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    by Published on January 7th, 2011 21:32



    Apple itself might not be at CES, but the prospective upgrade of its iPad to version two has accessory manufacturers (or at least manufacturers' imaginations) working overtime. We've just come across our second iPad 2 mockup, this one a lot more comprehensive than the first, which seems to mesh well with some earlier imagery we've seen of the supposed next-gen Apple tablet. Not only that, its rear label reveals an A1337 product code -- one that's also shared by the current iPad WiFi + 3G -- and lists 128GB of onboard storage, two times the current tablet's maximum. We don't know what material it's made out of, but it felt felt the same as the current iPad's aluminum shell. All that said, this is still just a mockup from a no-name accessory maker and we're just as willing to believe it was put together on the basis of some decent rumor research as we are to think that it really is the iPad 2. No harm in browsing some pictures of this 9.4mm-thick device, though eh?

    http://www.engadget.com/2011/01/06/i...er-grille-wev/ ...
    by Published on January 7th, 2011 21:31



    Well, that was quick. It was just two days ago when the elusive PlayStation Phone popped up on a Hong Kong forum, and now it's back again in full exposure thanks to Chinese website IT168. It's now confirmed that said Xperia-branded device is powered by a Qualcomm Adreno 205 GPU, along with what's likely to be a 1GHz Snapdragon QSD8255 as featured on the HTC Desire HD. Interestingly, Neocore is reporting an impressive 59.1fps benchmark, which is a huge improvement from our exclusive look back in early December. Quadrant also reports a high score of 1,733, but hey, there's no saying that this is the final build, so the graphics performance may get even better.

    Other tidbits found in the latest leak include the generous battery capacity of 1,500mAh, the 854 x 480 resolution on a 4-inch LCD, a 5 megapixel autofocus camera with LED flash sans 720p video recording (although it's probably just that the leaksters didn't look in all the submenu in the camera app), 512MB RAM, 512MB ROM, a microSD slot, SIM slot, micro-USB, and a second mic on the back for active noise cancellation à la Nexus One. Interestingly, the still-empty game launcher app is now called "PlayStation Pocket." We're still unclear just what the app will run; will it be PSOne games (the company has written an emulator before), PSP games, or an entirely new lineup? (In contrast, the PSP Go has a 333MHz processor, 64MB RAM, and a 3.8-inch 480 x 272 display -- albeit on different, not-quite-comparable architecture.) Hopefully we'll know soon enough, eh Kaz?

    http://www.engadget.com/2011/01/07/s...china-playsta/ ...
    by Published on January 7th, 2011 21:28



    You may recall ThinkGeek's pretty convincing April Fools' prank last year: the iCade cabinet for the iPad. Now, thanks to the keen beans at Ion, the two companies held hands and turned this totally rad concept into reality (although they're definitely not the first). Come late spring, retro gaming enthusiasts will be able to pick up one of these well-built Bluetooth joystick kits for $99 direct from Ion, and eventually they'll make it across the pond for about €99 and £79. Don't worry, there'll be plenty of classic games available to suit the iCase courtesy of Atari, who's already got Asteroids working beautifully on the iPad (and it's actually a lot harder than it looks); any iOS game that takes a Bluetooth input peripheral should also play nice with the iCade. Hands-on video after the break.

    http://www.engadget.com/2011/01/07/i...ts-1979-video/ ...
    by Published on January 7th, 2011 21:28



    You may recall ThinkGeek's pretty convincing April Fools' prank last year: the iCade cabinet for the iPad. Now, thanks to the keen beans at Ion, the two companies held hands and turned this totally rad concept into reality (although they're definitely not the first). Come late spring, retro gaming enthusiasts will be able to pick up one of these well-built Bluetooth joystick kits for $99 direct from Ion, and eventually they'll make it across the pond for about €99 and £79. Don't worry, there'll be plenty of classic games available to suit the iCase courtesy of Atari, who's already got Asteroids working beautifully on the iPad (and it's actually a lot harder than it looks); any iOS game that takes a Bluetooth input peripheral should also play nice with the iCade. Hands-on video after the break.

    http://www.engadget.com/2011/01/07/i...ts-1979-video/ ...
    by Published on January 7th, 2011 21:27

    We've seen plenty of data to show that Android is the hottest-selling smartphone OS among US buyers today, but now we have a stat point to show that it's doing pretty well in cumulative terms as well. According to ComScore's latest estimates, Android had 26 percent of all US smartphone subscribers in the quarter ending November 2010, bettering Apple's iPhone for the first time. The major victim of Android's ascendancy has actually been RIM's BlackBerry, whose lead at the top contracted by 4.1 percentage points (nearly 11 percent less than the share it had in the previous quarter). Guess those Verizon iPhones and dual-core BBs had better start arriving pretty soon.

    http://www.engadget.com/2011/01/07/c...artphone-subs/ ...
    by Published on January 7th, 2011 21:26



    So, here's an interesting tale. That render that Ocosmos teased us with at the front-end of this week? The version with the slide-out QWERTY keyboard has been nixed, so those hoping and praying for a release date on that one can keep right on dreaming. But the other units are mighty real, and the company swears up and down it's on track to ship 'em both, despite not having a functioning unit here at CES. The OCS1U will be based on Intel's Oak Trail platform (1.5GHz), and if all goes well, it'll ship in the first half of this year. The device be based around Windows 7, and will be "priced competitively" compared to the iPad -- so, in other words, around $500 or so.

    Other specifications will include 802.11b/g/n WiFi, optional 3G, Bluetooth 3.0, GPS, a 5-inch capacitive touch panel (1024 x 600), a 32GB / 64GB SSD, microSD card slot, HDMI / USB ports, an inbuilt accelerometer and front (1.3 megapixel) / rear (3 megapixel) cameras. Furthermore, both of the joystick pads -- which flank the screen on the left and right -- will be totally customizable, so they can do one thing while in a game and another while handling Office duties. The OCS1E is a screen-only affair, with the same internal configuration. In order to add joysticks to this one, you'll need either a magnetic dock or a folio case, both of which have Bluetooth joystick pads embedded. This guy's expected to ship at the end of this year or in early 2012, but it's obviously too early to estimate pricing. Take a closer look in the gallery below and the video just past the break.

    http://www.engadget.com/2011/01/07/o...s-at-ces-2011/ ...
    by Published on January 7th, 2011 21:21

    We know that Nintendo has been toying with 3D technology for years – since before the Virtual Boy in fact – but this week company president Satoru Iwata talked in a bit more detail about the experiments that have come and gone along the way.

    Having invited Shigeru Miyamoto and Shigesato Itoi (probably best known to you as the designer of EarthBound) round for tea and interviews, Iwata revealed that the same screen technology at work in Nintendo 3DS was at one stage alive and well in a modified version of the clamshell Game Boy Advance SP.

    "Making three-dimensional images that can be seen by the naked eye requires a special liquid crystal, so we tested it out by putting it in the Game Boy Advance SP," Iwata said. "But the resolution of LCD was low then, so it didn't look that great and it never made it to being a product."

    One of the reasons it didn't work terribly well on the GBA SP was that "you need high resolution and high-precision technology", Iwata said, which wasn't possible back in those days (GBP SP was released worldwide in early 2003).

    "We didn't have that to a sufficient degree back then, so the stereoscopic effect wasn't very sharp," he told his colleagues.

    After that, Nintendo experimented further by putting "3D-compatible circuitry" in the GameCube. Apparently "if you fit it with a certain accessory, it could display 3D images".

    "The liquid crystal for it was still expensive. Simply put, Nintendo GameCube could display 3D images if you attached a special LCD, but that special liquid crystal was really expensive back then," Iwata revealed.

    "We couldn't have done it without selling it for a price far above that of the Nintendo GameCube system, itself! We already had a game for it, though – Luigi's Mansion, simultaneously released with Nintendo GameCube."

    Nintendo 3DS is due out in Japan on 26th February and is expected to launch in Europe and North America in March. Nintendo is expected to announce full launch details at a press summit later this month – and you could be there.

    http://www.eurogamer.net/articles/20...king-in-gba-sp ...
    by Published on January 7th, 2011 21:21

    We know that Nintendo has been toying with 3D technology for years – since before the Virtual Boy in fact – but this week company president Satoru Iwata talked in a bit more detail about the experiments that have come and gone along the way.

    Having invited Shigeru Miyamoto and Shigesato Itoi (probably best known to you as the designer of EarthBound) round for tea and interviews, Iwata revealed that the same screen technology at work in Nintendo 3DS was at one stage alive and well in a modified version of the clamshell Game Boy Advance SP.

    "Making three-dimensional images that can be seen by the naked eye requires a special liquid crystal, so we tested it out by putting it in the Game Boy Advance SP," Iwata said. "But the resolution of LCD was low then, so it didn't look that great and it never made it to being a product."

    One of the reasons it didn't work terribly well on the GBA SP was that "you need high resolution and high-precision technology", Iwata said, which wasn't possible back in those days (GBP SP was released worldwide in early 2003).

    "We didn't have that to a sufficient degree back then, so the stereoscopic effect wasn't very sharp," he told his colleagues.

    After that, Nintendo experimented further by putting "3D-compatible circuitry" in the GameCube. Apparently "if you fit it with a certain accessory, it could display 3D images".

    "The liquid crystal for it was still expensive. Simply put, Nintendo GameCube could display 3D images if you attached a special LCD, but that special liquid crystal was really expensive back then," Iwata revealed.

    "We couldn't have done it without selling it for a price far above that of the Nintendo GameCube system, itself! We already had a game for it, though – Luigi's Mansion, simultaneously released with Nintendo GameCube."

    Nintendo 3DS is due out in Japan on 26th February and is expected to launch in Europe and North America in March. Nintendo is expected to announce full launch details at a press summit later this month – and you could be there.

    http://www.eurogamer.net/articles/20...king-in-gba-sp ...
    by Published on January 7th, 2011 21:21

    We know that Nintendo has been toying with 3D technology for years – since before the Virtual Boy in fact – but this week company president Satoru Iwata talked in a bit more detail about the experiments that have come and gone along the way.

    Having invited Shigeru Miyamoto and Shigesato Itoi (probably best known to you as the designer of EarthBound) round for tea and interviews, Iwata revealed that the same screen technology at work in Nintendo 3DS was at one stage alive and well in a modified version of the clamshell Game Boy Advance SP.

    "Making three-dimensional images that can be seen by the naked eye requires a special liquid crystal, so we tested it out by putting it in the Game Boy Advance SP," Iwata said. "But the resolution of LCD was low then, so it didn't look that great and it never made it to being a product."

    One of the reasons it didn't work terribly well on the GBA SP was that "you need high resolution and high-precision technology", Iwata said, which wasn't possible back in those days (GBP SP was released worldwide in early 2003).

    "We didn't have that to a sufficient degree back then, so the stereoscopic effect wasn't very sharp," he told his colleagues.

    After that, Nintendo experimented further by putting "3D-compatible circuitry" in the GameCube. Apparently "if you fit it with a certain accessory, it could display 3D images".

    "The liquid crystal for it was still expensive. Simply put, Nintendo GameCube could display 3D images if you attached a special LCD, but that special liquid crystal was really expensive back then," Iwata revealed.

    "We couldn't have done it without selling it for a price far above that of the Nintendo GameCube system, itself! We already had a game for it, though – Luigi's Mansion, simultaneously released with Nintendo GameCube."

    Nintendo 3DS is due out in Japan on 26th February and is expected to launch in Europe and North America in March. Nintendo is expected to announce full launch details at a press summit later this month – and you could be there.

    http://www.eurogamer.net/articles/20...king-in-gba-sp ...
    by Published on January 7th, 2011 21:19

    The PlayStation Phone - somehow still unconfirmed by Sony - may pack a punch at least three times stronger than PSPgo.

    Inside the new device is a 1GHz processor, 512MB RAM and a Qualcomm Adreno 205 graphics chip, according to Engadget's roundup of a Hong Kong forum-based leak.

    The screen measures four inches, apparently, and can pump out a resolution of 854x480 pixels.

    The PSPgo, on the other hand, has a 333MHz CPU, 64MB RAM and a 3.8 inch screen capable of a 480x272 resolution.

    In short, the PlayStation Phone gives it some welly, although the two systems' inner-workings aren't directly comparable.

    That's because the PlayStation Phone is a phone, lest we forget - one with a 5 megapixel camera, front-and-back microphones, 512MB ROM, microSD slot, micro-USB connection and a touch-screen for navigation and, you know, dialling phone numbers.

    Games, meanwhile, will be launched through a PlayStation Pocket menu. Could this be the true name of the phone?

    Sony was expected to announce the PlayStation Phone at the ideally-positioned Consumer Electronics Show 2011 this week, but it didn't.

    All eyes now turn to the Game Developers Conference 2011, which starts 28th February in San Francisco.

    http://www.eurogamer.net/articles/20...t-powers-pspgo ...

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