• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu Featured News Articles

    by Published on May 31st, 2011 21:28
    1. Categories:
    2. PSP News,
    3. PS3 News

    SCEE has said that PSN maintenance previously planned for this evening has been cancelled.


    Service outages had been scheduled from 7pm this evening to 1am tonight (June 1), but Sony has said your gaming will now go uninterrupted.

    'PSN Network Maintenance that was scheduled to take place this evening from Tuesday 31st May at 19.00 GMT until Wednesday 1st June 01.00 GMT has now been postponed," confirmed Sony.

    "Between these times there will no longer be any maintenance occuring and you should be able to sign in as normal. You will still be able to connect and continue your gaming sessions online," it made clear.

    There's currently no rescheduled maintenance time.

    In earlier news, Sony promised that the PlayStation Store will be back online by the end of the week in Europe, America and parts of Asia.

    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on May 31st, 2011 21:25
    1. Categories:
    2. PSP News,
    3. Playstation Vita News

    But NGP focus is, for now, to deliver 'PS3-like experiences'
    Sony is not ruling out the use of 3D technology for PlayStation small-screen devices such as NGP, the company has said.
    Yet the firm told Develop that its current strategy for the PSP successor is to build a “pure gaming device”.
    Mick Hocking, the director of Sony WorldWide Studios’ 3D team, told Develop that small-screen 3D technology is “rapidly improving”.
    “The amount of new 3D mobile devices at this year’s CES show is evidence of that,” he said.
    “As small screen 3D improves we may be able to deliver these high quality 3D experiences on smaller screens,” he added.

    “But our focus at the moment is on delivering the highest quality 3D games viewing experiences, and currently this is best done on HD 3D TVs.”
    The NGP, currently rumoured to be officially named PS Vita, is Sony’s answer to a rapidly shifting mobile gaming market.
    “It’s a very, very competitive market out there,” Hocking said.
    “It’s a very different world from when we first launched the PSP.”
    The NGP’s focus appears to be on the core consumer, at least for now while the tech’s costs will push up retail prices.
    The device was widely applauded when first unveiled from developers and the specialist press.
    [NGP: The full list of engines and tools]

    In January, Epic Games founder Tim Sweeney gave the NGP a ringing endorsement by describing it as a significant technological leap into the next generation.
    “Sony's multi-core GPU is roughly 4x as powerful as any portable we've previously seen," Sweeney said.
    It is believed, though not confirmed, that the system has halved its RAM capacity from 512MB to 256MB.
    Sony has declined to comment on the matter.
    “I’m delighted that with NGP we’ve pushed on quality and usability, with a massive screen, dual-analogues, a unique dual-touch interface and the power to deliver very PS3-like experiences,” Hocking said.
    “I think that’s why a lot of people were pleased with it, because that focus is actually unique in that it can be a pure gaming device.”

    http://www.develop-online.net/news/3...-small-screens ...
    by Published on May 31st, 2011 21:24
    1. Categories:
    2. Android News

    Nesoid, Snesoid, Gensoid, N64oid, Ataroid, Gearoid and Gameboid taken down as developer's privileges also nixed
    Google has removed a series of console emulators by developer Yong Zhang from the Android Market, while also revoking his developer privileges.
    The apps include Nesoid, Snesoid, Gensoid, N64oid, Ataroid, Gearoid and Gameboid,some of which had been riding high in the Android Market charts for months as paid apps.
    According to Engadget, Zhang says that he received no warning about the takedowns, which are likely to have been the result of complaints from the makers of the original consoles or other rightsholders.
    He has now made the apps available for free through the non-Google Android store SlideME.

    http://www.mcvuk.com/news/44545/More...Android-Market ...
    by Published on May 30th, 2011 16:31
    1. Categories:
    2. Nintendo DS News

    News via http://gbatemp.net/t294892-space-impakto-ds-v1-0-1

    relminator has updated Space Impakto DS, the side scrolling bullet hell shmup, to version 1.0.1. See the change log for what's new in this release, and join the on-going discussion for more information about this 2011 Homebrew Bounty entry.



    QUOTE(Change Log 05/30/11)
    •Fixed the bug in the replay system interface.

    •Changed the Replay System Interface to a more intuitive one.

    •Normal and Boss Rush has different highscore tables.

    •Second loop!

    •Loop 2 is the "HARD MODE"(For HardCore BulletHell players) ala Strikers 1999 and Gunbird 2.

    •Loop 2 is reminiscent of Psykyo 2nd loops where you kill something, it explodes bullets.

    •Level is also spawnign "popcorn" enemies when facing bosses to up the ante of difficulty.

    •Edited some enemy sequence to make the first loop beatable w/o using a single bomb.

    Download and Give Feedback Via Comments ... ...
    by Published on May 30th, 2011 16:12
    1. Categories:
    2. Nintendo DS News

    News via http://gbatemp.net/t294865-fireworlds-beta-2

    Fireworlds, the new DS puzzle/platform adventure game made by Dirbaio, had been updated to Beta 2. Join in on the on-going discussion for the full story about this 2011 Homebrew Bounty entry.



    QUOTE(Change Log 05/29/11)
    •Fixed game launching but crashing later when libfat can't init (for example in no$gba)

    •Fixed getting stuck in the insides of corners in most cases

    •Added button navigation to menus

    •Fixed having another fireball selected when another one you aren't controlling dies or exits.

    •Made physics a bit calmer, especially the pink bouncy things.

    •Added help on the top screen

    •Fixed many tiny graphical bugs

    •Completely recoded the collision system. It's waay more flexible now.

    •Added Ice Blocks (Used in only one level for now)

    •Added hints and help on the top screen!

    •More levels. The first ones are supposed to serve as a tutorial.

    Download and Give Feedback Via Comments ... ...
    by Published on May 30th, 2011 16:07
    1. Categories:
    2. Nintendo DS News

    News via http://gbatemp.net/t294859-sandbox-engine-ds-dsi-v004-1

    Sandbox Engine DS-DSi, the work in progress 3D game engine for the DS and DSi made by t377y000, has been updated to version 004.1. For more information about this 2011 Hombrew Bounty entry, join the discussion linked below.



    QUOTE(Change Log 05/29/11)
    •Minor improvements.

    •fixed some lighting.

    •changed the title screen.

    •changed some controls.

    Download and Give Feedback Via Comments ... ...
    by Published on May 30th, 2011 16:02
    1. Categories:
    2. PS3 News
    Article Preview



    [Pirate] recently unveiled his latest work, a water-cooled Playstation 3 laptop. It looks pretty sharp, and can undoubtedly rival some of Ben Heck’s work, even if it does have an external PSU. Obviously having a separate power component isn’t necessarily ideal, but when you are cramming all of that water cooling goodness into such a small package, something has to give!

    http://hackaday.com/2011/05/30/hacka...nday-may-30th/ ...
    by Published on May 30th, 2011 15:57
    1. Categories:
    2. PS3 News

    News via http://psx-scene.com/forums/f6/dev_b...l-build-87501/

    Talented PSX-SCENE developer jjolano has updated dev_blind for your Jailbroken PS3 consoles. It has been created with the open source PSL1GHT homebrew SDK (version 2).


    Quote:
    Originally Posted by jjolano
    dev_blind is a very simple dev_flash mounter which allows you to write directly to dev_flash through the /dev_blind directory (via FTP servers, PS3 file managers, or any other method)

    GPL Source Code: dev_blind in Simple Small Tools - git-hacks.com

    To developers: the source code is easy to implement in your homebrew programs - check it out!

    Alternative Download: jjolano's brews

    Warning: dev_flash is a critical component of the PS3 system. Do not modify a file if you don't know what it's for. You may brick your console! ...
    by Published on May 30th, 2011 15:51
    1. Categories:
    2. PSP News,
    3. Nintendo 64 News,
    4. PS2 News,
    5. PC News,
    6. Sega Dreamcast News,
    7. Apple iPhone,
    8. WebOS

    New release from the ScummVM Team

    It has been longer than usual since the last release. Nevertheless the team is happy to announce the release of ScummVM 1.3.0.

    The release is truly feature-rich: in particular we are introducing support for a new platform, WebOS, and adding a set of new games: Urban Runner, Playtoons, Toonstruck, Hugo series, Living Books, Backyard Baseball. We have also continued to work hard on the SCI engine, so Amiga and some Macintosh versions of the games are supported now too. Many of our ports received improvements, and a number of bugs have been fixed in practically every engine. Thus your gameplay should be smoother and more enjoyable.

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    ScummVM supports many adventure games, including LucasArts SCUMM games (such as Monkey Island 1-3, Day of the Tentacle, Sam & Max, ...), many of Sierra's AGI and SCI games (such as King's Quest 1-6, Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword 1 and 2, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia 1-3, many of Humongous Entertainment's children's SCUMM games (including Freddi Fish and Putt Putt games) and many more.

    You can find a full list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often. Among the systems on which you can play those games are Windows, Linux, Mac OS X, Dreamcast, PocketPC, PalmOS, AmigaOS, BeOS, OS/2, PSP, PS2, SymbianOS and many more...

    1.3.0 (2011-05-28)
    New Games:
    - Added support for Backyard Baseball.
    - Added support for Backyard Baseball 2001.
    - Added support for Urban Runner.
    - Added support for Playtoons: Bambou le Sauveur de la Jungle.
    - Added support for Toonstruck.
    - Added support for Living Books v1 and v2 games.
    - Added support for Hugo's House of Horrors, Hugo 2: Whodunit?
    and Hugo 3: Jungle of Doom.
    - Added support for Amiga SCI games (except Conquests of the Longbow).
    - Added support for Macintosh SCI1 games.

    New Ports:
    - Added WebOS port.

    General
    - Added support for loadable modules on platforms without a dynamic
    loader (GSoC Task).
    - Added Danish translation.
    - Added Norwegian Bokmaal translation.
    - Added Norwegian Nynorsk translation.
    - Added Swedish translation.
    - Added Debug Console to Cine, Draci, Gob, MADE, Sword1, Touche and
    Tucker Engines.
    - Closed significant memory leaks. RTL should now be more usable.

    AGOS:
    - Closed memory leaks in Simon 2 and Feeble Files.

    Cine:
    - Corrected memory leaks and invalid memory accesses.
    Future Wars should be more stable.
    - Made Operation Stealth completable, though significant graphical
    glitches remain so not official supported.

    Drascula:
    - Added German and French subtitles in the Von Braun cutscene (#3069981:
    no subtitles in scene with "von Braun").
    - Improved French translation of the game.
    - Added support for "Return To Launcher".

    Gob:
    - Fixed "Goblin Stuck On Reload" bugs affecting Gobliiins.

    Kyra:
    - Closed memory leaks.

    Parallaction:
    - Corrected issue which could cause crash at engine exit.
    - Closed memory leaks in Nippon Safes Amiga.

    SCI:
    - Added a CMS music driver for SCI1 - SCI1.1 games.
    - Added an option to toggle undithering from the ScummVM GUI.
    - Added several previously missing parts of the game state in saved games,
    such as game played time, script created windows, the script string heap
    and information related to the text parser in old EGA games.
    - Added support for SCI1.1 magnifier cursors.
    - Added support for the keypad +/- keys.
    - Added support for the alternative General MIDI tracks in the Windows CD
    versions of Eco Quest, Jones in the Fast Lane, King's Quest 5 and Space
    Quest 4.
    - Added support for the alternative Windows cursors in the Windows version
    of King's Quest 6.
    - Added support for simultaneous speech and subtitles in the CD versions of
    Space Quest 4 and Freddy Pharkas.
    - Corrected resource loading leaks.
    - Corrected several problems and issues in the Skate-O-Rama rooms in Space
    Quest 4.
    - Corrected several issues in Hoyle Classic Card Games.
    - Fixed several graphical glitches (like, for example, parts of the screen
    that weren't erased correctly under some rare circumstances).
    - Fixed several script bugs.
    - Fixed several pathfinding related issues and lockups (like, for example,
    a lockup in the shower scene of Laura bow 1 and pathfinding in some
    screens during the chase sequence in Laura Bow 2).
    - Fixed several music related glitches and possible lockups (like, for
    example, a rare music lockup that occurred when loading a saved game
    outside the palace in Quest for Glory 3).
    - Fixed possible problems and lockups in the character import screens of
    Quest for Glory 2 and 3.
    - Fixed a bug that caused a lockup in the SCI1 CD version of Mixed Up Mother
    Goose, after Tommy Tucker's song.
    - Fixed a script bug in the CD version of King's Quest 5, which caused a
    lockup under certain circumstances when ...
    by Published on May 30th, 2011 15:39
    1. Categories:
    2. Nintendo Wii News
    Article Preview



    News via http://thatotherdev.com/2011/05/30/c...-wii-windows/

    Cylinder Dodge is a very simple game with motion controls. You hold the wiimote sideways (like an NES controller or steering wheel) and tilt it to move left or right. The objective of the game is to try and avoid the cylinders as you constantly move forward. Its game over when you collide with one of them.

    This game is done and I have no plans to update it. But I’ll probably post something more about it and how I feel about it later. Its gotten me in a good mood. I’ve decided to enter it along with Hero City in the Nintendomax Wii Dev Competition. Although I don’t expect either of them to have any chance of winning (each for very different reasons) ...

  • Search DCEmu

  • Advert 3