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    by Published on March 12th, 2011 20:59
    1. Categories:
    2. Xbox 360 News

    Microsoft has denied that it was scammed out of an estimated $1.2 million in Microsoft points, following hackers' discovery of an algorithm to generate new XBLA codes.
    A spokesperson told Gamasutra that "the figure is nowhere near the amount that has been reported", but declined to reveal the actual numbers.
    The firm was also investigating accounts it believed had taken advantage of the temporary backdoor. For those users found to have transgressed, "we... will take the appropriate enforcement on an individual basis."

    http://www.gamesindustry.biz/article...down-xbla-scam
    ...
    by Published on March 12th, 2011 20:58
    1. Categories:
    2. Nintendo Wii News

    Nintendo sold 454,000 Wii consoles in the USA in February, according to the latest NPD report, making it the fastest console ever to reach an install base of 35 million in the territory.
    The company was full of praise for its first and third party sales catalogue, too, highlighting the sales of Just Dance 2 and a number of Nintendo published mainstays.
    "February proved to be a notable month for Nintendo software as well," read a statement from the company. "Not only was Just Dance 2 from Ubisoft the No. 1 best-selling game of the month with more than 554,000 sold, but four Nintendo games reached new sales milestones.
    "Donkey Kong Country Returns for the Wii console, which launched in November 2010, crossed the 2 million mark in February, while New Super Mario Bros. Wii, which launched in November 2009, just crossed the 8 million sales mark.
    "On the portable side, the Pokémon SoulSilver Version game for the Nintendo DS family of systems launched in March 2010 and crossed the 2 million sales mark in February, while the New Super Mario Bros. game, which launched in May 2006, just passed 9 million in sales. These milestones further demonstrate the 'evergreen' nature of games that play on Nintendo systems."
    Sony decided not to release its hardware figures from the report, leading analysts to assume that the platform holder placed third in the sales rankings. Nonetheless, Sony was confident that retail performance for both its hardware and software remains strong.
    "NPD's February numbers illustrate continued growth of the entire PlayStation 3 ecosystem, including increases in hardware, software and peripheral sales," said Patrick Seybold, senior director of corporate communications at SCEA.
    "PlayStation's exclusive titles, combined with stereoscopic 3D and precision motion controlled gaming, continue to resonate with consumers, and we look forward to furthering the momentum with MotorStorm Apocalypse and SOCOM 4 next month."
    Last night, Microsoft revealed that it had sold 535,000 consoles in the month, continuing its reign as top seller in the US.

    http://www.gamesindustry.biz/article...-february-npds
    ...
    by Published on March 12th, 2011 20:55
    1. Categories:
    2. PS3 News,
    3. Nintendo Wii News,
    4. Xbox 360 News

    Hardware bundles of Xbox 360s containing Kinect outsold PS3s bundled with Move by five-to-one in the US in February, the latest NPD figures suggest.
    Sony's console sold 403,000 units, putting it behind the 360's 535,000 and the Wii's 454,000.
    Only one fifth of US PS3 sales included a bundled Move controller, whilst more than two thirds of Xboxes sold in the territory last month were part of a Kinect bundle, says analysis from Wedbush Morgan. No data on standalone peripherals was available.
    Despite the third placing, Sony's hardware figures were still up 12 per cent year-on-year. Wii sales showed an increase of 14 per cent, whilst Xbox 360 unit sales shot up by 27 per cent.
    Also included in the analysis were individual publisher software sales, showing yearly quarter-to-date downturns for all publishers other than Majesco, which exhibited a 287 per cent increase over 2010 thanks to strong sales of Zumba Fitness.
    Actvision dropped a single percentage, EA 26%, Nintendo 37%, Take-Two 34% and THQ 31% per cent.

    http://www.gamesindustry.biz/article...-1-in-february
    ...
    by Published on March 12th, 2011 20:50
    1. Categories:
    2. PS3 News
    Article Preview

    Hello, there. Here's something you might not know about me: I love Home. But it's broken, and that makes me sad, like when the younger Home avatars laugh at my belly.

    Two years on and it's still a beta. A lot has improved since I first installed it back in 2008, but it's still a laughable technical shambles.

    The menus? They're unbearable. Even with a lightning fast internet connection, loading something as simple as a grid of trousers on the wardrobe screen is excruciatingly slow.

    So much so that I've been wearing the same ones for six months. You spend more time watching the spinning 'loading' icon than actually doing anything.




    This has been a problem since Home began. What's stopping them from fixing it? I don't get it.

    Same goes for loading inventory items. You have to wait an age before your items appear - even if all you have is the default camera and bubble machine - and once they do, selecting one results in yet another lingering loading pause.

    And what's up with the camera? Take a photo and you have to wait upwards of a minute before you can take another. Is it really that difficult to write an image to the HDD? No it isn't. LittleBigPlanet does it in an instant.

    Another problem that's been hanging around Home like an horrific stench since day one is texture pop-in. I approach someone only to be faced with a hollow-eyed, featureless flesh-coloured lump, like some kind of nightmarish doll from a serial killer's lair.

    I, er, imagine. Then, suddenly, their face 'pops' in. Why bother spending money on a nice outfit if all people are going to see is a white smudge when they meet you?

    And don't forget about the ghosts. Sometimes an avatar won't load at all, and the Home Square will be full of bizarre shimmering outlines, like that time my doctor gave me the wrong dose of heart medicine.

    This is a service offered on the XMB of every new PS3. It shouldn't be like this. What if someone buys a PS3 and the first thing they load is Home? It's like going on a first date and seeing your partner turning up in a string vest covered in peri peri sauce stains. Your opinion will be forever ruined, even if they're a nice person.

    If me, the world's biggest Home fan, thinks this, you know something just ain't right.

    Images purporting to be concept art for an upcoming PlayStation Home revamp have been taken from a Sony survey and surfaced online. Maybe this hints at the beginning of a new Home experience?

    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on March 12th, 2011 20:48
    1. Categories:
    2. Apple iPhone

    Third price-cut since Christmas as the publisher pushes forward on mobile

    Electronic Arts is once again demonstrating its willingness to muscle out the App Store competition, this time by cutting its iPad games by 70 per cent.
    The discount offer applies to “every EA game optimized for iPad”, the publisher said, and will only last over the weekend.





    EA has planned for its discount deal to run during the first weekend the iPad 2 goes on sale. Apple today launched its second-generation iPad in the US.
    The discount deal will be seen as another assault on the increasingly lucrative mobile games market.
    It is the same tactic EA employed in the run up to Christmas 2010, where the increasingly digital publisher slashed iPhone game prices to $0.99.
    That got EA closer than any other company to holding a monopoly on the App Store charts. Days before Christmas EA had seven of its titles ranked in the Paid Games Top Ten. Only Angry Birds had a similar presence on Apple’s games chart.
    The fierce cost-cutting has angered a number of indie game developers competing in the space, some of which believe a low price-point once distinguished them favourably from the publishing giants.
    Ray Sharma, founder of Canadian mobile developer XMG Studio, recently said at a panel discussion; “I think Electronic Arts really screwed the industry at Christmas time, and it's unfortunate, because of what Apple did to support them.”
    EA continues to talk up the importance of digital entertainment for the future of the business. The firm recently reported losses of $322 million for the final three months of 2010, though its mobile division generated $59 million.
    http://www.casualgaming.biz/news/309...-2-game-prices
    ...
    by Published on March 12th, 2011 20:48
    1. Categories:
    2. Nintendo Wii News,
    3. Xbox 360 News

    Analyst reckons Microsoft's machine will outsell Nintendo's for the year ending March 2011 in the US

    Back in September 2010 Microsoft made the bold claim that "there's been a mid-generation leadership change" in the hardware market. Now it looks like it might just have been right.
    Speaking in an investor note, Cowen and Company analyst Doug Creutz has predicted that if current sales trends persist, Xbox 360 is poised to outsell the Nintendo Wii for the 12 months ending March 31st 2011.

    Microsoft announced last night that it sold 535,000 consoles in the US last month – a record-breaking number for a non-holiday month.
    It would be the first time the Wii have been trumped over an annual basis in the US since the machine launched.
    “This illustrates the significant shift that has gone on over the last year in the console space,” Creutz explained. “The Wii was outselling the 360 and PS3 combined on a trailing 12 months basis as recently as January 2010, and was outselling the 360 alone by two-to-one in December 2009 and 1.5:1 in October 2010.



    “Over the last three years, total US Xbox 360/PS3/Wii hardware unit sales have remained relatively consistent in the 17-19m unit range (18.2m as of February), so this does represent a share shift as opposed to just a decline for the Wii.
    “We believe the significant shift in hardware sales towards HD consoles is a positive ongoing development for the US publishers, who earn the majority of their sales on the Xbox 360/PS3.”
    http://www.mcvuk.com/news/43472/Xbox...o-overtake-Wii
    ...
    by Published on March 12th, 2011 20:38
    1. Categories:
    2. PS3 News
    Article Preview

    Sony is hopeful that the Suggested Retail Price of PS3 may be due another drop at some point in the near future.

    The console's 160GB model currently sells for £250, whilst the 320GB SKU carries a £285 tag.




    And after Sonydropped the price of its PSP in the US last month, now SCEE UK boss Ray Maguire has hinted that the handheld's big brother might also be due a discount.

    "PS3 has taken longer than PS2 to establish itself simply because of the cost of the product," he told the latest issue of OPM UK. "It's been a challenge for us to get the costs down over the years. The retail price has been more than we would have liked... Hopefully the price might still come down."

    Maguire told OPM that PS3 has been built to be constantly "evolving" - which is "why we keep having upgrades".

    Maguire added: "It gets adopted, then it gets redeveloped, so you keep on upgrading everything as you go along. I think that's part of its success and the longevity of it.

    "I did think we were taking a big risk in PS3 by making it so heavy featured. As it turned out, I now think it was a stroke of genius, because it's given PS3 the ability to go on year after year."

    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on March 11th, 2011 22:59
    1. Categories:
    2. Nintendo 64 News
    Article Preview

    News via http://www.emulation64.com/view/2006/1964mod-v142beta-/

    The 1964 derivate 1964mod has been updated.


    - Core Changes & Fixes
    1. allow advance users to custom select rom ini name (enh)
    read blog post
    2. update outdated language files
    English(Pokemaniacs), German(MasterPhW) & French(Siskoo)
    read blog post
    3. increase "Alternate Title" length from 50 to 80 (enh)
    4. cleanup when clicking window close button while rom is running (enh/bugfix)
    fix wrong window placement
    fix improper rom close
    5. random crash from codes instability (bugfix)
    enhance stability fix for CloseROM (enh)
    6. fix incorrect maximized window placement size for emu 1st startup (bugfix)
    7. remove "maximized" window dependency on "normal" window placement size (enh/bugfix)
    add new 1964Core.ini entries for "maximized" window
    8. disable window resize button when game is running (enh)
    9. experimental AI Interrupt codes (bugfix)
    fix In-Fisherman Bass Hunter 64 in-game audio exception
    fix “SP DMA READ, SP_DRAM_ADDR_REG not in RDRam space” for Zilmar Audio
    10. obsolete & duplicate codes cleanup & refactor codes (enh/bugfix)
    improve BitMaps codes
    remove duplicate codes from hToolBar & hStatusBar
    improve move window codes
    remove duplicate & redundant codes from aWinMain
    improve aWinMain codes

    Plugin Changes & Fixes
    1. emu does not remember 1964Audio “Sync Audio” status
    register “Sync Audio” status change so it remembers last changed status
    2. replace use of expansion pak size in 1964Audio with real rdram size (bugfix)
    3. apply new fix for "failure to cache texture after 1st game run" on MyGlide64
    4. launch 1st game on emu startup directly into fullscreen with Glide64 cause wrong window placement & resolution (bugfix)
    enhance ChangeWindow function for MyGlide64


    Homepage ...
    by Published on March 11th, 2011 22:55
    1. Categories:
    2. Nintendo Wii News,
    3. Gameboy News

    news via gbatemp


    A new emulator for the Wii that emulates the original Gameboy line has been released. The major feature with this emulator is that it emulates up to four units at once and can connect them in pairs via an emulated link cable! This means you can play multiplayer Gameboy games (or trade between those that supported it) on your Wii.




    QUOTE(Features)
    • Supports Gameboy, Gameboy color and SuperGameboy games.
    • Runs up to 4 gameboys side by side!
    • Gameboy 1 and 2 are linked with a link cable, so are gameboy 3 and 4.
    • This linking works for pokemon trading!
    Source ...
    by Published on March 11th, 2011 22:53
    1. Categories:
    2. Nintendo 64 News

    news via gbatemp


    KRIKzz, the creator of the Everdrive products for retro consoles, has announced that he is working on a new project for the Nintendo 64. Not many details are known so far, but he plans on using SD for flashram (unless it is too slow, in which case he will be using CompactFlash (CF) card memory).

    Check the following link below for photos of his current development. You can see the device is plugged into an open N64 console and wired to an Altera logic development board.


    Source ...

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