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    by Published on June 20th, 2011 16:44
    1. Categories:
    2. PS3 News

    As well as being lighter and greener, the newly revealed PS3 model will feature updated security, according to reports.

    Speaking under conditions of anonymity, "a well-placed industry source" told GamerTell that the system will feature a new layer of copy protection not on the motherboard as with exiting models but inside the Blu-ray drive itself, similar to the Xbox 360.

    The site suggests there'll likely be some kind of watermark on genuine PS3 discs that the drive looks for to prevent new consoles from running copied games.

    The new hardware may be accompanied by a PS3 price drop in time for September's Tokyo Game Show, GamerTell adds.

    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on June 20th, 2011 16:42
    1. Categories:
    2. Retro Consoles/Translation News

    Typical. You wait 14 years for a next-gen Duke Nukem game and two come along at once.

    Little-known Danish studio Interceptor Entertainment is creating an Unreal Engine-powered remake of the classic Duke Nukem 3D, due for release later this year.

    The company has enjoyed the full blessing and support of Gearbox Software for Duke Nukem 3D: Reloaded on a non-commercial basis, and has employed over 30 people to recreate the 1996 classic. The original voice of Duke, Jon St. John, will record original material for the game.

    Reloaded will have a full multiplayer element, with support for 16 simultaneous players and classic maps including Hollywood Holocaust. Modes will include 'Dukematch', 'Capture The Babe' and a play on Horde, and will allow gamers to play as Duke, General Graves, Assault Trooper and Pig Cop .

    An upcoming multiplayer demo will offer two multiplayer maps, seven weapons - including the Ripper, Shotgun and the legendary Mighty Boot - and four playable characters.

    Interceptor claims that it is "utilising the latest and greatest in technology and talent" to make the title, and is currently advertising to expand its team.

    It promises: "A faithful-but-fresh re-envisioning of one of 3D Realms' greatest endeavours, Duke Nukem 3D: Reloaded will invite players both new and old to experience the seminal action-shooter in high-definition. Memorable locations such as Hollywood Holocaust and Shrapnel City will be respectfully recreated with new and exciting vehicular sequences, non-playable characters, scripted events and all-new interactive experiences."

    Barry Cogan, lead level designer said: "Between the new capabilities of your target technology and the desire to remain faithful to the original piece there is a very fine line one can walk as a designer - and this is something we have nailed.

    "When looking to remake [Hollywood Holocaust] we discussed what made it so. Some obvious parts stood out. The secret rocket launcher, Million Dollar Theater façade, bikini girl on the big screen, apartment block, rooftop, and arcade room... An initial pass was made which was a near pixel perfect copy of the original, but it became immediately apparent that this design would not work.

    "The scale was visually identical. It felt cramped, small and even more dated. As lead level designer, the re-imagination fell to me. I set one stipulation: most, if not, all of the major components needed to be present. It is essential for players to feel like they are walking around in part of a larger environment rather than an enclosed box."

    You can check out a few screenshots and pieces of concept art from the project on this very page - and visit Interceptor's own homepage, with a blog account of both the development process and its visit to Duke Nukem Forever devs Gearbox and Petroglyph.

    Gearbox's own Duke Nukem Forever was released earlier this month to mixed reviews - but shot to the top of the UK Chart in its first week on sale.

    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on June 20th, 2011 16:39
    1. Categories:
    2. DCEmu

    Activision Publishing CEO Eric Hirshberg has reiterated his desire to repair gamers' perception of the publishing giant, saying in a new interview that the company's keen to shed its 'bad guy' image.

    Asked if he cares about the firm being perceived in a negative light, the exec told Gamasutra: "Of course. Who would wish for that? Who would be wished to be cast as the bad guy in your own industry or as the villain or the evil empire?

    "I think that the case is drastically overstated in terms of the reality that I see," he added. "I see a very creative company that gives its developers the tools and the resources they need to do great things, that isn't afraid to [delay] games if that's what it takes to get them right."

    Hirshberg said the key to bettering Activision's public image is "putting a human face on the company" and "being transparent and honest and human in our dealings with our community".

    He pointed towards the company's positive reaction to May's Modern Warfare 3 mega-leak as an example.

    "We got a lot of props and a lot of pleasantly surprised people in our reaction to that," he said. "People assumed that we would go silverback gorilla crazy, and we didn't."

    Activision CEO Bobby Kotick has also felt the need to defend himself from being painted as the big, bad executive type. In fact, he has joked, he's more Luke Skywalker than Darth Vader.

    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on June 20th, 2011 03:35
    1. Categories:
    2. DCEmu Reviews

    BlackRapid SnapR 20 Point and Shoot Camera Bag Strap
    Manufacturer: BlackRapid
    Site: Buy from BlackRapid / Buy from Amazon / Buy from BlackRapid Dealers & Distributors around the world
    Price: $39.95

    Other BlackRapid Camera Straps
    Site: Buy from Amazon (RS-4) / Buy from Amazon (RS-5) / Buy from Amazon (RS-7) / Buy from Amazon (DR-1 Double Strap) / Buy from Amazon (DR-2 Slim Double Strap) / Buy from Amazon (RS-W1 Women's) / Buy from Amazon (RS-Sport) / Buy from Amazon (SnapR 35 Midsize Point and Shoot)
    Price: $53.95 (RS-4) / $64.95 (RS-5) / $58.95 (RS-7) / $129.95 (DR-1) / $129.95 (DR-2) / $58.95 (RS-W1) / $69.95 (RS-Sport) / $44.95 (SnapR 35)


    Overview : The BlackRapid SnapR 20 Point and Shoot Bag combines the features of BlackRapid's revolutionary sling strap concept with a durable, padded camera bag. It is designed to carry a point and shoot camera up to 5.25" x 3.25" x 2". The bag is made from heavy-duty ballistic nylon with an interior lining. The strap has Duraflex acetal hardware and 3/4" nylon webbing with an anti-slip strap pad.

    The camera is carried either in the bag or attached to the tripod socket. Use the bag, strap, or hand strap independently or together. Your camera rests upside down, attached to the strap, ready to slide into shooting position. Grab, Glide, Click.

    Features :
    • Camera glides from bag to shooting position
    • No worry of dropping or forgetting camera
    • 3 in 1: BAG + SLING STRAP + HAND STRAP
    • Use all 3 together or independently
    • Pocket on each side for phone, accessories, etc.
    • Heavy-duty ballistic nylon interior padding
    • No-scratch nylon lining
    • Duraflex acetal hardware
    • Fits cameras up to 5.25" x 3.25" x 2"

    Quality/Usability : Everyone these days has a digital point and shoot camera. We either use a camera strap (neck or wrist), a carry case or both. However, when we need our hands to be free to do something, we either have to put the camera down, put it away or just fumble and drop our cameras while trying to put it away. Even with a hand strap, the camera dangles and will bang around knocking things.

    What if there was a way to let it dangle, put it away without fear of dropping it and still be able to use our hands freely? BlackRapid has the perfect product for you. The BlackRapid SnapR 20. The SnapR is a 3-in-1 bag which consists of a bag, sling strap and a hand strap.


    First, lets talk about the bag itself. The bag fits cameras up to 5.25" x 3.25" x 2" which is pretty much majority of them on the market. It's made of durable nylon material and has a removable shoulder strap. The strap has a thin comfortable shoulder pad that is also removable. The shape of this pad accommodates both left and right shoulders and has a rubber lining on the underside to prevent slipping. The bottom of the bag also has a rubber lining. The opening where you place the camera inside is not your typical zipper opening from the top of the bag. Instead, its on the side...not where pocket compartments usually are but under the one end of the shoulder straps. There is however a pocket on each side of the bag to hold your passport, ID, money, phone, memory cards, etc. Also included are 2 mini BUCK versions for the clips for the strap. These prevent unwanted thieves or pranksters from unclipping the clips causing your bag to far or even be stolen.

    Included is a stainless steel fastener known as the FastenR-SnapR that attaches to the tripod socket on the bottom of your camera. This is similar to the the FastenR-3 for bigger cameras but a smaller version. To attach the FastenR to the camera, simply twist it on until its tight. It's that simple. The FastenR-SnapR has a loop that allows you to thread a male buckle strap to which then connects to a female buckle that is attached to the strap of the shoulder strap on the camera bag. With this configuration, it allows you to let the camera hang down without the fear of dropping it or holding it when you don't need to. When you need to take a picture, simply grab the camera, slide it up and snap your picture.

    Now on to the sling strap. The sling strap is what makes the SnapR stand out from the rest of the camera bags. The SnapR allows you to take the shoulder strap off the bag and connect both ends of the clip together to make one round strap. The concept is the same as the above configuration but this time, no bag in the way. Its just the shoulder strap and camera. This now acts like a strap similar to the more popular RS-4, RS-5, RS-7 and RS-Sport.

    Lastly, if you feel the need to have a little more freedom, there is always the hand strap. Yes, can use the hand strap that came with your camera but why have two straps hanging from your camera? To convert to the hand strap, simply unbuckle your camera from the shoulder strap and attach it to the wrist strap that is included with the SnapR. Once you're done, unbuckle the wrist strap and store it inside the bag. However, with the FastenR-SnapR attached, you're unable to stand the camera up. You'll have no choice but to lay the camera flat either lens down or LCD down. But if you must have the camera standing up, simply untwist the FastenR from the camera. The wrist strap has a buckle that slides to tighten and loosens around your wrist. What I did not like about this method is that it can be a little hard to tighten and loosen since you're doing it with one hand. A good substitute if possible would be using a bumper that is found on R-Straps.

    I took the bag to Medieval Times to celebrate my birthday with my friends. I took along my Canon S1000 point and shoot digital camera. With the camera and bag, it was very comfortable. I barely noticed the bag was on me. The SD1000 measures approximately 3.5" x 2" x 0.75" and there is still a lot of room inside the camera bag. Taking the camera out of the bag was very easy and I was able to do it with one hand while the other was holding my drink. The arena can get dark at time and I was able to get the camera out when needed. Even just letting the camera hang was perfect. I didn't have to fiddle with getting the camera out. We took a group picture with our knight (GO BIG RED!) and I had to hand my camera off to a work. A simple detach of the clip was a cinch and no need to hand off the entire bag.

    All BlackRapid straps are compatible with all cameras whether they are Digital SLR's, Point and Shoot or video cameras whether its a Nikon, Canon, Panasonic, Fuji, Sony, Casio, JVC, Kodak, Pentax and many others. So as long it has a tripod mount at the bottom of the camera, it will work.

    Conclusion : Overall, the BlackRapid SnapR 20 Point and Shoot Camera Bag Strap is a must have for all point and shoot camera owners. I've ditched the included wrist strap that came with the camera. I even feel bad for the camera case that I bought separately to the side since it has been replaced with the SnapR. I'm sure I can find a use for that camera case...or maybe not. The SnapR is perfect for friend and family functions, vacations or even a nice stroll through the park. It doesn't get in the way and it feels comfortable on the shoulders. The build quality and craftsmanship is top-notch.

    If you have a bigger point and shoot where it has swappable lenses or where the lens sticks out and doesn't retract, BlackRapid recently released a bigger midsized SnapR known as the SnapR 35. This new bag fits cameras up to 6" x 3.75" x 3.5.
    by Published on June 19th, 2011 21:58
    1. Categories:
    2. Nintendo Wii News

    News via http://www.emucr.com/2011/06/vectrexwii-v02.html


    VectrexWii v0.2 is released. VectrexWii is a Vectrex emulator for the Nintendo Wii ported from Vecx by Aruskano.



    It is not much better than the first one... the changelist is something like this:
    -Improved main menu (more on this at the bottom).
    -ROMs are not appended anymore. The ROM that is still there is Minestorm which was built in the original Vectrex and is still here at the "Vectrex". ;D
    -ROMs are sought in both SD and USB. The emulator will seek a folder named "vec" (I have plans to make this configurable but it is currently hardcoded) at the root of both devices and will display any file with the ".vec" (case insensitive) extension as an option to load.
    -You are able to return to the main menu once the emulation has started so you can load another ROM without returning to the homebrew channel.
    -Gamecube controller support because it has a stick... I don´t have any wiimote peripheral at the moment and that´s why I did not bother to write that (kinda selfish I know hahaha), I will wait to have them to do the proper tests (also I´d like to write the button mapping code first, which involves more user interface work ).

    The main menu works as follows: There are 4 options: The first one starts the emulation. The second one lets you choose your "cartridge" which can be your SD or USB (or NA if you want to play the built in ROM). The third option lets you set your joystick, which can be a Wii or GC (the program only cares about channel/port 1 respectively) and will be the controller that will be listened to during the emulation (both are able to return to the main menu by pressing HOME/START respectively). Lastly, you can return to the homebrew channel.

    Any button will trigger the selected option except for the PADs, HOME and START. If you have ROMs in both USB and SD "Cartridge" will scroll to the first option when the last one is reached and you press a button again. HOME and START will automatically put the cursor at the "Exit" option, if it is already there the program will quit. You move the cursor by pressing UP/DOWN. You browse through the ROMs (whose names are shown at the bottom of the screen) in the current "Cartridge" with LEFT/RIGHT (Wiimote held horizontally).

    I guess that´s all I can say about this not so wonderful update. There´s more to come. Overlays make the games look much better (I did not think that little thing would cause such a visual improvement). That glow effect looks really nice but I need to write a suitable blur function so it doesn´t make the emulation run slow as it is doing right now. Lines could be drawn thicker if wanted [I just remembered I updloaded a version with weird vectors/points width (I made them look thicker in a ugly way)]. Button mapping and other controllers support will be added.

    Overlays did not make it to this release because they did not fit exactly (they almost did... it should be a scaling problem) to the image and I have to find why, the other features need to be optimized and a user interface needs to be written (there will be an "in-game" menu that will pop up when you "pause" the game instead of directly sending you to the main menu).


    Download and Give Feedback Via Comments ... ...
    by Published on June 19th, 2011 21:54
    1. Categories:
    2. PS3 News

    News via http://www.emucr.com/2011/06/fbanext-ps3-svn-r455.html

    FBANext-PS3 SVN r455 is released. FBANext-PS3 is a FBANext for PS3. FBANext (Final Burn Alpha) is a multi arcade emulator based on the source code for Final Burn. FBANext is a native port on the Xbox 360 Platform. A port to the PS3 console is currently underway. The goal is to have one source repository for both systems.

    These are the currently emulated systems:
    - Capcom CPS-1
    - Capcom CPS-2
    - Capcom CPS-3
    - Cave
    - Neo Geo
    - Sega System 16 (and similar), System 18, X-Board, Y-Board
    - Toaplan
    - Taito
    - Psikyo 68EC020 based hardware
    - misc stuff the authors like

    FBANext-PS3 SVN Changelog:
    r455
    - CPS3 bios fix
    r454
    [Core] - added Oriental Legends Plus driver to PGM (oldsplus). Thanks iq_132
    [Core] - fixed endian issue in Cps3PatchRegion()
    r452
    - Frame_count shaders work now
    - Updated/added all new shaders
    - Use left/right to cycle then X to set shader
    - No resampling for new Cellframework 2 audio
    - Input improvements
    - multiMAN support

    http://www.mediafire.com/?oq9l9x72r54vxg7 ...
    by Published on June 19th, 2011 21:47
    1. Categories:
    2. PS3 News

    News via http://www.emucr.com/2011/06/snes9x-...50fe9859e.html

    SNES9x-PS3 v4.4.9 SVN r1ce50fe9859e is released. SNES9x PS3 is an SNES (Super Nintendo Entertainment System) emulator based on SNES9x. With it you can play SNES games on your PS3.

    SNES9x-PS3 SVN Changelog:
    - 'Return to Multiman' now returns to multiMAN even if
    you start SNES9x from the XMB instead of multiMAN
    - Added shader CRT-caligari.cg
    - The Game-aware shader now works correctly
    - Improved interface menus
    - Added support for Multiman

    http://www.mediafire.com/?d45651l9nrho24h ...
    by Published on June 19th, 2011 21:45
    1. Categories:
    2. Nintendo Wii News

    News via http://www.emucr.com/2011/06/savegam...-svn-r106.html

    SaveGame Manager GX SVN r106 is released. SaveGame Manager GX is a SaveGame & Mii Manager for the Wii with GUI based on LibWiiGui by Tantric,

    Features:
    SDHC and USB2 support
    Protected save support
    Mii Support
    Multilanguage support with Custom Font
    WiiTDB support
    Display information about savegames/miis in a special windows
    Extract, Install, Delete, Copy, Move fonctions are available
    Online AutoUpdate
    Widesreen support
    ScreenSaver

    SaveGame Manager GX SVN Changelog:
    r106
    * Added an automatic resource list generation script which is executed when
    files are added/removed (Thanks Dimok)
    * Added an own class for the HomebrewPrompt
    * Added booting with arguments from meta.xml for homebrews
    * Added an argument receiver from meta.xml to the app: "-ios=xxx". The ios is
    the boot IOS on startup.
    * Fixed Homebrew Browser duplicate buttons for apps with more than one dol in
    the app folder
    * Fixed lot of problems with USB HDD (need feedback)
    * Fixed the "GoogleCode" AutoUpdate problem (one more time...)

    Download = http://www.mediafire.com/?0jivkmn5ixb2aai ...
    by Published on June 19th, 2011 21:37
    1. Categories:
    2. PSP News

    News via http://www.psp-ita.com/4428-140-Pass...r_CF_6.39.html

    The tireless developers neur0n, now one of the landmarks in the underground scene, PSP, continued development of its many projects.Today is the turn of PasswordLockPlugin, prx, which incorporates a feature on the door and HeNe TN Custom Firmware 6:39.


    PasswordLockPlugin is a plugin designed by the developer and is devoted to neur0n PSP owners with the custom firmware and 6.39ME 6.39PRO.With this small application, you can set a security password in the XMB of the console.Recall that this function is already present nell'HEN 6.39TN-A and was introduced with the release of the Total_Noob 6.20TN-E.
    More to follow.

    Installation:
    - Copy the file passctrl.prx in ms0: / seplugins or EF0: / seplugins
    - Add the string ms0: / seplugins / passctrl.prx 1 (or EF0: / seplugins / passctrl.prx 1) in the text file vsh.txt

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    by Published on June 19th, 2011 21:34
    1. Categories:
    2. PSP News

    News via http://www.psp-ita.com/4427-267-Krap_psp_v1.19.html

    The developer kenma9123 back to update for the PSP Genesis Compeititon its plugin utility Krap-PSP, which will ensure a variety of functions to better manage and monitor various aspects of our PSP easily, all in quick keystrokes.



    The version 1.19 , we propose here only to PSP-ITA pack full of sounds, fixes various bugs that plagued the PowerSaver feature is configured, the LED and the recognition of the motherboard.In addition are rearranged the information and find new features such as the test button, the display of the volume in game, a more detailed pattern recognition PSP and more.
    A complete list of functions and changelog below.

    [Additional Info: Features, changelog, installation and download]

    .: Features :.

    Enable/Disable psp from charging
    Automatically set cpu/brightness to low
    Automatically sleep on a certain battery percent
    Easily execute Shutdown,Sleep,Reboot(VSH) on a key combo
    Set auto timer for sleep and shutdown
    More Idle feature options
    Manipulate CPU speed
    Manipulate Brightness level
    Manipulate psp LEDs
    Easily detect the psp motherboard version
    Take screenshots
    Text battery warning
    Sound battery warning
    UPtime
    Put psp in music mode (Cpu goes to 80mhz,brightness/Led off that is inspired by hold plugin)
    Reset a game on key combo(ISO only)
    Paused a game on key combo(ISO only)
    Display the battery/cpu/and psp information
    Easily customizable

    .: Changelog:.
    v1.19

    Fix a bug in powersaver manipulation
    Fix a bug in LED manipulation
    Fix a bug in mobo detection
    Re-arranged krap infos
    In-game sounds will suspended when krap menu is open(to avoid crash?)
    When paused(SELECT+RIGHT), only user_main will be disabled
    Increased thread delay to avoid low framerates when krap menu is open
    Change UsePspgo_MS = 1 to UsePspgo_MS = 0 ( set it back to 1 if you want to use mem. stick instead of internal mem.)
    Added 4 mobo detection(TA-092 - TA-095)
    Added Psp type in krap info
    Added the ability to see the volume bar in game(without having pressing the HOME button)
    Added new menu called "MISC" - somehow its not yet complete
    Added the ability to see all the active threads from MISC menu
    Added krapy stuff like "Test Buttons" in MISC menu
    !Note!

    I added an exception to avoid disabling the wlan threads mostlikely in mhp3(which is using separate thread for adhoc)to avoid disconnection when paused so don't worry!
    Please leave the button history menu for now, I just got a krapy idea on what should i put there on the next version
    If the krap menu is flickering so much, please report

    .: Installation:.

    Download and unpack the archive in the root of the Memory Stick
    Seplugins folder to edit (or create if not present) and files vsh.txt game.txt one of the following strings depending on the model of the PSP (only partly in bold)
    ms0: / seplugins / krap / krap-psp.prx 1 - PSP non Go
    ef0: / seplugins / krap / krap-psp.prx 1 - PSP Go!


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