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    by Published on March 3rd, 2011 22:27
    1. Categories:
    2. PS3 News

    UPDATE: The First Strike DLC is available to download from PSN now.
    ORIGINAL STORY: Treyarch has issued an update to the PlayStation 3 version of first-person shooter phenomenon Call of Duty: Black Ops ahead of the launch of the First Strike downloadable content later today.
    The patch 1.07 notes are below.

    New Features:
    • Added the in-game store.
    Issues Addressed:
    • Setting party privacy to "closed" now fully functions as intended.
    • Improved connectivity in matches containing multiple online split screen parties.
    • Calling in a Chopper Gunner immediately after getting shot down in a Gunship will no longer end the Chopper Gunner run prematurely. Required timing-specific button presses.
    • Split screen players are now able to change camera perspectives and cycle through players as a spectator.
    • Fixed rare infinite load for clients with slow connections who join on a friend at the end of a match as the final killcam is ending.
    • The name of a copied custom class no longer reverts back to the default after changing it.
    • Fixed a rare issue where gun sight lenses could appear opaque.
    • Addressed an issue where the most recent match played in Zombies could overwrite the best match played on the leaderboard.
    • Improved Zombies lobbies to prevent players from erroneously receiving the error "Unable to join game session" under certain circumstances.
    • Fixed rare infinite load that could occur in Zombies involving split screen parties accepting an invite into a Private Match.
    • Addressed a number of community-discovered Zombies gameplay exploits.
    • Additional security feature updates.
    Gameplay Tuning:
    • Additional sniper rifle tuning.
    The First Strike Call of Duty Black Ops downloadable content will be available to download from the UK PlayStation Store between 3pm and 4pm today. It costs £11.49 / €14.49.
    The First Strike DLC launched as a 1200 MS Point timed Xbox 360 exclusive in February, and set new platform records with more than 1.4 million downloads in the first 24 hours.
    It includes five all new maps: Berlin Wall; Discovery; Kowloon; Stadium; and Ascension, which features zombies.
    US developer Certain Affinity designed and built Discovery and Stadium in collaboration with Treyarch.
    The First Strike DLC is due out on PC before the end of March.
    Eurogamer's Will Porter awarded it 7/10, proclaiming it "a well-balanced collection of different styles of map."
    http://www.eurogamer.net/articles/20...ps3-patch-1-07
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    by Published on March 3rd, 2011 22:26
    1. Categories:
    2. Nintendo 3DS News

    Epic's game making technology Unreal Engine 3 works on everything – except the Nintendo 3DS.
    "There's only so much time in the day; our engine requires a certain level of hardware capabilities to make our pipeline, our tools work - and we work on the ones that do," vice president Mark Rein told Joystiq at the Game Developers Conference.
    "The second Nintendo releases a piece of hardware that can run our engine well, we'll be on it like water on fish."
    Unreal Engine-made games run on almost every conceivable platform – even those yet to be released.
    At a Tokyo press conference in January, the Gears of War maker showed Unreal Engine working on the Next Generation Portable – Sony's PlayStation Portable successor.
    But there's no love for the Nintendo 3DS.
    "There's nothing against Nintendo," Rein continued. "I hate that people somehow think that's the case.
    "If we felt it could run [Unreal Engine] and deliver the kind of experience people license our technology to build, we'd be on [the 3DS]."
    http://www.eurogamer.net/articles/20...nreal-engine-3
    ...
    by Published on March 3rd, 2011 22:24
    1. Categories:
    2. Nintendo 3DS News

    Nintendo hopes its 3DS handheld will do the talking when it comes to convincing gamers of its merits.
    It's been hard to get the glasses-free visuals message across through traditional marketing methods, game developer legend Shigeru Miyamoto told Nintendo boss Satoru Iwata in the latest Iwata Asks interview.
    "The Nintendo 3DS system is sometimes said to just be a 'Nintendo DS system with higher specs'. But it's really much more than that," Miyamoto said.
    "It's a gaming system with an entirely different charm. That's why, for the customers who purchase it, I want them to fully enjoy the features of this new machine."
    The Nintendo 3DS expands on the DS with more impressive graphics and new communication features that enable local and online sharing with other 3DS owners.
    But it is the 3D visuals that have captured most attention – and given Nintendo its biggest headache.
    "The greatest charm of the Nintendo 3DS system, including the 3D images, is very difficult to convey just through the TV or the internet," Iwata said. "Of course, we have tried very hard to do so, and we did our very best in the demonstrations. But I think it would be most ideal for the people who purchase it to try to tell others what they like about it."
    This, according to Miyamoto, is why the Nintendo 3DS has pre-installed software, such as augmented reality games, a 3D camera, a sound editor and a Mii Maker.
    "It's like the hardware itself is an eloquent orator," he said.
    "Now it's a matter of how far we can reach beyond that."
    Iwata and Miyamoto shared a recent encounter facilitated by the Nintendo 3DS' StreetPass tech.
    "I got your Mii character on my Nintendo 3DS system before I knew it," Miyamoto said. "We did walk past each other somewhere in the company, so it wasn't unexpected in any way. But it made me happy nonetheless! It made me say, 'Oh, look! It's Iwata-san!'"
    "People will understand what we mean once they experience it," he continued. "I really want everyone to see for themselves. I'm sure that if they get to use StreetPass in a huge country like America, it'll be even more fun." The Nintendo 3DS, which goes on sale in Europe on 25th March, has already sold close to 400,000 units in Japan.
    http://www.eurogamer.net/articles/20...loquent-orator
    ...
    by Published on March 3rd, 2011 22:19
    1. Categories:
    2. Apple iPad

    The iPad 2 is "already is a portable games console" according to Epic Games' Mark Rein, who enthused about the newly announced device to website VentureBeat.
    "As they keep improving this thing. If they can do this every single year with iPad it's not too many years before they'll be able to power that next generation demo we've been showing off at GDC," said Rein in reference to the company's new technology demonstration.
    The iPad 2 was officially announced last night at a series of events around the world. It will be released on 11th March in the U.S. but on 25th March in Europe - the same day as the Nintendo 3DS.
    Apple describes the device's new graphics chip and dual-core A5 processor as having "nine times" the power of the original iPad, as well as being thinner, lighter and featuring an HDMI output for output to televisions and monitors.
    "The technical specs are phenomenal but then to have it lighter, to have a video camera, no raise in price. I mean Apple just blows us away every single time," commented Rein.
    "This is something I talked about where you'd walk around with your game console and when you get in a room with a TV you'll see it on your TV. Now well now Apple's made that a reality."
    "More CPU means potentially more physics, more enemies on the screen, a wider view of the environment. It's just really fantastic. And our engine is uniquely sorted to go from everything from iPhone 3GS to all the way beyond anything you can build today," he added.
    "That's what we're showing at our both at GDC, our next generation proposal, what we think that next giant leap should be. The way Apple's going they will be part of that story down the road, as they keep improving this thing."
    Rather than the power of the device the greatest barrier to creating games on iOS formats is generally seen as the lack of physical buttons and controls, which Rein also addressed.
    "It doesn't have the same control scheme but it has something that's different in an interesting way. Infinity Blade isn't really a game we'd make for a console you'd play with your thumbs it's designed for the touch experience."

    http://www.gamesindustry.biz/article...pics-mark-rein
    ...
    by Published on March 3rd, 2011 22:17
    1. Categories:
    2. Nintendo 3DS News

    Mario and Zelda creator Shigeru Miyamoto has discussed the difficulties of marketing the new 3DS console through traditional media, while insisting that the 3D display is not the console's only selling point.
    Taking part in another Iwata Asks interview, Miyamoto complain that: "The Nintendo 3DS system is sometimes said to just be a 'Nintendo DS system with higher specs'. But it's really much more than that."
    "It's a gaming system with an entirely different charm. That's why, for the customers who purchase it, I want them to fully enjoy the features of this new machine," he insisted.
    Although the glasses-free stereoscopic 3D is the system's most important feature it is impossible to illustrate directly in print or video. Nintendo has resisted trying to illustrate the 3D effect alone using 3D glasses.
    "The greatest charm of the Nintendo 3DS system, including the 3D images, is very difficult to convey just through the TV or the internet," said Nintendo president Satoru Iwata.
    "Of course, we have tried very hard to do so, and we did our very best in the demonstrations. But I think it would be most ideal for the people who purchase it to try to tell others what they like about it."
    The 3DS comes with a large amount of pre-installed software, including two augmented reality games and a 3D camera - features which Nintendo hopes will sell the console's features through word of mouth.
    "It's like the hardware itself is an eloquent orator," said Miyamoto "You're right. It's an eloquent hardware," agreed Iwata.
    Miyamoto also hopes that the StreetPass feature, which can automatically send Miis and other data to nearby 3DS owners, will help to illustrate the other features of the console.
    "People will understand what we mean once they experience it," he said. "I really want everyone to see for themselves. I'm sure that if they get to use StreetPass in a huge country like America, it'll be even more fun."

    http://www.gamesindustry.biz/article...-says-miyamoto
    ...
    by Published on March 3rd, 2011 22:15
    1. Categories:
    2. Nintendo 3DS News

    Details on France's launch allocation of new handheld the 3DS have emerged, following yesterday's reports of possible UK and Germany shipment numbers.
    French site Puissance Nintendo ('Nintendo Power') believes the territory will receive 100,000 3DS SKUs at launch - split evenly between the blue and black versions. While this has not been verified by Nintendo, the site has assuredGamesIndustry.biz that the data came from trusted sources in French videogame wholesale.
    By contrast, rumour has it the UK will receive in the region of 185,000 units and Germany less than 100,000. Japan is confirmed to have received 400,000 units at launch, with a further 1.1 million due to arrive over March.
    In total, Nintendo expects to ship 4 million 3DS units worldwide in March. If all the reported figures are correct, up to 1.89 million launch units remain for all other territories - including the US.
    Puissance Nintendo also has breakdowns on numbers for the initial 3DS software line-up in France, which range from 150,000 units for Nintendogs+Cats (across three variants) to just 15,000 for Ridge Racer 3D.

    The alleged game shipments in full are as follows:
    • 150,000 Nintendogs + Cats
    • 60,000 Rayman 3D
    • 40,000 Super Street Fighter IV 3D Edition
    • 40,000 Rabbids 3D
    • 35 000 PES 2011
    • 35 000 Asphalt 3D
    • 30,000 Sims 3
    • 20,000 Tom Clancy's Splinter Cell
    • 20,000 Tom Clancy's Ghost Recon : Shadow Wars
    • 20,000 Combat of Giants: Dinosaurs 3D
    • 17,500 Pilotwings Resort
    • 16,000 Lego Star Wars 3
    • 15,000 Ridge Racer 3D
    These, nor the UK and Germany numbers, have not been publicly confirmed by Nintendo or any retailer as yet.
    http://www.gamesindustry.biz/article...nits-at-launch
    ...
    by Published on March 3rd, 2011 22:11
    1. Categories:
    2. PS3 News,
    3. PC News,
    4. Xbox 360 News
    Article Preview

    It's official: a Battle: Los Angeles game is on the way to release a month after the motion picture of the same name, confirms publisher Konami.




    The Battle: Los Angeles movie - yet another alien invasion plot - hits US cinema screens on March 11, while the game's due to arrive "next month" for Xbox Live Arcade, PlayStation Network and PC via Steam and "select distribution channels", confirming rumours last week sparked by leaky rating boards.

    You will "assume the role of Corporal Lee Imlay and fight alongside characters from the film and defend the city of Los Angeles from attacks from unknown forces," says the blurb.

    Developed by TimeShift developer Saber Interactive, BLA is an first-person shooter with a single-player campaign the follows the events of the film. "Players will battle unique and varied enemies, using an arsenal of weapons throughout the game like an assault rifle, sniper rifle, rocket launcher, frag grenades, and a turret gun as they navigate the streets of Los Angeles avoiding fierce and relentless attacks," says Konami, who's publishing the title.

    "Aside from high-caliber fire fighting combat, destructible environments have been included using the Havok Destruction Module, which will allow players to destroy scaffolding structures, vehicles and overpasses to eliminate enemy forces."

    No screens yet.

    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on March 3rd, 2011 22:09
    1. Categories:
    2. Android News

    A safer alternative to malware infested Marketplace?

    The world's largest retailer Amazon is set to launch the firm's own Android 'app store' in competition with Google's Android Marketplace.
    The Amazon Appstore will offer one substantial benefit to users over the default Android Marketplace, the firm is planning on implementing an Apple-style approval process which aims to validate applications prior to them appearing for sale.
    Taken from the new developer FAQ: "...we will be testing the apps you submit prior to making them available in our store to verify that each app works as outlined in your product description, does not impair the functionality of the mobile device or put customer data at risk once installed."
    The announcement comes hot on the heels of major malware attack on the Android Marketplace with one cyber criminal republishing 21 popular free applications infected with malware capable of rooting Android smartphones, stealing user data and downloading further malicious code.
    Google's (in)famously open Marketplace meant there was no barrier between the criminals and potentially millions of Android smartphone owners. When notified Google acted with lightning speed to remove the applications but they were still on the site for four days, downloaded tens of thousands of times.
    http://www.pcr-online.biz/news/35907...y-Android-Apps
    ...
    by Published on March 3rd, 2011 21:57
    1. Categories:
    2. Nintendo 3DS News

    Check out this trailer of Ubisoft's Splinter Cell: Chaos Theory 3D on 3DS.

    The dark footage shows lead character Sam Fisher dispensing of unsuspecting guards at the familiar lighthouse scene we remember from the Xbox original years ago.

    The game will be a remake of Chaos Theory, in which Sam Fisher is on the trail of the Masse Kernels used by former Georgian President Kombayn Nikoladze to attack America's infrastructure.

    It looks like it will use 3D presentation on the visual overlay feature introduced in Splinter Cell: Conviction. Check out these screens to see for yourself.

    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on March 3rd, 2011 21:52
    1. Categories:
    2. PS3 News,
    3. Playstation Vita News

    Latest engine iteration to support PS3 and NGP development

    Sony has revealed the PhyreEngine 3.0, the latest iteration of its games engine, at the GDC 2011.
    The engine comes complete with source code development tools that are available under license to interested developers and publishers.

    Sony have touted several new features of the 3.0 iteration and tools, including a new asset pipeline and processing tool, a rewritten level editor, ‘more accessible’ API and support for entities, scripting, and integrated physics and navigation components.
    The engine also integrates with middleware tech from several of Sony’s business partners, including Havok, Nvidia and Scaleform.
    “We're very happy to see the popularity of PhyreEngine with the global game developer community” said SCEI technology platform SVP Teiji Yutaka.
    “It has helped demonstrate our commitment to the game developer community and in particular enable smaller independent developers and publishers to flourish on PS3 and NGP.”
    http://www.develop-online.net/news/3...PhyreEngine-30


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