Fixed trash information spamming the console when launching odamex from odalaunch under linux.
    - Players would play the 'oomph' sound when they landed from jumping in place. Since this is probably vanilla behavior, this was edited for co_zdoomphys since it was particularly noticeable and annoying for CTF.
    - Player death scream wouldn't be audible if the player respawned instantaneously. Fixed.
    - Fixed issues with rightalt, rightctrl, and rightshift showing up as numbers.
    - Reuse any thinker for a particular sector when opening a door like vanilla Doom. This fixes the demo desync with ep1-0500.lmp.
    - Vanilla demos were parsing the demo type incorrectly, so altdeath demos would run in normal deathmatch. Fixed.
    - Display names should only target living players. Fixed.
    - fork would crash. Fixed.

    Odamex 0.5.2 (r2241)
    * Features
    - Much of the code is now shared between client and server. It is much more manageable and less desync prone
    - Platforms are now much better optimized
    - Co_boomlinecheck- Off by default, allows additional silent BFG tricks and the "oomph" sound on two-sided lines.
    - The Hexen map format is now supported for experimental ZDoom compatibility. Several ZDoom 1.22 things work now, including zdoom water, gravity, physics, PIT_RadiusAttack (for rocket jumping), aircontrol, friction, bridge things, ambient sounds, and the earthquake.
    - Co_realactorheight has been restored with EE's P_ThingInfoHeight. Off by default.
    - Restored the original vanilla coop scoreboard. Uses the original player colors as well until we can get square coloring to work. It will show up if you are connected to a server with maxplayers < 5.
    - Added UPnP. Automatically opens up the port on a UPnP compliant router. Toggled on server start with sv_upnp
    - Added -fork to control the PIDfile of a server. Defaults to doomsv.pid.
    - Added co_zdoomswitches to flip between vanilla behavior (0) and a more advanced behavior whereby "switch sounds attenuate with distance like platforms and doors."
    * Bug Fixes
    - Screenshots broke in 0.5.1 due to the directx transition. Fixed.
    - Ag-odalaunch could not handle paths that had spaces in them on Xbox. Fixed.
    - Items did not respawn in co-op despite sv_itemsrespawn being true. Fixed.
    - Clients could be kicked for exceeding "netids" due to there being many projectiles. Not exactly fixed, but it should no longer kick clients.
    - Several vanilla demo desyncs are fixed.
    - Weapon changing desyncs are fixed.
    - Sometimes you would see the flag while you carried it. Fixed.
    - 320x200, 320x240, and 640x400 have been restored. Make sure to use r_detail 1 for them.
    - Fix crashing when transitioning intermission > next level with certain pwads (occurs with gcc optimizations).
    - Clients could be kicked with "szp pointer was NULL," randomly in games with many players.
    - The CTF HUD display broke in 0.5.1. Fixed.
    - Projectile sounds (Player and Monster) would play multiple times online. Fixed.
    - Fixed the wrong light levels on some orthogonal linedefs.
    - The marine death animation played too fast online. Fixed.
    - Doors would play multiple sounds online. Fixed. Also Emulation of vanilla Doom bug where closing a blazing-door plays sounds twice in a row and blazing-door will play the slow-door's sound when it re-opens has been fixed.
    Official Site: http://odamex.net/,

    http://www.xbox-scene.com/xbox1data/...ykkAaYDnTh.php ...
    by Published on June 27th, 2011 15:29
    1. Categories:
    2. Apple iPad,
    3. Apple iPhone

    Besides Manomios emulators, some more apps are currently being updated supporting the iControlPad.
    One of the developers asked Apple if it is okay if he adds support for the iCP into his app and they replied that this is fine as long as it uses their official BT Stack as well the app features touchscreen-support as well.

    This is some great news, as it opens the door for officially available games to support the iControlPad!

    .http://icontrolpad.com/node/27 ...
    by Published on June 27th, 2011 15:26
    1. Categories:
    2. Nintendo DS News,
    3. Nintendo 3DS News,
    4. Nintendo Wii News

    Nintendo will re-release original Kirby adventure Kirby's Dream Land on the 3DS this week.

    The Game Boy title introduced gamers to the pink puffball way back in the monochrome days of 1992.

    It's also the first appearance of series antagonist King Dedede. The game lays out the franchise's fundamental features, including Kirby's inhale attack and platforming style.

    Kirby's 'copy' ability doesn't feature however. It turned up a year later in 1993's Kirby's Adventure on NES.

    Available this Thursday for €4 (about £3.50), Kirby headlines an otherwise meagre list of downloadable morsels:

    Kirby's Dream Land - 3DS Virtual Console - €4
    A Fairy Tale - 3DS/DSi Ware - €/200 DSi Points
    Successfully Learning German: Year 3 - 3DS/DSi Ware/WiiWare - €5, 500 DSi Points, 500 Wii Points
    Need a free Kirby fix now? Nintendo launched the Kirby TV Channel for Wii last week, which streams episodes of the Kirby anime.

    http://www.eurogamer.net/articles/20...-3ds-this-week ...

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