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  • DCEmu Featured News Articles

    by Published on November 18th, 2010 23:02

    News via http://www.nintendomax.com/viewtopic...ceab135e0c3156

    Stealth offers a new version of "Engine02" 2D game engine for DOS, Windows, Linux, Intel / PPC MacOS, PSP, and Wii. The games created, their maintenance and updating of the program are directly downloadable from the program.

    Engine02 Is A script-driven, multiplatform 2D game engine for DOS With builds, Windows, Linux, Intel / PPC MacOS, PSP, and Wii.

    Complete documentation for Creating games IS Included with PC and Mac builds, and est disponible On the website.

    Created Games gold hosted by the Author and His Team are downloadable from Directly Inside the program. Updates for the program, in gold "any game installed, can aussi Be Downloaded From The Same interface When They Become available.

    Currently-available games:
    Megaman: Triple Threat - A Megaman 7 style fangame. Currently in-progress demo year
    Sonic the Hedgehog: Project Mettrix - A Sonic 3 style fangame. Currently in-progress demo year

    http://stealth.hapisan.com/E02/ ...
    by Published on November 18th, 2010 23:02

    News via http://www.nintendomax.com/viewtopic...ceab135e0c3156

    Stealth offers a new version of "Engine02" 2D game engine for DOS, Windows, Linux, Intel / PPC MacOS, PSP, and Wii. The games created, their maintenance and updating of the program are directly downloadable from the program.

    Engine02 Is A script-driven, multiplatform 2D game engine for DOS With builds, Windows, Linux, Intel / PPC MacOS, PSP, and Wii.

    Complete documentation for Creating games IS Included with PC and Mac builds, and est disponible On the website.

    Created Games gold hosted by the Author and His Team are downloadable from Directly Inside the program. Updates for the program, in gold "any game installed, can aussi Be Downloaded From The Same interface When They Become available.

    Currently-available games:
    Megaman: Triple Threat - A Megaman 7 style fangame. Currently in-progress demo year
    Sonic the Hedgehog: Project Mettrix - A Sonic 3 style fangame. Currently in-progress demo year

    http://stealth.hapisan.com/E02/ ...
    by Published on November 18th, 2010 21:51



    Hi All,

    Here is a simple but useful calculator developped by flynn for Gp2x & Wiz.
    This is a simple re-compilation to caanoo of the source code of flynn (big thanks to him).

    Source code & a binary version may be found on my blog : http://zx81.zx81.free.fr/

    Enjoy,

    Zx. ...
    by Published on November 18th, 2010 21:46



    Hi All,

    Dropbear is a small SSH2 Server and Client running on a variety of POSIX-based platforms.
    It has been mainly developed by Matt Johnston (see http://matt.ucc.asn.au ).

    Scachi did a port to the Wiz, and i've recompiled it for the caanoo. It includes 'scp' so you can use the dropbear server to transfert files (using scp with termlua2x from caanoo side, or scp / winssh from your PC side).

    That's what i'm using to dev on the caano, to transfert cross-compiled binaries etc :P

    Be careful, if you want to connect to your caanoo you must use the -t option no to launch a login shell or it will relaunch the menu etc and make a big mess on your caanoo session. The following command should work properly :

    ssh root@caanoo_ip_address -t "/bin/sh"

    Or you can also use scp for example :
    scp foobar.gpe root @ caanoo_ip_address:/mnt/sd/game/foobar/foobard.gpe

    You may find a working version and the source code on my blog : http://zx81.zx81.free.fr


    Enjoy,

    Zx. ...
    by Published on November 18th, 2010 16:52



    Starting in January 2010, the peripherals manufacturer will offer a complete range of products for Sony's PS3 motion control system

    November 18th, 2010 - Today the peripherals manufacturer snakebyte, known for its high-quality peripherals for all console, handheld and PC gaming systems, announced a new line of PlayStation Move devices. The planned line includes not only a motion controller and a navigation controller but also a camera, the snake-eye.

    Both controllers feature a rubberized shell for better grip and an ergonomic design. In order to keep up with future firmware updates, both controllers have built-in USB ports so that they can be quickly and easily updated with the latest software.

    In addition to its modern, attractive design in the snakebyte style, the snake-eye comes with an additional mount that makes it possible to attach it to the top of a TV.

    All snakebyte Move products are 100% compatible with Sony products and other 3rd party products, like chargers.

    All products in the line will also be available as attractive bundles that offer every gamer just the right combination. The following products and bundles will be available:
    • Navigation + Motion Controller
    • Navigation + Motion Controller + snake-eye
    • Navigation Controller
    • Motion Controller
    • snake-eye (camera)

    “With the snakebyte Move line we offer gamers attractive motion and navigation controller bundles, as well as a complete set including the camera, which bring the full PlayStation Move gaming experience to life,” says Mike Steup, managing director of Sunflex Europe GmbH.

    snakebyte Christmas Discount Code

    For those looking to save some money while shopping for Christmas presents, snakebyte is offering a discount code

    snakebyte10

    that shoppers can use to save €10 (min. order value: €20) on purchases from the snakebyte webshop



    until December 15th, 2011. The discount code is valid for all products in the snakebyte shop and is limited to one discount code per customer.

    Source: Press Release email

    Images via comments ...
    by Published on November 18th, 2010 15:26

    As a reminder, we have some nice on-going contests with some AWESOME prizes, that will be ending in a little over a week. It's not too late to enter! Click on the images below for rules and entry information.


    If the contests weren't enough, we also have some nice coupons for you to use as well especially with the holidays coming up.



    Be sure to follow/subscribe to our YouTube page for latest videos, Facebook Fan Page, Facebook Friend Page and Twitter for latest news, contests, coupons and deals! ...
    by Published on November 18th, 2010 15:26

    As a reminder, we have some nice on-going contests with some AWESOME prizes, that will be ending in a little over a week. It's not too late to enter! Click on the images below for rules and entry information.


    If the contests weren't enough, we also have some nice coupons for you to use as well especially with the holidays coming up.



    Be sure to follow/subscribe to our YouTube page for latest videos, Facebook Fan Page, Facebook Friend Page and Twitter for latest news, contests, coupons and deals! ...
    by Published on November 18th, 2010 03:07

    Graf_Chokolo has released his version of the PSGroove payload that allows developers to finally see full details out of the PS3 system firmware complete with decrypted contents. -- This release is advance and for developers only, but hopefully it will give them a very useful tool to expand the PS3 Scene even more!

    So guys, i promised to you that i will made my PSGroove payload public.
    I just uploaded it to github. Let me first explain how it works. I do not have much free time, so please do not expect me to explain every detail to you :-) The target group of this release are advanced programmers among you. The source code is not commented but it’s clean, well structured and self-explaining.

    My payload has 2 stages. The 1st stage is actually a PSGroove payload. It initializes the gelic device and allocates memory needed for the 2nd stage. Just compile the 1st stage binary, convert it to C hex array and replace the PSGroove payload.

    The 2nd stage does the real job, e.g. decrypts a CORE_OS_PACKAGE.pkg from a PUP file, runs some isolated SPU module or dumps FLASH. The 2nd stage binary is sent to PS3 over Ethernet with “sendfile” which i also provided. The 1st stage code receives this data and stores it in a memory region of size 64 kb. After the upload is complete, the 1st stage code jumps to the 2nd stage code and executes it. So, you have to program PSGroove only once and can just change the 2nd stage binary to execute different code.

    In order to be able to run isolated SPUs, you first need to dump your FLASH memory.
    Then extract these files from dump and after that you can use it e.g. to decrypt packages :-) I described how to extract files from FLASH dump on my Hypervisor Reverse Engineering page.

    To be able to decrypt packages from PUP file, first you need to extract a revoke list for packages from PUP file 3.41 e.g. (RL_FOR_PACKAGE.pkg). Just extract it, convert it to C hex array and paste it into rvk_pkg_341.c. You have to do it yourself because i don’t want any legal problems with SONY.

    I didn’t use any GameOS functions in my code because my goal is to reverse Hypervisor and i wanted to learn how to do it without GameOS. I don’t plan to release any GameOS tools, so feel free to create new cool and helpful programs for GameOS using my code :-)

    I’m using ppu toolchain for Linux provided by IBM to compile the source code.

    I will try to answer any of your questions here. But please do not ask me questions like how to install ppu compiler or something like that :-) You will find everything on the Internet. I don’t have much time, so try to do as much as you can by yourself, you will benefit from it yourself :-)

    So, have fun guys :-)

    Github: https://github.com/grafchokolo/psgroove

    Source: PSX-Scene ...
    by Published on November 18th, 2010 03:07

    Graf_Chokolo has released his version of the PSGroove payload that allows developers to finally see full details out of the PS3 system firmware complete with decrypted contents. -- This release is advance and for developers only, but hopefully it will give them a very useful tool to expand the PS3 Scene even more!

    So guys, i promised to you that i will made my PSGroove payload public.
    I just uploaded it to github. Let me first explain how it works. I do not have much free time, so please do not expect me to explain every detail to you :-) The target group of this release are advanced programmers among you. The source code is not commented but it’s clean, well structured and self-explaining.

    My payload has 2 stages. The 1st stage is actually a PSGroove payload. It initializes the gelic device and allocates memory needed for the 2nd stage. Just compile the 1st stage binary, convert it to C hex array and replace the PSGroove payload.

    The 2nd stage does the real job, e.g. decrypts a CORE_OS_PACKAGE.pkg from a PUP file, runs some isolated SPU module or dumps FLASH. The 2nd stage binary is sent to PS3 over Ethernet with “sendfile” which i also provided. The 1st stage code receives this data and stores it in a memory region of size 64 kb. After the upload is complete, the 1st stage code jumps to the 2nd stage code and executes it. So, you have to program PSGroove only once and can just change the 2nd stage binary to execute different code.

    In order to be able to run isolated SPUs, you first need to dump your FLASH memory.
    Then extract these files from dump and after that you can use it e.g. to decrypt packages :-) I described how to extract files from FLASH dump on my Hypervisor Reverse Engineering page.

    To be able to decrypt packages from PUP file, first you need to extract a revoke list for packages from PUP file 3.41 e.g. (RL_FOR_PACKAGE.pkg). Just extract it, convert it to C hex array and paste it into rvk_pkg_341.c. You have to do it yourself because i don’t want any legal problems with SONY.

    I didn’t use any GameOS functions in my code because my goal is to reverse Hypervisor and i wanted to learn how to do it without GameOS. I don’t plan to release any GameOS tools, so feel free to create new cool and helpful programs for GameOS using my code :-)

    I’m using ppu toolchain for Linux provided by IBM to compile the source code.

    I will try to answer any of your questions here. But please do not ask me questions like how to install ppu compiler or something like that :-) You will find everything on the Internet. I don’t have much time, so try to do as much as you can by yourself, you will benefit from it yourself :-)

    So, have fun guys :-)

    Github: https://github.com/grafchokolo/psgroove

    Source: PSX-Scene ...
    by Published on November 18th, 2010 00:00

    If you want to see the unfettered joy on a loved-one's face that only a Kinect-shaped parcel under the Christmas tree can bring, you'd better get your act together. Microsoft reckons that unless you order one this week it'll be lumps of coal all round come 25th December.

    According to TechCrunch, Microsoft exec Don Mattrick told the Web 2.0 Summit in San Francisco that anyone wanting to buy a Kinect in time for Christmas should place an order "by the end of this week" or risk disappointment.

    Mattrick went on to claim that he wasn't just cynically trying to spike sales with his prediction.

    Call his bluff if you dare, but don't come crying to us when little Jimmy ruins Christmas lunch with his inconsolable tears of despair.

    Microsoft's new motion-sensing hardware has been flying off shelves since its launch earlier this month. It moved a million units in its first 10 days on sale in the US. In the UK, Xbox 360 sales doubled in its first week on sale.

    http://www.eurogamer.net/articles/20...free-christmas ...

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