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    by Published on June 6th, 2011 14:53
    1. Categories:
    2. Xbox 360 News

    E3 2011: Gameplay video and info for Terminal Reality’s Jedi title unleashed
    Microsoft has unveiled the first gameplay video and game details for Terminal Reality’s upcoming Star Wars Kinect title, preempting the company’s E3 conference this afternoon.
    Set for a Christmas 2011 release, EW.com is reporting that the game will feature content drawn from all six of the epic sci-fi franchise films. Series locations and characters will appear, as well as a ‘Jedi Destiny’ campaign mode that allows one to two players to play through a unique story within the Star Wars universe.
    A voice command function has also been confirmed, but Microsoft has not specified how it will work.
    "What we found early in development is that [no one wants] to look like 'Star Wars kid' in front of [their] friends," said Craig Derrick, LucasArts' lead producer on the project.
    "If I am doing these actions, and if I am seeing the character on screen repeating those actions, I want to look bad-ass. We decided to augment the animation, so when I sweep my hand right to left with my lightsaber, it's going to look cool. That was a major challenge and it works."

    http://www.develop-online.net/news/3...s-Kinect-video ...
    by Published on June 6th, 2011 14:00
    1. Categories:
    2. PS3 News

    Sony offering 100 free items to users of their virtual community
    PlayStation Home users can now receive 100 free items as part of Sony’s Welcome Back program.
    “Today we will begin rolling out the first phase of this customer appreciation program, which will include 100 free items, two personal spaces, and an exclusive game available for all users to download for 30 days,” said a PlayStation Home community manager on the PlayStation Blog.
    A free virtual items package will be available from today in the Central Plaza, and includes clothing and furniture items from Sony and its partners.
    The new spaces include The Dragon’s Lair and the Mansion Garage, and an interstellar casino that will be published later this month.
    As part of the Welcome Back programme, Sony has offered PSN users free PS3 and PSP games, as well as 30 days free subscription to their PlayStation Plus service, and a further 60 days for existing Plus subscribers.

    http://www.mcvuk.com/news/44650/Free...-PS-Home-users ...
    by Published on June 6th, 2011 01:59
    1. Categories:
    2. PSP News

    News via http://www.psp-ita.com/?i=4381&t=224

    New update to the now famous Lamecraft, which promises to bring homebrew on the PSP and free exploration of the creation (albeit on a reduced scale) of the highly acclaimed Minecraft made for the PSP Genesis Competition and now Open Source.



    The developer Drakon continues to update its Lamecraft by which we can explore a world of "cubes" modified at will. The current review was renamed ' op-10 , indicating the project is now open source (op-10 it is going to open source rv.10 ). With the developer an opportunity to optimize the code, improve the transparency effect of the objects and add fake shadows in the corners so as to introduce a touch of realism.
    Download link and the complete changelog below.



    [Additional Information: ChangeLog, commands and donwload]

    .: Changelog:.
    op-10
    - Cleaner code (less warnings while compiling)
    - Small changes in transparent object rendering (still lot to change)
    - Fake shadows in the corners

    rev. 115
    - Static icon menu in PSP
    - Fixed freeze bug When putting the PSP in sleep mode (Partially - before putting in sleep psp game game try turn on the menu, Sometimes still freeze without this)
    - New screenshots will not override screenshots from other maps
    - Added question do you really want remove save files.
    - Open Source from now
    .: Commands:.

    Download and Give Feedback Via Comments ... ...
    by Published on June 6th, 2011 01:02
    1. Categories:
    2. PSP News

    News via http://www.psp-ita.com/?i=4381&t=224

    The developer ne0h again Xplora v2.0 update bringing it to version 2.04, a convenient alternative to the XMB shell of the house to install on our Sony PSP equipped with CF and will allow us to have a more clear and appropriate for the content of your Memory Stick.



    Xplora 2 includes an image viewer, a media player, a text editor, a PMF player, allows you to read ZIP archive, back up your UMD games and easily launch applications, manage plugins, and more. The entire project was completed in the C language to ensure the best performance. The version 2.04 is to update the Apps Manager, facilitated the installation adds a PC, the translation into French and other small fixes and improvements.
    Currently the list of compatibility of the new shell are excluded PSP Go While everything has been successfully tested on CF from 4:01 onwards.
    For more information please consult the source (developer blog)

    [Additional Information: ChangeLog functions and download]

    .: Changelog:.
    - Apps Manager Has Been Revised
    - Added desktop links controls
    - A simple installer to install Was Also added Xplora from your PC.
    - Homebrew Sorter and the Game & Apps loading fixed.
    - French translation added (Thanks to carding)
    - Lithuanian translation updated

    .: Features:.
    - AUTOBOOT
    - Desktop
    - Image Viewer -> (JPG, BMP and PNG files are supported)
    - Music Player -> (MP3 and OGG formats supported)
    - Text Editor
    - Arc Manager -> (ZIP files are supported)
    - PMF Player -> (PMF Every file is supported)
    - Homebrew Sorter
    - Games & Applications
    - UMD Dumper
    - Nand Dumper
    - Plugins Manager
    - Internet & Home Xplora

    .: Compatibility:.
    SI: x000 PSP with CF 4.01 or higher
    SI: PSP with CF 6.xx ME
    NO: Go PSP

    Download and Give Feedback Via Comments ... ...
    by Published on June 6th, 2011 00:54
    1. Categories:
    2. PSP News

    News via http://www.psp-ita.com/?i=4378&t=136

    New update for MP3PlayerPlugin, homebrew coder created by the renowned Japanese Plum by which we can listen to MP3 files found on our Memory Stick choosing as an alternative to the famous MusicPRX that had dominated the scene until recently.



    The coder plum back to update one of its most popular plug-ins. The v1.9 version removes some features not fully implemented on the CPU utilization and improves overall aspects of the internal plugin mainly for the management of audio channels and access to the kernel.
    Following further information.

    UPDATE
    Plum release the fix for the second rev 1.9 going to fix the bug to form realit sceKernelLoadExecVSHWithApitype

    [Additional Information: Changelog, Instructions and Download]

    .: Changelog:.
    - Improved SYSCALL
    - Supported the channel MUTE
    - Changed access to kernel memory of the MP3 in order to ensure the list of file paths.

    Download and Give Feedback Via Comments ... ...
    by Published on June 6th, 2011 00:44
    1. Categories:
    2. PSP News

    News via http://www.psp-ita.com/?i=4377&t=279

    New game from our homebrew fade94boss. The Italian developer fond of "speed" became deeply involved in creating FastGAME, game as suggested by the same title will see us working to improve our times each game.

    The purpose of FastGAME need is quite simple in fact, after selecting a button, press it as many times as possible before time runs out. The gameplay is very reminiscent games like Track & Field , or the most recent sessions of resistance to torture series Metal Gear Solid , that so many buttons circle began in early retirement.
    The purpose of FastGAME is quite different since the ultimate goal is to improve their times for each key. It would indeed be available in our performance charts for each button on the PSP (except the ignition of course).
    Following the download and the photo gallery.
    Download and Give Feedback Via Comments ... ...
    by Published on June 6th, 2011 00:34
    1. Categories:
    2. Nintendo DS News

    News via http://dsx86.patrickaalto.com/DSblog.html

    This version does not bring many improvements. It is mainly just a small maintenance update, for the Homebrew Bounty competition. I fixed a potential memory alignment problem in the EMS emulation, which could cause a BSOD exception. This happened in Colonization, at least. I also implemented several previously unsupported INT calls.


    For the whole of this weekend I worked on a completely rewritten audio handling for DS2x86. Sadly, I was not able to make it work reliably yet, so I could not include that in this version. It has gotten quite frustrating, as the new code is much cleaner and faster than the current audio code, and it should work much better, but it just doesn't! I have been debugging it for several hours now, and everything seems to work as it should, but still the audio sounds very bad! Very frustrating!

    Looks like I will need more time to thoroughly debug this problem, and compare the behaviour of the new code to that of the original audio code. The reason I want to rewrite the audio code is that it is nearly impossible to add other emulated audio sources (besides the SB digital audio) to the current code. I want to start working on the AdLib audio code soon, so I needed to rewrite the audio code so that it can be extended with other audio sources. But, the first step is obviously to make it run the plain SB digitized audio at least as well as the current code.

    The Homebrew Bounty 2011 competition will close after tomorrow, so I believe DSx86 0.34 and DS2x86 0.10 are the final versions that I participate in the competition with. Any last minute changes have a high risk of breaking some previously working code, and I try to avoid releasing versions I haven't tested properly. Since both my emulators are still in a continuous "work-in-progress" state, the competition versions will in any case be kind of snapshots of the evolution of x86 emulation on the Nintendo DS. Now I'll just wait and see what happens, whether the judges feel my entries are worthy of some prizes. So, good luck, me! :-)

    Download and Give Feedback Via Comments ...
    by Published on June 6th, 2011 00:30
    1. Categories:
    2. Nintendo Wii News

    News via http://gbatemp.net/t295908-arcard-wii-v1-0

    Snailface has updated arCard+Wii, his 2011 Homebrew Bounty project to version 1.0. The application can be used to display the 3DS Augmented Reality cards on your Wii. See the change log for what's new, and for more information join the on-going discussion linked below.



    QUOTE(Change Log 06/05/11)
    •Card images improved (precisely shopped).

    •Controllable perspectives for mystery card play (warp around the dragon!)

    •Change background color to suit your fancy.

    •Sound effects.

    •Curtain call!.

    •Free Bonus!


    Download and Give Feedback Via Comments ...
    by Published on June 6th, 2011 00:27
    1. Categories:
    2. Nintendo DS News

    News via http://gbatemp.net/t295904-bagplug-release-3-5

    BAGPlug, the Supercard DSTwo exclusive replacement menu by BassAceGold, has been updated to release 3-5. See the change log for what's new in this version, and join the on-going discussion linked below more information about this 2011 Homebrew Bounty entry.



    QUOTE(Change Log 06/05/11)
    •top screen is now force updated when taking screen shots
    •screen shots are now saved in */_bagui/screen shots/
    •screens are now turned off, then on again when taking screen shots (screen shot feedback)
    •new screen shot naming scheme
    •improved coverart.ini organization


    Download and Give Feedback Via Comments ...
    by Published on June 6th, 2011 00:22
    1. Categories:
    2. Nintendo DS News

    News via http://gbatemp.net/t295901-mr-sitwel...adventure-v1-2

    Mr. Sitwell in Turbo WC Magical Adventure, the Wii "bathroom shooter" by Garrote, has been updated to v1.2. See the change log for what's new in this edition, and join the on-going discussion via the link below for more for information about this 2011 Homebrew Bounty entry, where you can also find a PC version of the game.



    QUOTE(Change Log 06/05/11)
    •Much better looking title and menu screen.
    •Improved intro.
    •Mr. Sitwell has voice now.
    •Improved visibility of enemy bullets.
    •Life 0 now counts as a life, as opposed to before, when 0 lives meant game over.
    •Toned down a bit the excessive wiimote rumble on third boss battle.
    •Hit points of some enemies tweaked.
    •A lot of minor bug/glitch fixes.


    Download and Give Feedback Via Comments ...

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