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    by Published on May 29th, 2011 11:50
    1. Categories:
    2. PS3 News

    News via http://psx-scene.com/forums/f6/cd-ma...eleased-86991/

    PSX-SCENE member Mr.GoodFrag has released a proof-of-concept port of CD-MAN for the PS3.

    Check out the official release thread which is located right here on PSX-SCENE!
    http://psx-scene.com/forums/f190/rel...Bpoc]-86989/


    Quote:
    Today I am releasing a proof of concept [POC] version of DosBox that comes bundled with a shareware release called CD-MAN that autoloads (no keyboard or DOS know-how needed)!




    What is this?
    This is a ready-to-go preinstalled DOS shareware game.

    Does this require DosBox to be installed on my PS3?
    No, DosBox binaries/config-files are included

    I already have DosBox installed, will this conflict with or overwrite it?
    NO - THIS WILL NOT OVERWRITE DOSBOX!!! - IT CAN RUN SIDE-BY-SIDE WITHOUT ISSUES!
    [this PKG installs to //dev_hdd0/game/CDMAN1234]

    Why do I have to press the right thumbstick before my controls will work?
    This switches your controller into joystick mode.

    How do I use this?
    Install the PKG file
    Run the game from your XMB
    PRESS THE RIGHT THUMBSTICK ONCE IT LOADS!
    TRIANGLE will get you past the initial screen
    Set the game up to your liking, SQUARE selects.

    Thats it! When you're all done, close via the PS-Button.


    Major props to Robo-Hobo, who ported DosBox to the PS3!
    Without him none of this would be possible!!!


    Feel free to make requests - I'll only release shareware or legally free titles in this manner.
    (I've got a few gems up my sleeve that I'll be releasing soon)


    Grab the PKG here: CD-MAN_Shareware.pkg

    Enjoy!

    Note: 2 Player support not tested or configured - keep to single player. ...
    by Published on May 29th, 2011 11:49
    1. Categories:
    2. PS3 News

    News via http://psx-scene.com/forums/f6/showt...eleased-87114/

    The LonelyCoder aka andoma has released a wonderful new version of his OpenSource PS3 Media Player called Showtime!




    Here is the list of recent changes and improvements to his amazing project:


    Quote:
    v2.99.401

    A few embarrassing bugs slipped into the last release.

    •Fix alignment issues with subtitles.
    Make sure each rendered text line is aligned same way as the text bounding box
    Fixes ticket #497
    •Don't crash if text rendering fails
    •freetype: If we are unable to get a face with style modifiers, try to get one without
    It's ok since we can do italic and bold ourselfs. Before this Showtime crashed
    •httpclient: Fix regression with non-chunked transfered data
    Problem when reading last bytes of file (truncated reads)

    v2.99.393

    •New PS3 icon in XMB (credits to gizmo)
    •Improved subtitle rendering (Can now do some styles, etc from SSA/ASS)
    •subtitles: Add support for Windows 1250 character encoding
    •Handle UTF-8 BOM in SRT files
    •Fix various bugs in PS3 Cell accelerated video decoder
    •Improve SRT scanner (Don't search on UPNP shares, only search parent folder and subs/ folder)
    •Faster navigation to new page when clicking on an item
    •Fixes for Twonky UPNP/DLNA server
    •Fix playback of some AVI files (Timestamp problems)
    •Plug a bunch of memory leaks
    •Handle and tags in SRT subs, skip other tags
    •Add settings for subtitles
    - Screen positioning (left, center, right)
    - Size adjustment (no longer scale from UI settings)
    - Possible to have Showtime always select a subtitle if one is found
    •Faster start of video playback from upnp (use mimetype to infer container format instead of probing)
    •Improve buffer management, see 7ecd2e76
    •Improve performance of browsing RAR archives
    •Make opensubtitles.org work again
    •Support SRT files from minidlna server

    Have fun!

    Download Link: https://github.com/andoma/showtime/downloads ...
    by Published on May 29th, 2011 11:35
    1. Categories:
    2. PS3 News

    News via http://psx-scene.com/forums/f6/fuse-...s3-port-87173/

    Another release by Robo Hobo




    Quote:
    Here is a version for testing, I'm calling it 'Alpha 1'. There's a lot of features in the emulator, and I'm not all that familiar with the spectrum to even begin testing them all. If you find any issues, or have any ideas for improvement, please post them.

    If you are using a USB keyboard post any info about non-working keys (likely on non-US keyboards) and I'll add them to the sdcell key map for future releases.

    Please read the Readme.PS3 file in the zip for usage info and known issues.



    Readme:

    Quote:
    FUSE: An unofficial Free Unix Spectrum Emulator PS3 Port
    Port Homepage: http://code.google.com/p/sdcell/
    Fuse Homepage: http://fuse-emulator.sourceforge.net/
    1.0.0.1: PS3 Alpha 1

    Release Notes:
    This is a test release, not all features have been thoroughly tested. Please report any issues and feedback.
    Issues should NOT be reported to the FUSE project, this port is unofficial and the fuse team will not be able to provide support.

    Usage:
    Install the Fuse package on your jailbroken ps3 using normal means.
    Either use FTP to store games on hard drive or place them on a FAT formated USB device.
    Games should be either uncompressed, or stored as gzip archives. Zip files are not supported.

    Controls:
    To get started press L2 (by default) to open the Fuse menu.

    Input Modes:
    While running hold L3 or R3 for a brief period to change input modes, modes include joystick, mouse (the default) and keyboard.
    While in joystick mode the game pad will act as a typical joystick.
    While in keyboard mode the game pad can be used to send key presses as well as re-map the button usage for mouse mode.
    While in mouse mode the left stick can be used to move the mouse cursor and buttons can be used to send key presses mapped in keyboard mode.

    On Screen Keyboard:
    Use the left stick to move the cursor and select keys, press Cross to press the key.
    To remap the keys, move the cursor into the upper-right corner and press Cross to toggle Mapping Mode, the button will be shaded green to indicate the mode is active.
    Highlight any key on the keyboard and press the game pad button you wish to map to it, an image of the button will appear on the screen to indicate the change.
    The changed mappings will be saved and reloaded on the next session.
    The key mapping while the Fuse menu is open is fixed and may not be redefined.

    During the menu:
    The following default controls are mapped while the menu is open, and currently can not be changed.
    Dpad: Navigate
    L1-R1: Page Up and Page Down
    Cross: Select (Enter)
    Circle: Cancel (Escape)
    Square: Toggle (Space)

    When attempting to change a setting, press Square to toggle it, pressing cross will save the settings and exit the menu.
    In order to save your changes between sessions be sure to select 'Save' from the options menu.

    Physical Keyboards:
    A USB keyboard (and mouse if needed) can be attached and used. However sdcell currently lacks key mappings for most keys not found on US keyboards.
    If your keyboard has a key that produces no (or incorrect) input please leave an issue about the keyboard type and non-working key and they will be added in later versions. ...
    by Published on May 29th, 2011 11:34
    1. Categories:
    2. PS3 News

    News via http://psx-scene.com/forums/f6/humbl...lection-87207/

    About "The Humble Homebrew Collection":


    The Humble Homebrew Collection is an initiative that aims to convince Sony to provide us with a legitimate and official way to create homebrew applications for the consoles that we own.

    We are providing you with a free homebrew game that aims to be polished and look professionally made which includes 33 very good and addictive puzzle games. We've tried to make this homebrew games collection as good as possible so that even the anti-homebrew purists will be jealous of it.

    Homebrew does not equal piracy, and this is proof of it. These games are all free and are released under the MIT license.

    You are free to download these games for the platform of your choice, whether it's on a jailbroken PS3, Linux, Windows, Mac or Android.

    This Homebrew game collection is a port of Simon Tatham's Portagle Puzzle Collection to the Playstation 3 system and it includes 33 puzzle games. More games are being written and this collection will only increase with time.

    This is one of the first homebrew games that are released on the PS3 which are above the "proof of concept" status and is not yet another backup manager, FTP server or a port of an existing emulator.

    This homebrew game is still in active development and will continue to receive regular updates. The TODO list has many items on it and it will continue to improve for your enjoyment.

    The main purpose of this website it to serve as a petition against Sony's unjust behavior towards their customers. You are encouraged to sign the petition, donate to the developers or you can simply download the games. The choice is yours.

    If you wish to do so, you may also donate to the developers of this homebrew application, as well as to the EFF, which helps defend our rights in this digital age.

    It is time to vote with your money, boycott Sony, request your legal homebrew and request your freedom and let them know that they have much to gain by giving us access to the homebrew that we deserve.

    Let Sony know that, as a customer, you want homebrew games, you want to see the real purpose of the Copyright Law used properly: To encourage creativity and innovation. Let them know that, as a customer, you are willing to pay for quality homebrew and that if they wanted to, they can get a share of that money. After all, all they care about is money!

    Thank you

    Source And Download: http://humblehomebrew.com ...
    by Published on May 29th, 2011 11:32
    1. Categories:
    2. PSP News

    Light Alex posted this news:

    SHELL By Arnold
    Graphics Design by A_Nub

    For the PSP Genesis Competition and the Sony PlayStation Portable.

    Greetings to all PSP owners and Sony. :-)

    Here, at Arnold's headquarters, we believe in something creative.
    Not necessarily revolutionary, but something never tried. ;-)
    That is what SHELL aims to do. How?
    You. Yes, YOU, the user, and YOU, the developers, all contribute to make
    SHELL the BEST. SHELL is about growth and development. So support it and
    watch it flourish creating the dream system for every proud
    PlayStation Portable owner!

    Let's co-operate, join forces and revolutionise the PSP!

    ------------------------------

    Two and a half years in the making.
    Thousands of lines of code.
    One step further than Custom Firmware.

    This.is.it

    We believe this is what "make.believe" stands for when Sony say that.

    ------------------------------

    FEATURES OF THIS RELEASE:

    - SHELL is a platform for development for developers - Build plugins, load apps all from within SHELL
    - SHELL is a wonderful world for users to customise! Be it via APPS, PLUGINS, LINKS, THEMES!
    - Calling all themers! Customise to your heart's content!

    - Multi-language system. Translate to ANY language you want (just make sure it's UTF8).
    - Multi-audio format support! MORE than the XMB! Plays various audio files: MP2, MP3, MP4, M4A, AA3, AT3, FLAC, AIF, AIFF, AU, WMA, WAV
    - No need to Game Categories! Just put your apps in folders like on a computer and it can be as deep as you want it!
    - No need to change X / O for confirm in Recovery. Just change it in SHELL and it's instant!

    - SHELL LINKS - SHLK Links - Shortcuts to ANY app on your PSP. Simply fill in some details for a SHLK and see it appear in the SHELL Menu!
    - SHELL PLUGINS (yep. PRXs - Developers!!! If you can't join Genesis and still want to join, make a plugin for SHELL!!)

    - SHELL SDK and samples included

    - If a feature is missing, just load the XMB! (eventually, this won't be needed as SHELL will have everything plus MORE!)

    0.73.2

    Adds autostart (so SHELL auto boots instead of the XMB)
    Fixes some random audio bug arnold found xD

    Download and Give Feedback Via Comments
    ...
    by Published on May 29th, 2011 11:24
    1. Categories:
    2. Pandora News

    Heres another update from the Openpandora Team Concerning the Pandora Console:

    Well, you might've seen that the volcano is iceland is spitting out ash again. This of course will cause a delay of about 8 months.... naaaah, just kidding
    While the volcano IS spitting ash, we're still too busy working ourselves through all the PCBs we got to even realize a delay in PCB deliveries. So unless every transport method is cut for the next week, nothing bad will happen.

    Anyways, back on topic, as you probably would want to know what happened during the last weeks and months. A lot has been going on behind the scenes and now I'll try to summarize it all.



    1. What's the status of the first batch?

    We're just round the corner for the last 1000 PCBs of Batch 1.
    While this doesn't mean that 3000 units have been delivered (we also need to check and build the PCBs into cases, don't forget that), more than half of the Batch 1 units have been delivered, and deliveries go on.
    There wasn't a week where no Pandoras had been delivered, we just test, build and ship out continually.
    There was a slight drawback as a lot of units suddenly had a new error with WiFi that we never had before, but those boards are already back to be fixed as well.
    CircuitCo is not just producing the remaining PCBs right now, they are also fixing boards that had issues from the very beginning in parallel.
    When all PCBs have been populated, there will probably still be a few hundred to be fixed, some might even be unrecoverable (those poor boards will remain forever in our hearts... hey, I heard an easy way to dump unwanted boards is to bury them in the desert )
    Some of the unrecoverable boards might be sold to you for a cheaper price. It might be there will be boards that work but a couple of buttons are not usable, etc.
    We'll see about that, first we need to see how many broken PCBs there will be in total.

    Note: If you check various sites about PCB production, it's normal having about 10% of boards that need to be fixed if you do a production run with such complicated boards, so we're pretty much within that range.

    I'm sorry that I can't tell you any accurate numbers here. As you might've seen on the boards, I tried to do so. I really did. But it eats too much time. Too many different factors are involved, like the amount of boards with issues, the amount of boards produced, the amount of boards RMA'ed, etc.
    Believe me: It's not our intention to hide anything from you, it's just too much additional work. And we're pretty much stuffed with work right now anyways.
    The shipments will continue and as soon as there are bigger issues, we'll let you know, don't worry.




    2. What's the status of the second batch?

    The second batch is currently being prepared, parts are being paid and delivered. Batteries have already arrived.
    Preparations for Batch 2 take about 1 month, and that's probably the time needed to produce the remaining PCBs of Batch 1 and work on the boards with issues.
    It might even be the second batch will start while some PCBs from the first batch are still being fixed. Of course this will have no effect on the queue itself
    With Batch 2, we introduce a new board revision of the Pandora, Rev6b. Don't worry though, the functionality will be same as the current Rev5, but some things have been changed to improve the production process (i.e. increase the size of some soldering pads that were causing issues with Batch 1, improve the placement of the shoulder buttons to save a lot of manual labour, etc.). So we'll have fixes here to improve the production process.
    This was possible since we had quite a few issues with Batch 1 PCBs that kept repeating. This surely is a clear sign to improve the layout in that area.



    3. What about the Premium Pandoras?

    If you haven't had the time to follow the boards recently, you might not know what these 7-days-Premium Pandoras are all about. Why should someone get a Pandora earlier if he paid long after a preorderer?
    Well, we didn't like the concept for the Premium Pandoras ourselves, but in fact they help everyone and we didn't have much of a chance.
    All the issues we didn't except also did cost money. A LOT of money. Each Pandora does cost us about 400 USD just for production because of that - and that's way more than we sold it for.
    We could've just continued to deliver all the units, hoping no one would want any refunds, hoping to get the PCBs faster, hoping to not run into any other issues that cost money, etc.
    We could've continued - but it would've been a risky business, and if we ran out of money, it would mean NO Pandora anymore for anyone and NO money back.
    That wasn't an option for us.
    So we decided to go the safe route and get some money using the Premium Pandoras. And yes, it certainly helps A LOT.

    Of course, Premium is not just an option for new customers. Existing customers can pay the price difference between their original paid price and the new Premium price and therefore also get the unit right away.
    Just contact the shop where you bought it. And most certainly, you are not FORCED to pay more. You can also wait. Both normal and premium orders are shipped out, so if you're not in a hurry, ...
    by Published on May 29th, 2011 11:22
    1. Categories:
    2. Gameboy News

    News via http://www.neoflash.com/go/index.php...d=407&Itemid=1

    This is a VGM player I've written for the original monochrome Gameboy (and Color/Light/SGB/Advance).

    You can download it and the source code here
    And you can see/hear it in action here

    It obviously doesn't cover all the chips supported by the VGM format. Only the SN76489 is emulated (used in Sega Master System and Game Gear).

    Since the waveform channel on the Gameboy only has 4 different volume settings it'll probably sound weird in some songs. Loading new waveforms dynamically to simulate 16 volume settings didn't seem like a good option. ...
    by Published on May 29th, 2011 09:20
    1. Categories:
    2. PS3 News

    News via http://ps3.gx-mod.com/modules/news/a...p?storyid=2786

    jjolano proposes a new version of its FTP server for PS3 which has the distinction of being completely Open Source.

    New / fixed:

    - Fixed minor problems in client code
    - Improved management of Socket
    - Fixed an important bug client code
    - Improved display of UNIX
    - Improved the function of the passive mode (passive mode)
    - Added an experimental system queue (tail) to prevent deadlocks IO
    - Improved stability

    The archive also contains a version of the CFW Geohot and a version without a password for the connection.

    Use the IP of your PS3 to connect to your PS3, then use:

    Login: root
    Password: any password is accepted if passwd file is present (and containing a particular password). ...
    by Published on May 29th, 2011 09:19
    1. Categories:
    2. PSP News

    News via http://mobiles.gx-mod.com/modules/ne...p?storyid=9601

    Just 2-3 days after the release of Sony's official 6.39, our Japanese friend neur0ner gives us a new version of CFW 6.39 ME compatible.
    ME1 version was already sharing a few hours but was other than a port of 6.38Me3.
    Neur0ner now gives us the version ME2 's CFW 6.39 with the main novelty, it can be installed directly on the official firmware 6.39.

    A first for the Japanese developer, since the previous version required to use an earlier firmware readable by a HEN / CFW. This time neur0ner used the exploit to some1 that was brought on by the OFW 6.39 Virtuous Flame to ensure a direct installation on it.

    As usual, the new CFW 6.39Me2 is compatible with all FAT and PSP 1000 2000 Slim not compatible pandora 8C.

    Download and Give Feedback Via Comments ...
    by Published on May 29th, 2011 09:15
    1. Categories:
    2. PSP News

    News via http://mobiles.gx-mod.com/modules/ne...p?storyid=9600

    The Japanese developer Plum is back once again with a new version of its popular MP3 playback plugin, the new version 1.8 provides support for new CFW 6.39 ME of neur0ner .
    To recall, the famous MP3 plugin plum you can listen to your favorite music while playing, surfing the net, but also in navigating the XMB of the console.

    Controls the plugin:
    L + R + START = on / off
    L + R + [] = Play / Pause
    L + R + O = Switch to playback
    L + R + → = next song
    L + R + = ← previous song.
    L + R + up / down = Volume Control

    Download and Give Feedback Via Comments ...

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