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  • DCEmu Featured News Articles

    by Published on February 1st, 2011 16:32

    Nintendo president Satoru Iwata has defended the company's performance in the wake of a 74% year-on-year profits slump.

    Observing that following a difficult nine months of hardware sales, he told investors that "Few people in the industry were able to anticipate that Wii would regain its momentum at the end of the year."

    In Nintendo's home nation of Japan, "In the latter half of December, Wii sold twice as much as PS3". The US had seen similar resurgence, although sales had not returned to 2009's record-breaking levels: "Wii sold more than 2,350,000 units of hardware in December 2010, which was better than December 2008, when Wii was selling very well.

    "As a result, Wii was able to establish another record in the U.S. home console market by selling more than seven million units in the U.S. in three consecutive years."

    In Europe during October 2010, "Wii was in the lowest position among all the consoles, so when I told you that I believed Wii would make a comeback in the year-end sales season, it might have sounded like nothing but a mere dream.

    "Wii sales rose sharply to the top in the 43rd week, which is when we released the red Wii hardware. The sales pace picked up even more speed during the year-end sales season, and Wii went back to holding the largest market share.

    "I think that few people could have expected that in the peak week of the year-end sales season, Wii hardware would be selling almost twice that of other consoles." Across Europe's major territories during week 50 of last year, the Wii sold around 450,000 units, compared to around 300,000 for PS3 and 250,000 for 360.

    The red Wii was repeatedly mentioned as contributing to the year-end resurgence. However, Iwata felt that the entire market was suffering. "Overall the home console market in 2010 could not create the excitement that the industry had experienced in the 2009 year-end sales season."

    The handheld DS range had performed well in Japan, primarily due to combined sales of Pokemon Black & White becoming the highest-selling game of the year there, but Iwata admitted things were not so rosy in other territories.

    "While the home console software market has been able to maintain a similar market size over the past two years, the handheld software failed to do the same in Europe. It's been said that the illegal copies of software have had significant impact in Europe.

    "In addition, we analyze that another reason for the declining market size is the low active-use ratio of Nintendo DS hardware for the lack of new software titles selling very well.

    "Although Nintendo DS has kept its high market share, we are far from satisfied with the current handheld software market." The 3DS would be part of "various efforts" to "revive" the handheld market.

    For software, Iwata singled out certain titles as major contributors. Wii Party was revealed to have sold more than five million units worldwide, though as European sales were so far higher than in the US, "We believe that this software still has potential in the U.S., so we are planning to further promote it."

    DS drawing title Art Academy was revealed to have sold more than 1.5 million units worldwide, while further sales data held that combined lifetime sales of Wii Sports and Wii Sports Resort had hit 102 million units. Around 22 million of these occurred during the last nine months of 2010.

    The strongest worldwide performer of the year for Nintendo was Super Mario Galaxy 2, which shifted 6.15 million units across 2010. In total, 18 Nintendo titles passed one million worldwide sales between April and December last year.

    http://www.gamesindustry.biz/article...nt-profits-dip ...
    by Published on February 1st, 2011 16:23

    Sony intends to spread the PlayStation Suite much further than Android phones - even iOS and Windows are part of the plan, and they're made by the enemy.

    The exciting potential is for PlayStation Suite games to be offered far and wide, rather than be restricted like produce for App Store and Windows Phone 7.

    "There are a variety of operating systems, but we're focusing first on Android," said Sony Computer Entertainment chief Kaz Hirai, in a conference translated by Andriasang.

    "There's also Windows, iOS and so forth, but we don't have the resources to make it compatible with everything from the start.

    "We're not ruling out PSS even on products like Sony Internet TV Powered by Google (Google TV) if adoption rate increases, or if it will help push adoption greatly."

    "We have a completely open stance with carriers and handset makers," he added.

    To begin with, PlayStation Suite will deliver classic PSone games to Android phone users. But in the future, Sony wants the Suite to evolve into a hardware-neutral development environment where brand new games and content are made.

    Through a PlayStation Certified seal of approval, Sony will pin-point which devices work properly with PlayStation Suite. And with a QA system, Sony hopes to avoid the Suite becoming a swamp of questionable quality.

    Final Fantasy VII on Android would tempt.

    The announcement of PlayStation Suite came at Sony's PlayStation Meeting last week. The big news there was the unveiling of Next Generation Portable (aka PSP2). Eurogamer's blanket coverage of the event has been cobbled together in one handy place.

    http://www.eurogamer.net/articles/20...ts-ios-windows ...
    by Published on February 1st, 2011 16:23

    Sony intends to spread the PlayStation Suite much further than Android phones - even iOS and Windows are part of the plan, and they're made by the enemy.

    The exciting potential is for PlayStation Suite games to be offered far and wide, rather than be restricted like produce for App Store and Windows Phone 7.

    "There are a variety of operating systems, but we're focusing first on Android," said Sony Computer Entertainment chief Kaz Hirai, in a conference translated by Andriasang.

    "There's also Windows, iOS and so forth, but we don't have the resources to make it compatible with everything from the start.

    "We're not ruling out PSS even on products like Sony Internet TV Powered by Google (Google TV) if adoption rate increases, or if it will help push adoption greatly."

    "We have a completely open stance with carriers and handset makers," he added.

    To begin with, PlayStation Suite will deliver classic PSone games to Android phone users. But in the future, Sony wants the Suite to evolve into a hardware-neutral development environment where brand new games and content are made.

    Through a PlayStation Certified seal of approval, Sony will pin-point which devices work properly with PlayStation Suite. And with a QA system, Sony hopes to avoid the Suite becoming a swamp of questionable quality.

    Final Fantasy VII on Android would tempt.

    The announcement of PlayStation Suite came at Sony's PlayStation Meeting last week. The big news there was the unveiling of Next Generation Portable (aka PSP2). Eurogamer's blanket coverage of the event has been cobbled together in one handy place.

    http://www.eurogamer.net/articles/20...ts-ios-windows ...
    by Published on February 1st, 2011 12:06

    Im sure most of you noticed the multiple attacks on the site last week, Martin aka Superman has with thanks to all those who have or who are Donating, installed the latest VB4 Suite with Blogs and CMS, obviously its going to take a short time to get everything back as it was, or indeed near to how it was.

    The site is also on a faster server so once i get some cash ill be donating too, keeping the sites alive and as hack free as possible is whats needed in these days of threats from script kids.

    Give us time to sort things out and hopefully we will have a ton of new stuff for you to try

    Also check out our Blog page http://www.dcemu.co.uk/blog/blog.php , remeber you can all have blogs, should make for some interesting reading :P ...
    by Published on February 1st, 2011 03:53

    Newly released/updated for the GP2X:

    o2xiv with some modifications ans fixes This is what i made 26 / 12 / 2010.. Changes: added a code::blocks project file added more flexible resolution settings added "Reset to Top" menu option (resets the image to the top for easier manga reading) made the file list legth dependant on the screen's resolution made a workarround for the jpeg_load() function that gave some errors...invalid color space convertion and stuff fixed some bugs that crashed the app now it show be posible to compile for the pandora without problems....exept for the fact that the output is in 16bits colors To Do: fix that problem about the output color space fix a memory leak that happens sometimes when changing image while scrolling make the file names' legth dependant on the screen width ....

    Download Here ...
    by Published on February 1st, 2011 03:53

    Newly released/updated for the Caanoo:

    Vectrex Emulator For Caanoo

    Download Here ...
    by Published on February 1st, 2011 03:53

    Newly released/updated for the Pandora:

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed! ScummVM supports many adventure games, including LucasArts SCUMM games (such as Monkey Island 1-3, Day of the Tentacle, Sam & Max, ...), many of Sierra's AGI and SCI games (such as King's Quest 1-6, Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword 1 and 2, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia 1-3, many of Humongous Entertainment's children's SCUMM games (including Freddi Fish and Putt Putt games) and many more.

    Download Here ...
    by Published on January 31st, 2011 11:52
    1. Categories:
    2. Xbox 360 News,
    3. DCEmu Reviews

    Talismoon TiltBoard Controller Mod
    Manufacturer: Talismoon
    Site: Buy from Divineo US / Buy from Divineo China
    Price: $35.99


    Overview : At long last it’s time for Xbox 360™ owners to feel the benefits of tilt sensation, something of which PS3™ owners have been privileged to since its inception. Moreover, the Nintendo Wii™ is a prime example of just how instrumental interactive controllers can be in providing a highly enjoyable gaming experience.

    Talismoon’s Tiltboard sports a unique u-shaped board that puts the two Tiltboard control buttons within easy reach of gamers fingers, with one button conveniently located on either wide of the wireless controller battery pack. This gives gamers the ability to make on the fly tilt adjustments during a game without even stopping. This comes in particularly handy for instances in games when it is necessary to switch between both stick and tilt control.

    The Tiltboard is an intelligent piece of kit and comes pre-loaded with TiltTune™ technology which is the most user friendly firmware available for such a device. Gamers have the option to adjust the tilt sensitivity, adjust the 0 degree in order to hold the controller at the most comfortable angle, invert the Y axis and turn the tilt function on and off. Everything required to enjoy the latest sensation in console gaming on Xbox 360™ comes in a convenient package and requires only seven wires to solder.

    Features :
    • Custom Fit Design
    • 2 multifunction buttons within easy reach
    • Requires soldering 7 wires
    • "Best practice" install method eliminates control loss as controller battery life weakens
    • Persistent memory keeps your TiltTune settings even if there is no power to your controller.
    • The new tiltBoard comes preloaded with tiltTune technology (TM), the most user friendly firmware available, including:
      1. Adjust tilt sensitivity
      2. Adjust the 0 degree so that you can hold the controller at whatever angle is natural for you
      3. Invert the Y axis (independently for either the stick or the tilt)
      4. Turn the tilt on and off (switch between stick and tilt)

    Quality/Usability : The Xbox 360 was the first next-gen console out of the gate..a year before the Nintendo Wii and Sony PlayStation3. With both next-gen consoles having motion sensing controllers except for the Xbox 360, Microsoft has not addressed this issue but 3rd party peripheral manufacturers have and have stepped up to fill in the void.

    TiltBoard first started off as just a mod by Adam Thole (http://www.adamthole.com). Once word spread like wildfire that there was a motion sensing mod for the Xbox 360, modders and gamers wanted to know how to make one or buy one. With the huge interest in the mod, Adam Hole offered the TiltBoard for a price but only limited quantities. Adam Thole then put up instructions on how to make you own TiltBoard with diagrams. The original TiltBoard was on a rectangular PCB board.


    With a high demand and Adam having to solder each TiltBoard himself, he negotiated a deal with a well-known specialist peripheral maker, Talismoon. With this deal, Adam will not have to solder each himself, new compact design, professional looking and packaging. As a result of this collaboration, this is the end result that you will receive...


    Performing this modification will require some soldering experience. If you do not have any experience with using a soldering iron, its best to have someone who does help you. That is of course, unless you dont care on spending additional money on another controller if you mess up. Hey, at least its a $50 or so controller rather then a $400 system.

    The TiltBoard requires you to solder 7 wires on to the Xbox 360 PCB board on the controller and drilling two holes to the Xbox 360 back controller cover. I wont go into the full details of installing as it is fairly long but for instructions on how to install the TiltBoard, you can get them directly from Talismoon's website. You can also get the operating instructions here.

    After installation has been completed, its time to give it a test run. Accessing the two buttons on the back of the controller is fairly easy. The button on the left side (viewing back) allowed us to toggle between tilt mode and non-tilt mode simply by pressing the button (quick press). This is great since not all games will require the tilt function. When the tilt function is enabled, the analog sticks with not work.

    Holding the button down (1 second) will invert the Y axis. So if you tilt the controller down, you will go up. However, inverting the tilt will not affect the stick control.

    The button on the other side (right side) allows you to set the tilt sensitivity by pressing the button once. To use this feature, tilt the controller to the position that you want to be the "maximum" setting for full tilt. This allows you to set how sensitive you want the controllers to be. The sensitivity is set on box axis and is separate, so you can set a wide sensitivity for turning right and left but a narrow sensitivity for moving up and down.

    Holding the button down for 1 second sets the controller in RELAXED MODE. By default, the controller must be held perfectly flat and level for your object to go straight towards the "horizon" in the game. There are times where you dont want to hold the controller flat to go straight. An example would be if you were to lean back and relax in your chair. Sitting straight up or standing, our hands are usually the same level as our stomach. But when you're sitting back relaxing, holding the controller flat would be uncomfortable while sitting and us gamers have a tendency of slightly tilting the controller up especially with our arms on the armrest. With our arms on the armrest, our controllers are no longer the same level as our stomach but now with our chest. So with the RELAXED MODE set, you will not have to keep the controller flat with your wrist bent but slightly tilted up and your wrist straight and your object will still go straight.

    You can view a videos of TiltBoard demonstation and in action:

    TiltBoard Demonstration:


    TiltBoard in action:

    Conclusion : Overall, the Talismoon TiltBoard Controller Mod is a great controller mod. The TiltBoard allowed on the fly adjustments by simply pressing or holding the two buttons on the back of the controller. The different settings that can be applied makes gaming easy. The Tiltboard also came with a drill bit to drill holes for the buttons. If they didnt come with that, people would either have too small or too big of a hole. It would of been nice if they included a template of some sort as to where to drill the holes.

    Images via comments
    by Published on January 29th, 2011 23:18

    Sony's taken some strong steps against PS3 cracking in the past week -- not only has it taken to the courts and won a temporary restraining order against Geohot and fail0verflow for cracking the console, but it also released firmware 3.56, which locked things down again. Unfortunately, that restraining order doesn't mean anyone else has to stop a-crackin', and wouldn't you know it: 3.56 was cracked open in less than a day by KaKaRoToKS, who was behind one of the first 3.55 custom firmwares. Now that the 3.56 signing keys are out, we'd guess updated custom firmware is soon to come -- and we'd bet Sony's lawsuit will just inspire an entirely new wave of people to jailbreak once those hit the scene. Way to put that genie back in the bottle, Sony.

    Update: We're hearing that new custom firmware isn't on the table quite yet, because Sony changed most of the locks, and is reportedly actually storing the all-important ECDSA private key with random-number cryptography this time around. Be warned: if you upgrade to 3.56, there's no easy way back down. In related news, Github complied with a DMCA takedown notice to remove KaKaRoToKS's repositories, so you'll have to head on over to Gitorious (at our more coverage link) to get at the fail0verflow tools.

    http://www.engadget.com/2011/01/29/p...-lawyers-look/ ...

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